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How to freeze every moving actor without pausing the game or scene?
by Dell7730 ·(Quote) -
How to freeze every moving actor without pausing the game or scene?
by AJaymz ·@dellagarpo make boolean game attribute called Stop. -
Movable actor doesn’t always collide with others?
by AJaymz ·I'm out of ideas on tweeking for super fast collisions. -
Movable actor doesn’t always collide with others?
by Hideki Matsui ·@AJaymz My rule is pretty simple. Swipe the screen to move my ball, and it moves with Change Velocity, not Constrain. -
Movable actor doesn’t always collide with others?
by AJaymz ·I also read that If you are moving the actor by constraining it to some kind of touch, then collisions will not occur while the constraint is active. Not sure how your rules are. -
How to stop an actor at his location upon collision?
by Dell7730 ·(Quote) -
How to stop an actor at his location upon collision?
by AJaymz ·@dellagarpo make a self attribute boolean called Stop. -
press actor once moves it one way press it again moves the other way
by AJaymz ·@myy699 I would use a self.attribute on that actor instead of a game.attribute if that's the only actor that will be changing direction. -
Contraining a spawn (sparkle) to a moving image
by Lovejoy ·You can create a real attribute say gift_y and on your gift create a rule to constrain gift_y to self.position.y -
press actor once moves it one way press it again moves the other way
by tatiang ·If the attribute is 0, then 1-0 = 1. -
How would you make 2048 style swiping?
by FlyboyTrevy_ ·But that seems to be dependent on the release of the swipe, which if you look at a game like 2048, the second it registers that you have placed your finger on the screen, and moved it at all to the ri -
press actor once moves it one way press it again moves the other way
by tatiang ·Create an integer attribute called game.direction and set its value to 0. Have a rule that says If Touch is Pressed, change attribute game.direction to 1-game.direction. This will toggle the value b -
Referencing tables via attributes
by Armelline ·I've been working on a game recently that would benefit hugely from the ability to reference tables by putting their names in an attribute, and working with the table by referencing it using that attr -
Important Info on How IAP's Will Work in an Upcoming Release!
by stevej ·make any other IAP calls until the callback attribute that you set in the Request Purchase Data behavior has been set to 1, that lets you know that the system has been successfully initialized and is -
Constraining help
by Socks ·No problem, obviously the attribute called 'Rotation Angle' in the arm actor controls the angle of the arm, so you can control this however you like for your game, for instance via a dial or slider or -
Number formatting
by tatiang ·One correction: I tried using an integer attribute within textSubStr() and it gave me an invalid expression error. So I guess you'd have to constrain (or change) a text attribute to game.score and th -
Number formatting
by tatiang ·The TextSubStr() function will do exactly that. So TextSubStr(game.score,1,1) will return 5 from 5,000,000. Fortunately, text functions accept integer attributes and expression values. -
Where is the error in my logic?
by FlyboyTrevy_ ·So I just want to make it, so that when a button is pressed, it changes the number on an attribute, and displays that on the button. I want it to add 1 each click, up to three, and then when clicked a -
Behaviors not functioning
by richardlordthesecond ·(Quote) -
Behaviors not functioning
by jamie_c ·If the bullets are different actors you need to make the HP Attribute a Game Level Attribute and not an Actor Attribute for more than one actor to access it.