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jumping below platform, how can i prevent this?
by Happy Family Games ·I would set up an attribute that tracks the platform's position in y and set a rule so if the player's position is below a certain threshold (I'm assuming 5 px in your case) then the player can't jump -
How to change colour of actor every 5 seconds?
by TheTiger ·(Quote) -
How to change colour of actor every 5 seconds?
by tatiang ·Change Attribute self.Color.Red to random(0,255)/255 -
Gradually getting bigger actor?
by AwesomelyB ·Change Attribute: self.Size.Width to self.Size.Width+1 -
Is there a way to make the displayed text disappear?
by Dell7730 ·(Quote) -
Is there a way to make the displayed text disappear?
by tatiang ·If you use an attribute in the Display Text expression and then change the value of the attribute to a blank string, the text will disappear. -
How can I make an actor die or disappear after five taps?
by Dell7730 ·I figured it out, I put a timer that in after 10 seconds: if game.attribute is < 5, then reset to 0 -
Changing actors speed depending on a value
by tatiang ·Sure. Use an attribute in place of the speed value in the Move (or other) behavior and then constrain that attribute's value to an expression that includes the score attribute. -
A Long Way Home - WIP Thread for conversion to FireTV/Gamepad support
by jonmulcahy ·It's tricky. The widescreen conversion would make it letterboxed on the iPad, which would be OK, but not ideal. It would fit perfectly on phones, but I fear the dialog boxes would be too small. I kept -
How can I make an actor die or disappear after five taps?
by Dell7730 ·(Quote) -
How can I make an actor die or disappear after five taps?
by supafly129 ·"When self. attribute Tap = 5 -
Falling Animation doesnt work. can anyone help me?
by nickname5862 ·way 1: Change the boolean attribute self.jumping to a integer attribute. This way, you do: if 0, run, if 1, jump, and if 2, fall. I don't know if this works, but it could? -
How can I make an actor die or disappear after five taps?
by Dell7730 ·(Quote) -
Using a specific set of numbers and rotating though them one by one.
by Socks ·+1> @RThurman said: -
Using a specific set of numbers and rotating though them one by one.
by jonmulcahy ·Change Attribute:[ myNum ] To:[ mod(myNum + 1,9) ] -
Using a specific set of numbers and rotating though them one by one.
by RThurman ·Assuming the attribute name is "myNum," then to cycle up, the expression would be: -
How can I make an actor die or disappear after five taps?
by Dues ·Change Attribute: game.tap to (game.tap + 1)%6 -
Using a specific set of numbers and rotating though them one by one.
by GoatTeaBlend ·So I have a REAL attribute that represents 8 different colors, 1-8. I have 2 buttons that cycle though these colors (numbers) one at a time. Cycling up is working..1..2..3..4...ect, but going down tak -
How can I make an actor die or disappear after five taps?
by Dell7730 ·(Quote) -
How can I make an actor die or disappear after five taps?
by supafly129 ·Create an integer attribute within the actor called "Tap" or whatever you want to name it