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How to recycle through images
by TRowe007 ·(Quote) -
Capturing Game Play data separately on a file
by fa ·The 'right' box (when clicked) displays the default attribute value of the Game Attribute called 'Login'. -
how to destroy actor
by tatiang ·but one method is to change the value of a game attribute in your spawner actor right before spawning (e.g. Change Attribute game.column to 3) and then have a behavior outside of any rules in your sp -
How to recycle through images
by jonmulcahy ·change attribute whatimage to (mod(whatimage+1,5)+1) -
Infinite runner, i could use some help
by MarpCark ·Make a game attribute (boolean) called GameStart. set to false. -
how to keep an ex bar from getting too long
by tatiang ·What have you tried? Were you able to set up an expression in a Constrain Attribute behavior (I mistakenly wrote Change Attribute earlier)? -
how to reset score to 0 when you change scenes
by Braydon_SFX ·The logic stack is where your logic is placed in your actors. No. The change attribute needs to be separate and isolated from rules.you want it to fire as the scene starts, which is why you don't want -
how to reset score to 0 when you change scenes
by TheTiger ·Hi, thanks for that. I think I have got it working Can I just ask, why do you mean by logic stack? Also do I need to put any rule in before I put the change attribute in? -
How can I make my mouse epicenter bigger?
by tatiang ·The Mac version of Creator has a Numeric Expression as part of the rule condition but I'm not sure if the PC version does. If not, you'll need to create an integer attribute (e.g. self.Hundred) and g -
how to reset score to 0 when you change scenes
by Braydon_SFX ·Create an actor called round rules. I always create this actor in my projects to deal with the main things in my game. In the top of the logic stack, place a change attribute changing game. Score to 0 -
How to make a third actor move when two other actors collide?
by Dell7730 ·(Quote) -
How to make a third actor move when two other actors collide?
by Dell7730 ·(Quote) -
How to make a third actor move when two other actors collide?
by SLOCM3Z ·@dellagarpo I wasn't thinking clearly about that. Sorry. If you want it to happen multiple times in 'else' have the actor change attribute to false. -
How to make a third actor move when two other actors collide?
by Dell7730 ·(Quote) -
How to make a third actor move when two other actors collide?
by SLOCM3Z ·Nope not constrain. Sorry. @Socks was trying to say make a new attribute in game called 'whatever you want.boolean'. Then when actor 1 collides with actor 2 have one of them change attribute 'game.wha -
How to make a third actor move when two other actors collide?
by SLOCM3Z ·Do you know constrain attribute? -
How to make an object transparent in the Nightly version?
by Braydon_SFX ·(Quote) -
How to make an object transparent in the Nightly version?
by ofekez ·Is it possible to change the Alpha attribute to 0.x? -
How to make an object transparent in the Nightly version?
by Braydon_SFX ·You can add a change attribute at the top of the logic stack that changes it's alpha to zero. It'll turn invisible when the scene is running. -
How to make an object transparent in the Nightly version?
by ofekez ·I need to make a "change attribute" behavior or there is an option in the actor's settings.