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  1. Behaviors not functioning

    richardlordthesecond
    by richardlordthesecond · March 2015
    (Quote)
  2. Constraining 'Hit Boxes' to a rotating actor

    Socks
    by Socks · March 2015
    http://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2
  3. How to make a rule the says...

    tatiang
    by tatiang · March 2015
    Something else is changing game.jump top to 0 or 1. Rules don't mysteriously trigger so you'll have to find the actor that is changing that attribute's value. One not very efficient way to find it i
  4. How to make a rule the says...

    Lovejoy
    by Lovejoy · March 2015
    attribute.x = attribute.y
  5. How to make a rule the says...

    ofekez
    by ofekez · March 2015
    I would like to know how to make an attribute the says " if (x) equals (y) or (z) then..."?
  6. Constraining help

    Socks
    by Socks · March 2015
    You just need to add the bulldozer's position to the constrain behaviours.
  7. Gradually getting bigger actor?

    Socks
    by Socks · March 2015
    its size . . . then again you can also constrain an actor's size to self.time but you say that doesn't work too . . . so not sure what to suggest to be honest, not showing your actual code and respon
  8. Constraining 'Hit Boxes' to a rotating actor

    T.Cizzle
    by T.Cizzle · March 2015
    I have a situation where I need 3 'Hit Box' actors to constrain their positions to another actor that both moves and rotates.
  9. How to make a rule the says...

    tatiang
    by tatiang · March 2015
    If those are two conditions in the same rule, make sure the rule is set to ALL conditions rather than ANY. How do you know it's not working? Are you using a Display Text behavior to watch the value
  10. Behaviors not functioning

    tatiang
    by tatiang · March 2015
    Are you using a Display Text behavior to watch the value of self.health? If so, does it change? If not, did you type in self.health in the expression editor or select it from the Attribute Browser (
  11. How to make a rule the says...

    tatiang
    by tatiang · March 2015
    What does "greater and lower the" mean? If you meant to write "greater and lower than," how can an attribute be both greater and lower than a number?
  12. [Solved] Hidden actor

    tatiang
    by tatiang · March 2015
    Your thread title is "Hidden actor" which leads me to think you're needing to know how to hide an actor (change attribute self.Color.Alpha to 0) but your question is about making an
  13. Gradually getting bigger actor?

    AwesomelyB
    by AwesomelyB · March 2015
    "Change Attribute {self.Width} to {self.Width + 1}"
  14. "You win, You fail" issue

    MichalCh
    by MichalCh · March 2015
    Sorry, by variable I mean attribute of course.
  15. How to increase 1 life every 30 minutes of device time even when the app is close?

    dj_outlaw2000
    by dj_outlaw2000 · March 2015
    if attribute game.life is < than 5
  16. Arrow keys Alpha

    Socks
    by Socks · March 2015
    (Quote)
  17. Arrow keys Alpha

    joelloyd
    by joelloyd · March 2015
    I set an attribute Boolean and called it opacity. I then did the rule by selecting and not typing, I think some rule is overpowring, but I don't understand why because it isn't a conplex on. They are
  18. How do I switch a bouncing ball actor when it collides with another actor?

    tatiang
    by tatiang · March 2015
    Those aren't mutually exclusive. A single actor can have different sets of rules based on an attribute value.
  19. Arrow keys Alpha

    tatiang
    by tatiang · March 2015
    Are you selecting self.Color.Alpha from the Attribute Browser or are you typing it in (which won't work) or did you make a custom attribute named self.alpha? Also, collision rules will only trigger w
  20. Arrow keys Alpha

    joelloyd
    by joelloyd · March 2015
    change attribute 'self.alpha to 0.4'
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