GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. platform spawning problem.

    RabidParrot
    by RabidParrot · March 2015
    change (or constrain) attribute self.position.y 767 **
  2. How can I match the speed of one actor to another?

    Socks
    by Socks · March 2015
    reference actor A's self X and self.Y using two constrain behaviours (etc) . . . or . . . Actor A has two integer self attributes, these are constrained to self.X and self.Y and actor B is unlocked a
  3. what is the standard way to save and load a boolean attribute

    tatiang
    by tatiang · March 2015
    In addition, consider when you are saving and loading. Attributes should be loaded when the app loads which means that you place the Load Attribute at the top of an actor's rules and place that actor
  4. How can I match the speed of one actor to another?

    Dell7730
    by Dell7730 · March 2015
    Constrain attribute,
  5. How can I match the speed of one actor to another?

    Dell7730
    by Dell7730 · March 2015
    (Quote)
  6. How can I match the speed of one actor to another?

    RabidParrot
    by RabidParrot · March 2015
    Constrain attribute,
  7. How can I match the speed of one actor to another?

    Dell7730
    by Dell7730 · March 2015
    Actor A constrain attribute position x,y to Actor B position x,y
  8. what is the standard way to save and load a boolean attribute

    Armelline
    by Armelline · March 2015
    Add the attribute in the Attribute box. Put a text key directly into the Key box. Do not use the expression editor. Be sure the text matches exactly.
  9. what is the standard way to save and load a boolean attribute

    jorkos
    by jorkos · March 2015
    Hey guys, what is the standard way to save and load a boolean attribute? Is there an up to date tutorial? Thanks, just having an issue with this.
  10. Shop Glitch

    tatiang
    by tatiang · March 2015
    You're not saving and loading the correct attributes. You'll need a separate key for each item/actor or (better yet) you'll need to use tables to keep track of which items have been bought.
  11. alternative to every 0 seconds timer?

    Franto
    by Franto · March 2015
    EDIT: Hmm, it does appear to be the vertical acceleration is the cause of the slowdown. Without it, and the movement rules out of timer behavior. The character could move left or right as long as you
  12. Shop Glitch

    Luke20w
    by Luke20w · March 2015
    I have a shop set up in my game with the simple Rule- If touched and attribute game.money is greater than or equal to self.price then change attribute self.bought to true. There is a problem though. W
  13. Timers are for chumps - GS optimization tips

    Happy Family Games
    by Happy Family Games · March 2015
    of the same type would appear. Changing the mod attribute changed approximately how many actors spawned, but I couldn't get it to ever spawn just 1 actor... it was either multiple (when set to .5 and
  14. alternative to every 0 seconds timer?

    Socks
    by Socks · March 2015
    (Quote)
  15. alternative to every 0 seconds timer?

    Franto
    by Franto · March 2015
    Without change attribute for velocity being under a timer, the character is slowed down by the always active acceleration to a stopping point. I'm thinking about putting an attribute that halts accele
  16. How to change colour of actor every 5 seconds?

    TheTiger
    by TheTiger · March 2015
    (Quote)
  17. alternative to every 0 seconds timer?

    Socks
    by Socks · March 2015
    (Quote)
  18. alternative to every 0 seconds timer?

    Franto
    by Franto · March 2015
    Yes, that is correct about the attribute, for movement, I used a every 0 seconds timer, and within the timer, where various rules, such as for If .LEFT is true and .RIGHT false, change attribute: line
  19. alternative to every 0 seconds timer?

    Socks
    by Socks · March 2015
    going to make a guess that you are using Change Attribute behaviour to incrementally move an actor ?
  20. How to change colour of actor every 5 seconds?

    tatiang
    by tatiang · March 2015
    Well, you could either import four different images and then pick one at random (e.g. Change Attribute self.Image to random(1,4) -- assuming your images are named 1.png, 2.png, 3.png, and 4.png) or yo
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla