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Where to make/post/send small recommendation to GS team concerning scene editor?
by jonmulcahy ·I put in a feature request this past week to request that all game attribute lists be sortable by name and type -
How to make a third actor move when two other actors collide?
by Socks ·The rule you posted indicates that if an attribute is true then the actor will move to some position (which you have kept hidden). It's not really much use to be honest, the only way to make the scree -
Where to make/post/send small recommendation to GS team concerning scene editor?
by Socks ·also manually edit the HTML file to reorder your attributes. -
Where to make/post/send small recommendation to GS team concerning scene editor?
by mhedges ·When you are in the scene editor, specifically in the Attributes tab (Actors/Attributes/Devices), it would be nice if you could move attributes up or down the list. For example, if I created a &q -
Interpolate out of screen then change 'x' position not working.
by MattSoden ·I have a feeling that when you interpolate an attribute, other rules don't trigger correctly as the interpolate is effectively 'unstopable'. -
Conveyor Belt movement issue
by mhedges ·If attribute left button is pressed and -
Distance between actors
by BigDave ·so far I constrain X of object A with a global variable and the same for object B with another global variable -
Distance between actors
by Dell7730 ·Constrain self.motion.linearVelocity.Y to 10*(ACTORTOFOLLOW.position.y-self.position.y) -
Conveyor Belt movement issue
by Chr0nos ·I created the conveyor belt by going into my Hero actor and adding the change attribute self.motion.linear velocity X to 100 (when overlapping or colliding with the conveyor belt actor), so the convey -
how to keep an ex bar from getting too long
by tatiang ·You can use the min() function which returns the smaller of two values. So for example your expression could be min(game.experience,40) or perhaps Change Attribute game.experience to min(game.experie -
how to keep an ex bar from getting too long
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my integer wont show its value on display text no matter what it says value = 0
by tatiang ·@BBEnk I thought that at first to but I think the attributes are called game.xp and game.xp needed. -
Issue with Actor following
by revyinvy ·I have constraint X&Y location -
my integer wont show its value on display text no matter what it says value = 0
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Is there any way to make the menu-in-sence to stay with camera ?
by vectorstudio ·constrain attribute self.position.x=sence.camera.origin.x+70 -
How to make a third actor move when two other actors collide?
by Dell7730 ·Change Attribute Actor3.MouseLoc to true -
Distance between actors
by Dell7730 ·Constrain self.rotation to vectorToAngle(self.motion.linearVelocity.x,self.motion.linearVelocity.y) -
How to make a third actor move when two other actors collide?
by Dell7730 ·(Quote) -
link actors
by joelloyd ·Sorted this, keep finding my own solutions ha. Messed around with the order of collisions and it worked -
how to destroy actor
by joshiwu ·so mark, you want to make a game level attribute, either an INterger or a Boolean.