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  1. How to freeze every moving actor without pausing the game or scene?

    Dell7730
    by Dell7730 · March 2015
    (Quote)
  2. How to freeze every moving actor without pausing the game or scene?

    AJaymz
    by AJaymz · March 2015
    @dellagarpo make boolean game attribute called Stop.
  3. Movable actor doesn’t always collide with others?

    AJaymz
    by AJaymz · March 2015
    I'm out of ideas on tweeking for super fast collisions.
  4. Movable actor doesn’t always collide with others?

    Hideki Matsui
    by Hideki Matsui · March 2015
    @AJaymz My rule is pretty simple. Swipe the screen to move my ball, and it moves with Change Velocity, not Constrain.
  5. Movable actor doesn’t always collide with others?

    AJaymz
    by AJaymz · March 2015
    I also read that If you are moving the actor by constraining it to some kind of touch, then collisions will not occur while the constraint is active. Not sure how your rules are.
  6. How to stop an actor at his location upon collision?

    Dell7730
    by Dell7730 · March 2015
    (Quote)
  7. How to stop an actor at his location upon collision?

    AJaymz
    by AJaymz · March 2015
    @dellagarpo make a self attribute boolean called Stop.
  8. press actor once moves it one way press it again moves the other way

    AJaymz
    by AJaymz · March 2015
    @myy699 I would use a self.attribute on that actor instead of a game.attribute if that's the only actor that will be changing direction.
  9. Contraining a spawn (sparkle) to a moving image

    Lovejoy
    by Lovejoy · March 2015
    You can create a real attribute say gift_y and on your gift create a rule to constrain gift_y to self.position.y
  10. press actor once moves it one way press it again moves the other way

    tatiang
    by tatiang · March 2015
    If the attribute is 0, then 1-0 = 1.
  11. How would you make 2048 style swiping?

    FlyboyTrevy_
    by FlyboyTrevy_ · March 2015
    But that seems to be dependent on the release of the swipe, which if you look at a game like 2048, the second it registers that you have placed your finger on the screen, and moved it at all to the ri
  12. press actor once moves it one way press it again moves the other way

    tatiang
    by tatiang · March 2015
    Create an integer attribute called game.direction and set its value to 0. Have a rule that says If Touch is Pressed, change attribute game.direction to 1-game.direction. This will toggle the value b
  13. Referencing tables via attributes

    Armelline
    by Armelline · March 2015
    I've been working on a game recently that would benefit hugely from the ability to reference tables by putting their names in an attribute, and working with the table by referencing it using that attr
  14. Important Info on How IAP's Will Work in an Upcoming Release!

    stevej
    by stevej · March 2015
    make any other IAP calls until the callback attribute that you set in the Request Purchase Data behavior has been set to 1, that lets you know that the system has been successfully initialized and is
  15. Constraining help

    Socks
    by Socks · March 2015
    No problem, obviously the attribute called 'Rotation Angle' in the arm actor controls the angle of the arm, so you can control this however you like for your game, for instance via a dial or slider or
  16. Number formatting

    tatiang
    by tatiang · March 2015
    One correction: I tried using an integer attribute within textSubStr() and it gave me an invalid expression error. So I guess you'd have to constrain (or change) a text attribute to game.score and th
  17. Number formatting

    tatiang
    by tatiang · March 2015
    The TextSubStr() function will do exactly that. So TextSubStr(game.score,1,1) will return 5 from 5,000,000. Fortunately, text functions accept integer attributes and expression values.
  18. Where is the error in my logic?

    FlyboyTrevy_
    by FlyboyTrevy_ · March 2015
    So I just want to make it, so that when a button is pressed, it changes the number on an attribute, and displays that on the button. I want it to add 1 each click, up to three, and then when clicked a
  19. Behaviors not functioning

    richardlordthesecond
    by richardlordthesecond · March 2015
    (Quote)
  20. Behaviors not functioning

    jamie_c
    by jamie_c · March 2015
    If the bullets are different actors you need to make the HP Attribute a Game Level Attribute and not an Actor Attribute for more than one actor to access it.
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