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Global Data Protection Regulation (GDPR) & You
by alpharittoalpharitto ·Is not more easy to limit this issue with ad new attribute directly from the Creator like "Player1 Keymap" or "purchase Table" i mean You can create a new attribute -
[Solved] Simple PHP Callback Not Working
by geowil11 ·Does not matter if I induce a success or fail callback, the callback attribute value is always 0. I know the code is working as I am seeing my test file being written to with the data I have in the t -
Want random spawner to always spawn at least 2 objects
by CasualEvolution ·Hi @headhunterzsuck depending of your code, another way to do the the reset of spawn attribute without a timer is do the reset in the spawned object. -
random flipping of cards
by tatiang ·[Make an attribute of type real called game.timeStart] -
Firebase
by Hopscotch ·* make sure that your AppFormative APPID is correct in both the table and the global attribute -
Want random spawner to always spawn at least 2 objects
by tatiang ·Change game.spawnAttribute to random(1,10) -
Want random spawner to always spawn at least 2 objects
by headhunterzsuck ·* Every 0.3 seconds, it would pick a random number in the spawn attribute (1 to 10) -
random flipping of cards
by RThurman ·Timer [after] [.5] seconds Timer [after] [(self.what card am i)*.25] seconds Change Attribute [self.flip] to [true] Timer [after] [.2] seconds Change Attribute [(self.flip)] to [false] -
Simulate Bouncing
by RThurman ·I suppose that if you know the boundaries, you can skip checking for collisions with actors. Instead you could just test for the actor's x,y position. -
increase speed after x seconds
by tatiang ·Change attribute game.speed to game.speed+50 -
increase speed after x seconds
by Simple Gamer Arts ·• Create a self integer attribute: self.velocityY -
increase speed after x seconds
by tatiang ·Use a timer to determine when 10 seconds have passed. Make sure that your speed value is an attribute rather than a constant. Within the timer behavior, change the speed attribute to 200. -
reset timer
by jessica.michael ·and I also have a game attribute for timer that is an integer and is set at 10 -
Memory Match Template
by patricia.brady ·* I added a "number of cards" attribute to the actor in each scene and changed to 16, 24 & 36 accordingly. -
Random Text in text box
by JB makin' a game ·if (boolean) attribute: mathProblem = true, -
Start game button not working on second level
by cl_02 ·and the second level is reached there is an attribute which is automatically triggered and the start button does not appear as the game thinks the button has already been pressed. However when I prev -
destroying actors
by bob loblaw ·(Quote) -
destroying actors
by jessica.michael ·Okay, i tried my best to follow your codes however now the collisions and score isn't working. Im not sure what im doing wrong. I have reattached the file for you to look at. I I really appreciate y -
destroying actors
by bob loblaw ·within each number actor, you will probably need a self.attribute (call it 'value') that aligns with the number the actor represents (ie. number 1 will have an integer attribute within itself set with -
destroying actors
by bob loblaw ·rule in the '5' actor. no need for an extra attribute to recognise it.