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  1. Gradually getting bigger actor?

    AwesomelyB
    by AwesomelyB · March 2015
    Change Attribute: self.Size.Width to self.Size.Width+1
  2. Is there a way to make the displayed text disappear?

    Dell7730
    by Dell7730 · March 2015
    (Quote)
  3. Is there a way to make the displayed text disappear?

    tatiang
    by tatiang · March 2015
    If you use an attribute in the Display Text expression and then change the value of the attribute to a blank string, the text will disappear.
  4. How can I make an actor die or disappear after five taps?

    Dell7730
    by Dell7730 · March 2015
    I figured it out, I put a timer that in after 10 seconds: if game.attribute is < 5, then reset to 0
  5. Changing actors speed depending on a value

    tatiang
    by tatiang · March 2015
    Sure. Use an attribute in place of the speed value in the Move (or other) behavior and then constrain that attribute's value to an expression that includes the score attribute.
  6. A Long Way Home - WIP Thread for conversion to FireTV/Gamepad support

    jonmulcahy
    by jonmulcahy · March 2015
    It's tricky. The widescreen conversion would make it letterboxed on the iPad, which would be OK, but not ideal. It would fit perfectly on phones, but I fear the dialog boxes would be too small. I kept
  7. How can I make an actor die or disappear after five taps?

    Dell7730
    by Dell7730 · March 2015
    (Quote)
  8. How can I make an actor die or disappear after five taps?

    supafly129
    by supafly129 · March 2015
    "When self. attribute Tap = 5
  9. Falling Animation doesnt work. can anyone help me?

    nickname5862
    by nickname5862 · March 2015
    way 1: Change the boolean attribute self.jumping to a integer attribute. This way, you do: if 0, run, if 1, jump, and if 2, fall. I don't know if this works, but it could?
  10. How can I make an actor die or disappear after five taps?

    Dell7730
    by Dell7730 · March 2015
    (Quote)
  11. Using a specific set of numbers and rotating though them one by one.

    Socks
    by Socks · March 2015
    +1> @RThurman said:
  12. Using a specific set of numbers and rotating though them one by one.

    jonmulcahy
    by jonmulcahy · March 2015
    Change Attribute:[ myNum ] To:[ mod(myNum + 1,9) ]
  13. Using a specific set of numbers and rotating though them one by one.

    RThurman
    by RThurman · March 2015
    Assuming the attribute name is "myNum," then to cycle up, the expression would be:
  14. How can I make an actor die or disappear after five taps?

    Dues
    by Dues · March 2015
    Change Attribute: game.tap to (game.tap + 1)%6
  15. Using a specific set of numbers and rotating though them one by one.

    GoatTeaBlend
    by GoatTeaBlend · March 2015
    So I have a REAL attribute that represents 8 different colors, 1-8. I have 2 buttons that cycle though these colors (numbers) one at a time. Cycling up is working..1..2..3..4...ect, but going down tak
  16. How can I make an actor die or disappear after five taps?

    Dell7730
    by Dell7730 · March 2015
    (Quote)
  17. How can I make an actor die or disappear after five taps?

    supafly129
    by supafly129 · March 2015
    Create an integer attribute within the actor called "Tap" or whatever you want to name it
  18. noob question - limiting range of an attribute

    bubblegmkd
    by bubblegmkd · March 2015
    What if that was a range of an attribute....example game-current speed mph and I want to limit it to a range of 0-100?
  19. noob question - limiting range of an attribute

    bubblegmkd
    by bubblegmkd · March 2015
    I want to say: display the speed of a character but want to have it within a certain range say 0-100. I have tried min and max expressions but I'm not getting expected results....Can anyone point me…
  20. How would you affect specific actors on screen only, then sequentially only affect others.

    tatiang
    by tatiang · March 2015
    I would increase an integer game attribute (game.spawnNum) by 1 just prior to spawning each actor. Then in the actor, change self.myNum (integer) to game.spawnNum. During testing, you can display se
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