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How can I match the speed of one actor to another?
by Dell7730 ·Constrain attribute, -
How can I match the speed of one actor to another?
by Dell7730 ·(Quote) -
How can I match the speed of one actor to another?
by RabidParrot ·Constrain attribute, -
How can I match the speed of one actor to another?
by Dell7730 ·Actor A constrain attribute position x,y to Actor B position x,y -
what is the standard way to save and load a boolean attribute
by Armelline ·Add the attribute in the Attribute box. Put a text key directly into the Key box. Do not use the expression editor. Be sure the text matches exactly. -
what is the standard way to save and load a boolean attribute
by jorkos ·Hey guys, what is the standard way to save and load a boolean attribute? Is there an up to date tutorial? Thanks, just having an issue with this. -
Shop Glitch
by tatiang ·You're not saving and loading the correct attributes. You'll need a separate key for each item/actor or (better yet) you'll need to use tables to keep track of which items have been bought. -
alternative to every 0 seconds timer?
by Franto ·EDIT: Hmm, it does appear to be the vertical acceleration is the cause of the slowdown. Without it, and the movement rules out of timer behavior. The character could move left or right as long as you -
Shop Glitch
by Luke20w ·I have a shop set up in my game with the simple Rule- If touched and attribute game.money is greater than or equal to self.price then change attribute self.bought to true. There is a problem though. W -
Timers are for chumps - GS optimization tips
by Happy Family Games ·of the same type would appear. Changing the mod attribute changed approximately how many actors spawned, but I couldn't get it to ever spawn just 1 actor... it was either multiple (when set to .5 and -
alternative to every 0 seconds timer?
by Socks ·(Quote) -
alternative to every 0 seconds timer?
by Franto ·Without change attribute for velocity being under a timer, the character is slowed down by the always active acceleration to a stopping point. I'm thinking about putting an attribute that halts accele -
How to change colour of actor every 5 seconds?
by TheTiger ·(Quote) -
alternative to every 0 seconds timer?
by Socks ·(Quote) -
alternative to every 0 seconds timer?
by Franto ·Yes, that is correct about the attribute, for movement, I used a every 0 seconds timer, and within the timer, where various rules, such as for If .LEFT is true and .RIGHT false, change attribute: line -
alternative to every 0 seconds timer?
by Socks ·going to make a guess that you are using Change Attribute behaviour to incrementally move an actor ? -
How to change colour of actor every 5 seconds?
by tatiang ·Well, you could either import four different images and then pick one at random (e.g. Change Attribute self.Image to random(1,4) -- assuming your images are named 1.png, 2.png, 3.png, and 4.png) or yo -
jumping below platform, how can i prevent this?
by Happy Family Games ·I would set up an attribute that tracks the platform's position in y and set a rule so if the player's position is below a certain threshold (I'm assuming 5 px in your case) then the player can't jump -
How to change colour of actor every 5 seconds?
by TheTiger ·(Quote) -
How to change colour of actor every 5 seconds?
by tatiang ·Change Attribute self.Color.Red to random(0,255)/255