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  1. user saving

    A_Constantin
    by A_Constantin · March 2015
    use the save attribute behaviour and in the loading screen, use the _load attribute _behaviour
  2. Actor comes after a particular score

    tatiang
    by tatiang · March 2015
    The mod() function returns the remainder of a division problem. So that rule will trigger when game.score/200=0 with 0 remainder (e.g. 0, 200, 400, 600, etc.). If you don't want it to trigger when g
  3. Actor comes after a particular score

    deepanshi gupta
    by deepanshi gupta · March 2015
    @deej011 Thankyou but its not working. I set an attribute named control to 200 and when game.score=game.control then my actor changes random position .
  4. Actor comes after a particular score

    deej011
    by deej011 · March 2015
    The way I would do that is create another attribute called control for example than set it to 200 and make a rule saying when score = control spawn actor and change control to control + 200
  5. Why does actor start at different place?

    tatiang
    by tatiang · March 2015
    Attributes have to have some value and most attributes' default value is zero. So if you constrain an actor's position to x=0 y=0 it will be at the bottom left of the scene.
  6. Why does actor start at different place?

    Cowuniverse
    by Cowuniverse · March 2015
    I have a actor centered in the scene, but when I preview it goes to the far bottom left. All I have added was constrain its position to touch.
  7. Colour selection

    Socks
    by Socks · March 2015
    That's simple enough, you can do it using the change attribute behaviour.
  8. Advertising and Change scene problem.

    wiltermuthgames@gmail.com
    by wiltermuthgames@gmail.com · March 2015
    I have recently ran into a problem on an App game that I am developing. I have the Change scene attribute with Enable advertisements enabled. After the Chartboost Advertisement gets displayed it fails
  9. How to change attribute self.Angle?

    tatiang
    by tatiang · March 2015
    Right... that's because self.Angle doesn't exist (unless you create it as a custom attribute). What you want is self.Rotation.
  10. How to change attribute self.Angle?

    Socks
    by Socks · March 2015
    Make a new attribute and call it 'Angle'.
  11. How to change attribute self.Angle?

    stellathefella
    by stellathefella · March 2015
    How would I get exactly what I see in the picture I posted into a change attribute box?
  12. How to change attribute self.Angle?

    Socks
    by Socks · March 2015
    (Quote)
  13. How to change attribute self.Angle?

    stellathefella
    by stellathefella · March 2015
    Im trying to get something like this http://tinypic.com/view.php?pic=vhw0o0&s=8#.VQC0wfnF-j8 but I cant find the angle attribute in the attribute menu.
  14. How to change attribute self.Angle?

    stellathefella
    by stellathefella · March 2015
    I still don't get how, for example, I would set self.Angle to self.Rotation-180 in a change attribute thingy because I cant find self.Angle at all as an attribute in the change attribute box thingy(th
  15. How to change attribute self.Angle?

    tatiang
    by tatiang · March 2015
    Each actor has a built-in attribute called self.Rotation that determines its angle in the scene. You can change this in several ways including Change Attribute, Constrain Attribute, and Interpolate.
  16. How to change attribute self.Angle?

    stellathefella
    by stellathefella · March 2015
    I may sound very silly, but i'm trying to create a game that I plan to be similar to Geometry Dash and I cant figure out how to change the attribute self.Angle on my actor. This is the first time i've
  17. plz help with double jump

    Armelline
    by Armelline · March 2015
    ...change attribute self.jump number to self.jump number+1
  18. Prevent bounce higher and higher

    Socks
    by Socks · March 2015
    Constrain self.position.Y to . . . .
  19. Move Actor Right then Left continuously

    Socks
    by Socks · March 2015
    Constrain self.X to 170 *sin(self.time *300)+770
  20. Ninjump type Counter

    Socks
    by Socks · March 2015
    If you are changing a value by 1 every 1 second then you don't really need any additional attributes as game.time is already changing by 1 every 1 second, all you are doing is looking at one attribute
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