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  1. How to recycle through images

    TRowe007
    by TRowe007 · March 2015
    (Quote)
  2. Capturing Game Play data separately on a file

    fa
    by fa · March 2015
    The 'right' box (when clicked) displays the default attribute value of the Game Attribute called 'Login'.
  3. how to destroy actor

    tatiang
    by tatiang · March 2015
    but one method is to change the value of a game attribute in your spawner actor right before spawning (e.g. Change Attribute game.column to 3) and then have a behavior outside of any rules in your sp
  4. How to recycle through images

    jonmulcahy
    by jonmulcahy · March 2015
    change attribute whatimage to (mod(whatimage+1,5)+1)
  5. Infinite runner, i could use some help

    MarpCark
    by MarpCark · March 2015
    Make a game attribute (boolean) called GameStart. set to false.
  6. how to keep an ex bar from getting too long

    tatiang
    by tatiang · March 2015
    What have you tried? Were you able to set up an expression in a Constrain Attribute behavior (I mistakenly wrote Change Attribute earlier)?
  7. how to reset score to 0 when you change scenes

    Braydon_SFX
    by Braydon_SFX · March 2015
    The logic stack is where your logic is placed in your actors. No. The change attribute needs to be separate and isolated from rules.you want it to fire as the scene starts, which is why you don't want
  8. how to reset score to 0 when you change scenes

    TheTiger
    by TheTiger · March 2015
    Hi, thanks for that. I think I have got it working Can I just ask, why do you mean by logic stack? Also do I need to put any rule in before I put the change attribute in?
  9. How can I make my mouse epicenter bigger?

    tatiang
    by tatiang · March 2015
    The Mac version of Creator has a Numeric Expression as part of the rule condition but I'm not sure if the PC version does. If not, you'll need to create an integer attribute (e.g. self.Hundred) and g
  10. how to reset score to 0 when you change scenes

    Braydon_SFX
    by Braydon_SFX · March 2015
    Create an actor called round rules. I always create this actor in my projects to deal with the main things in my game. In the top of the logic stack, place a change attribute changing game. Score to 0
  11. How to make a third actor move when two other actors collide?

    Dell7730
    by Dell7730 · March 2015
    (Quote)
  12. How to make a third actor move when two other actors collide?

    Dell7730
    by Dell7730 · March 2015
    (Quote)
  13. How to make a third actor move when two other actors collide?

    SLOCM3Z
    by SLOCM3Z · March 2015
    @dellagarpo I wasn't thinking clearly about that. Sorry. If you want it to happen multiple times in 'else' have the actor change attribute to false.
  14. How to make a third actor move when two other actors collide?

    Dell7730
    by Dell7730 · March 2015
    (Quote)
  15. How to make a third actor move when two other actors collide?

    SLOCM3Z
    by SLOCM3Z · March 2015
    Nope not constrain. Sorry. @Socks was trying to say make a new attribute in game called 'whatever you want.boolean'. Then when actor 1 collides with actor 2 have one of them change attribute 'game.wha
  16. How to make a third actor move when two other actors collide?

    SLOCM3Z
    by SLOCM3Z · March 2015
    Do you know constrain attribute?
  17. How to make an object transparent in the Nightly version?

    Braydon_SFX
    by Braydon_SFX · March 2015
    (Quote)
  18. How to make an object transparent in the Nightly version?

    ofekez
    by ofekez · March 2015
    Is it possible to change the Alpha attribute to 0.x?
  19. How to make an object transparent in the Nightly version?

    Braydon_SFX
    by Braydon_SFX · March 2015
    You can add a change attribute at the top of the logic stack that changes it's alpha to zero. It'll turn invisible when the scene is running.
  20. How to make an object transparent in the Nightly version?

    ofekez
    by ofekez · March 2015
    I need to make a "change attribute" behavior or there is an option in the actor's settings.
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