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Nested Calculations
by TheAlchemyst ·OK great, thanks yall! I hadn't even started thinking about Save/Load yet. I definitely want the game to save the entire game state easily so that definitely answers the attribute vs table question! -
Nested Calculations
by tatiang ·@pokapola Reliable is not really the right word. Attributes can be a big hassle when compared with tables. To save ten attributes, you need ten Save Attribute behaviors and ten Load Attribute behavi -
Restore Purchase.
by RabidParrot ·I've been having an issue with the "Restore IAP" behaviour. When the IAP is restored do I need to make a rule to verify the callback and update the (Remove Ads) attribute? I have had -
Resolution Independence confusion
by MarpCark ·I just reorganised some of the coding in the 'constrain rotation of cannon' attribute: -
When collide or overlap score+1
by Cowuniverse ·I made it so when a ball overlaps or collides with actor 2 it will change attribute to score plus one. But when only one actor goes through actor 2 it adds like 6,7,8 or 11 points to the score instead -
Save the entire game
by tatiang ·Save Table behavior. For any game/scene/actor attributes, you need to use Load Attribute and Save Attribute behaviors. -
Save the entire game
by AlchimiaStudios ·Saving a games state requires you to know what variables/data you want to save beforehand, and then you can save them via save tables or save attribute. -
How to Delay GS Until Choice is Made
by tatiang ·You're welcome. I forgot to mention that game.boxTimeStamp should be a real type attribute. -
im having a lot of trouble creating a level system for my rpg game
by AlchimiaStudios ·Constrain game.level to (sqrt(100*game.exp))/100 provides a nice scaling to start with, change the numbers around to provide different scaling amount. -
How to Delay GS Until Choice is Made
by tatiang ·That's right. I wasn't sure if that's what you wanted. In the box actor, you'd need a lone behavior to change attribute game.boxTimeStamp to game.Time and a rule that says When Touch is Pressed, cha -
How to add score and high score to game over screen
by tatiang ·The Load Attribute behavior usually would be on an initial title/menu screen and not inside of a rule. -
im having a lot of trouble creating a level system for my rpg game
by tatiang ·When attribute game.xp > 1000, change attribute game.level to game.level+1 and change attribute game.xp to 0. Or, Constrain attribute game.level to floor(game.xp/1000)+1. -
How to add score and high score to game over screen
by TheTiger ·Change attribute game.highscore to game.score -
Scrolling page
by joelloyd ·Just realised I don't actually know what you meant by that. How easy should this be to replicate? Fast constrain? What this -
Particles to rotate in 3D space?
by Socks ·(Quote) -
Particles to rotate in 3D space?
by Approw ·@Socks Ah that was stupid of me, I can just use the custom timer (or speed) with a greater value:D There is a question indeed, how do I constrain your alpha method within the 3d spinning particles. I -
Scrolling page
by jamie_c ·That menu of mine that is linked to above uses the 'fast constrain' developed by Socks, it might help if you looked at that thread: -
Release Candidate 0.13.7 - FireTV Fixes
by jonmulcahy ·There are a bunch that have been tagged for v14 and v15.... custom fonts, admob, android expansion files, custom polygon collisions. cool stuff. I know back in December they said they would start goin -
Release Candidate 0.13.7 - FireTV Fixes
by Socks ·This is what I imagine is happening when I open the attribute browser. There are twelve default attributes, yet for some odd reason someone at some stage has decided to only show you 7 and hide the ot -
automatic Reset scene not working how come? any idea
by tatiang ·@joelloyd He just means that game attributes are not reset by a Reset Scene behavior or a Change Scene behavior. So if you want to reset something like game.score then you would do this: