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  1. Where to make/post/send small recommendation to GS team concerning scene editor?

    jonmulcahy
    by jonmulcahy · March 2015
    I put in a feature request this past week to request that all game attribute lists be sortable by name and type
  2. How to make a third actor move when two other actors collide?

    Socks
    by Socks · March 2015
    The rule you posted indicates that if an attribute is true then the actor will move to some position (which you have kept hidden). It's not really much use to be honest, the only way to make the scree
  3. Where to make/post/send small recommendation to GS team concerning scene editor?

    Socks
    by Socks · March 2015
    also manually edit the HTML file to reorder your attributes.
  4. Where to make/post/send small recommendation to GS team concerning scene editor?

    mhedges
    by mhedges · March 2015
    When you are in the scene editor, specifically in the Attributes tab (Actors/Attributes/Devices), it would be nice if you could move attributes up or down the list. For example, if I created a &q
  5. Interpolate out of screen then change 'x' position not working.

    MattSoden
    by MattSoden · March 2015
    I have a feeling that when you interpolate an attribute, other rules don't trigger correctly as the interpolate is effectively 'unstopable'.
  6. Conveyor Belt movement issue

    mhedges
    by mhedges · March 2015
    If attribute left button is pressed and
  7. Distance between actors

    BigDave
    by BigDave · March 2015
    so far I constrain X of object A with a global variable and the same for object B with another global variable
  8. Distance between actors

    Dell7730
    by Dell7730 · March 2015
    Constrain self.motion.linearVelocity.Y to 10*(ACTORTOFOLLOW.position.y-self.position.y)
  9. Conveyor Belt movement issue

    Chr0nos
    by Chr0nos · March 2015
    I created the conveyor belt by going into my Hero actor and adding the change attribute self.motion.linear velocity X to 100 (when overlapping or colliding with the conveyor belt actor), so the convey
  10. how to keep an ex bar from getting too long

    tatiang
    by tatiang · March 2015
    You can use the min() function which returns the smaller of two values. So for example your expression could be min(game.experience,40) or perhaps Change Attribute game.experience to min(game.experie
  11. how to keep an ex bar from getting too long

    wendell_heather@yahoo.com
    by wendell_heather@yahoo.com · March 2015
    how do i constrain my experience bar from getting longer that 40
  12. my integer wont show its value on display text no matter what it says value = 0

    tatiang
    by tatiang · March 2015
    @BBEnk I thought that at first to but I think the attributes are called game.xp and game.xp needed.
  13. Issue with Actor following

    revyinvy
    by revyinvy · March 2015
    I have constraint X&Y location
  14. my integer wont show its value on display text no matter what it says value = 0

    wendell_heather@yahoo.com
    by wendell_heather@yahoo.com · March 2015
    do change attribute game.level to game.level+1
  15. Is there any way to make the menu-in-sence to stay with camera ?

    vectorstudio
    by vectorstudio · March 2015
    constrain attribute self.position.x=sence.camera.origin.x+70
  16. How to make a third actor move when two other actors collide?

    Dell7730
    by Dell7730 · March 2015
    Change Attribute Actor3.MouseLoc to true
  17. Distance between actors

    Dell7730
    by Dell7730 · March 2015
    Constrain self.rotation to vectorToAngle(self.motion.linearVelocity.x,self.motion.linearVelocity.y)
  18. How to make a third actor move when two other actors collide?

    Dell7730
    by Dell7730 · March 2015
    (Quote)
  19. link actors

    joelloyd
    by joelloyd · March 2015
    Sorted this, keep finding my own solutions ha. Messed around with the order of collisions and it worked
  20. how to destroy actor

    joshiwu
    by joshiwu · February 2015
    so mark, you want to make a game level attribute, either an INterger or a Boolean.
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