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  1. Changing Attributes in Loop

    tatiang
    by tatiang · February 2015
    Yes, you can certainly change an attribute inside of a loop (try it!).
  2. Changing Attributes in Loop

    pokapola
    by pokapola · February 2015
    Is it possible to change Attributes in a Loop, similar to changing TableCellValue in Loop?
  3. My I-Haven't-Even-Opened-the-Program-Yet State of the Game

    TheAlchemyst
    by TheAlchemyst · February 2015
    * I am going to have all Hero stats based in a second Table, which will reflect the constantly changing Stats (such as gold earned, damage dealt, etc). This will be Table based, instead of Attribute b
  4. Nested Calculations

    TheAlchemyst
    by TheAlchemyst · February 2015
    OK great, thanks yall! I hadn't even started thinking about Save/Load yet. I definitely want the game to save the entire game state easily so that definitely answers the attribute vs table question!
  5. Nested Calculations

    tatiang
    by tatiang · February 2015
    @pokapola Reliable is not really the right word. Attributes can be a big hassle when compared with tables. To save ten attributes, you need ten Save Attribute behaviors and ten Load Attribute behavi
  6. Restore Purchase.

    RabidParrot
    by RabidParrot · February 2015
    I've been having an issue with the "Restore IAP" behaviour. When the IAP is restored do I need to make a rule to verify the callback and update the (Remove Ads) attribute? I have had
  7. Resolution Independence confusion

    retired_e2ed193baedf074c53fed4ec9b0989b8
    by retired_e2ed193baedf074c53fed4ec9b0989b8 · February 2015
    I just reorganised some of the coding in the 'constrain rotation of cannon' attribute:
  8. When collide or overlap score+1

    Cowuniverse
    by Cowuniverse · February 2015
    I made it so when a ball overlaps or collides with actor 2 it will change attribute to score plus one. But when only one actor goes through actor 2 it adds like 6,7,8 or 11 points to the score instead
  9. Save the entire game

    tatiang
    by tatiang · February 2015
    Save Table behavior. For any game/scene/actor attributes, you need to use Load Attribute and Save Attribute behaviors.
  10. Save the entire game

    AlchimiaStudios
    by AlchimiaStudios · February 2015
    Saving a games state requires you to know what variables/data you want to save beforehand, and then you can save them via save tables or save attribute.
  11. How to Delay GS Until Choice is Made

    tatiang
    by tatiang · February 2015
    You're welcome. I forgot to mention that game.boxTimeStamp should be a real type attribute.
  12. im having a lot of trouble creating a level system for my rpg game

    AlchimiaStudios
    by AlchimiaStudios · February 2015
    Constrain game.level to (sqrt(100*game.exp))/100 provides a nice scaling to start with, change the numbers around to provide different scaling amount.
  13. How to Delay GS Until Choice is Made

    tatiang
    by tatiang · February 2015
    That's right. I wasn't sure if that's what you wanted. In the box actor, you'd need a lone behavior to change attribute game.boxTimeStamp to game.Time and a rule that says When Touch is Pressed, cha
  14. How to add score and high score to game over screen

    tatiang
    by tatiang · February 2015
    The Load Attribute behavior usually would be on an initial title/menu screen and not inside of a rule.
  15. im having a lot of trouble creating a level system for my rpg game

    tatiang
    by tatiang · February 2015
    When attribute game.xp > 1000, change attribute game.level to game.level+1 and change attribute game.xp to 0. Or, Constrain attribute game.level to floor(game.xp/1000)+1.
  16. How to add score and high score to game over screen

    TheTiger
    by TheTiger · February 2015
    Change attribute game.highscore to game.score
  17. Scrolling page

    joelloyd
    by joelloyd · February 2015
    Just realised I don't actually know what you meant by that. How easy should this be to replicate? Fast constrain? What this
  18. Particles to rotate in 3D space?

    Socks
    by Socks · February 2015
    (Quote)
  19. Particles to rotate in 3D space?

    Approw
    by Approw · February 2015
    @Socks Ah that was stupid of me, I can just use the custom timer (or speed) with a greater value:D There is a question indeed, how do I constrain your alpha method within the 3d spinning particles. I
  20. Scrolling page

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · February 2015
    That menu of mine that is linked to above uses the 'fast constrain' developed by Socks, it might help if you looked at that thread:
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