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  1. Global Data Protection Regulation (GDPR) & You

    alpharittoalpharitto
    by alpharittoalpharitto · December 2018
    Is not more easy to limit this issue with ad new attribute directly from the Creator like "Player1 Keymap" or "purchase Table" i mean You can create a new attribute
  2. [Solved] Simple PHP Callback Not Working

    geowil11
    by geowil11 · December 2018
    Does not matter if I induce a success or fail callback, the callback attribute value is always 0. I know the code is working as I am seeing my test file being written to with the data I have in the t
  3. Want random spawner to always spawn at least 2 objects

    CasualEvolution
    by CasualEvolution · December 2018
    Hi @headhunterzsuck depending of your code, another way to do the the reset of spawn attribute without a timer is do the reset in the spawned object.
  4. random flipping of cards

    tatiang
    by tatiang · December 2018
    [Make an attribute of type real called game.timeStart]
  5. Firebase

    Hopscotch
    by Hopscotch · December 2018
    * make sure that your AppFormative APPID is correct in both the table and the global attribute
  6. Want random spawner to always spawn at least 2 objects

    tatiang
    by tatiang · December 2018
    Change game.spawnAttribute to random(1,10)
  7. Want random spawner to always spawn at least 2 objects

    headhunterzsuck
    by headhunterzsuck · November 2018
    * Every 0.3 seconds, it would pick a random number in the spawn attribute (1 to 10)
  8. random flipping of cards

    RThurman
    by RThurman · November 2018
    Timer [after] [.5] seconds Timer [after] [(self.what card am i)*.25] seconds Change Attribute [self.flip] to [true] Timer [after] [.2] seconds Change Attribute [(self.flip)] to [false]
  9. Simulate Bouncing

    RThurman
    by RThurman · November 2018
    I suppose that if you know the boundaries, you can skip checking for collisions with actors. Instead you could just test for the actor's x,y position.
  10. increase speed after x seconds

    tatiang
    by tatiang · November 2018
              Change attribute game.speed to game.speed+50
  11. increase speed after x seconds

    Simple Gamer Arts
    by Simple Gamer Arts · November 2018
    • Create a self integer attribute: self.velocityY
  12. increase speed after x seconds

    tatiang
    by tatiang · November 2018
    Use a timer to determine when 10 seconds have passed. Make sure that your speed value is an attribute rather than a constant. Within the timer behavior, change the speed attribute to 200.
  13. reset timer

    jessica.michael
    by jessica.michael · November 2018
    and I also have a game attribute for timer that is an integer and is set at 10
  14. Memory Match Template

    patricia.brady
    by patricia.brady · November 2018
    * I added a "number of cards" attribute to the actor in each scene and changed to 16, 24 & 36 accordingly.
  15. Random Text in text box

    JB makin' a game
    by JB makin' a game · November 2018
    if (boolean) attribute: mathProblem = true,
  16. Start game button not working on second level

    cl_02
    by cl_02 · November 2018
    and the second level is reached there is an attribute which is automatically triggered and the start button does not appear as the game thinks the button has already been pressed. However when I prev
  17. destroying actors

    bob loblaw
    by bob loblaw · November 2018
    (Quote)
  18. destroying actors

    jessica.michael
    by jessica.michael · November 2018
    Okay, i tried my best to follow your codes however now the collisions and score isn't working. Im not sure what im doing wrong. I have reattached the file for you to look at. I I really appreciate y
  19. destroying actors

    bob loblaw
    by bob loblaw · November 2018
    within each number actor, you will probably need a self.attribute (call it 'value') that aligns with the number the actor represents (ie. number 1 will have an integer attribute within itself set with
  20. destroying actors

    bob loblaw
    by bob loblaw · November 2018
    rule in the '5' actor. no need for an extra attribute to recognise it.
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