-
Gradually getting bigger actor?
by AwesomelyB ·Change Attribute: self.Size.Width to self.Size.Width+1 -
Is there a way to make the displayed text disappear?
by Dell7730 ·(Quote) -
Is there a way to make the displayed text disappear?
by tatiang ·If you use an attribute in the Display Text expression and then change the value of the attribute to a blank string, the text will disappear. -
How can I make an actor die or disappear after five taps?
by Dell7730 ·I figured it out, I put a timer that in after 10 seconds: if game.attribute is < 5, then reset to 0 -
Changing actors speed depending on a value
by tatiang ·Sure. Use an attribute in place of the speed value in the Move (or other) behavior and then constrain that attribute's value to an expression that includes the score attribute. -
A Long Way Home - WIP Thread for conversion to FireTV/Gamepad support
by jonmulcahy ·It's tricky. The widescreen conversion would make it letterboxed on the iPad, which would be OK, but not ideal. It would fit perfectly on phones, but I fear the dialog boxes would be too small. I kept -
How can I make an actor die or disappear after five taps?
by Dell7730 ·(Quote) -
How can I make an actor die or disappear after five taps?
by supafly129 ·"When self. attribute Tap = 5 -
Falling Animation doesnt work. can anyone help me?
by nickname5862 ·way 1: Change the boolean attribute self.jumping to a integer attribute. This way, you do: if 0, run, if 1, jump, and if 2, fall. I don't know if this works, but it could? -
How can I make an actor die or disappear after five taps?
by Dell7730 ·(Quote) -
Using a specific set of numbers and rotating though them one by one.
by Socks ·+1> @RThurman said: -
Using a specific set of numbers and rotating though them one by one.
by jonmulcahy ·Change Attribute:[ myNum ] To:[ mod(myNum + 1,9) ] -
Using a specific set of numbers and rotating though them one by one.
by RThurman ·Assuming the attribute name is "myNum," then to cycle up, the expression would be: -
How can I make an actor die or disappear after five taps?
by Dues ·Change Attribute: game.tap to (game.tap + 1)%6 -
Using a specific set of numbers and rotating though them one by one.
by GoatTeaBlend ·So I have a REAL attribute that represents 8 different colors, 1-8. I have 2 buttons that cycle though these colors (numbers) one at a time. Cycling up is working..1..2..3..4...ect, but going down tak -
How can I make an actor die or disappear after five taps?
by Dell7730 ·(Quote) -
How can I make an actor die or disappear after five taps?
by supafly129 ·Create an integer attribute within the actor called "Tap" or whatever you want to name it -
noob question - limiting range of an attribute
by bubblegmkd ·What if that was a range of an attribute....example game-current speed mph and I want to limit it to a range of 0-100? -
noob question - limiting range of an attribute
by bubblegmkd ·I want to say: display the speed of a character but want to have it within a certain range say 0-100. I have tried min and max expressions but I'm not getting expected results....Can anyone point me… -
How would you affect specific actors on screen only, then sequentially only affect others.
by tatiang ·I would increase an integer game attribute (game.spawnNum) by 1 just prior to spawning each actor. Then in the actor, change self.myNum (integer) to game.spawnNum. During testing, you can display se