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Animation Collide?
by Cowuniverse ·(Quote) -
Animation Collide?
by tatiang ·Collisions in GameSalad are based on actor shape and collision shape (which can be set to "rectangle" or "circle"). The actual image has no effect on collisions. -
What will happen if i post a score in game center when the net is not available?
by klickink ·@dagsen if you want a daily score board (and a all time score I'm assuming?) make two high score save attributes, one for each, and submit both when they log in. have the daily reset every time the ga -
Stable Release 0.13.6 - FireTV Support
by JSproject ·This change also means that any actors (e.g. control actors and display text) that we have visible on screen for easy access when developing (but hide directly at app start via change attribute self.c -
Pausing/Unpausing Timers & Interpolations
by supafly129 ·I have an actor that repeatedly interpolates it's alpha color from 1 to 0 and 0 to 1, based on timers. The problem is that if I pause the actor with my custom pause attribute, the interpolation doesn' -
telephone interface
by Socks ·Exactly, I just made a new attribute of table and then used the accelerometer to open it on an iPhone, from there is was a simple case of dragging the correct linear velocoties. -
Stable Release 0.13.6 - FireTV Support
by kirafu ·in actor,change attribute width:768,height:1024. -
Help Please with Unlock Levels and Preview Viewer
by tatiang ·Are you using a Load Attribute behavior for each attribute you are saving? -
Help Please with Unlock Levels and Preview Viewer
by hzapps ·I will do that. It basically works completely for all of the levels without any problems. One Attribute for the game for the unlocked levels that goes up with each successful completion of a scene. -
Help Please with Unlock Levels and Preview Viewer
by tatiang ·Are you using 40 attributes because the player can unlock levels in any order they choose? Otherwise you only need one attribute to store the highest unlocked level. -
Help Please with Unlock Levels and Preview Viewer
by hzapps ·used the Key correctly to save the levelUnlocked Attribute to save the ever growing levels. -
Displaying text... in a dynamic way (not working, need help, please!)
by ryast ·So, I put in scene.note then the counter gets added (1,2 or 3) and it becomes scene.note1 which should get the value from the attribute...scene.note1, then scene.note2 etc -
Displaying text... in a dynamic way (not working, need help, please!)
by tatiang ·You can't access attributes using an expression for the name of the attribute. You can display Scene.note..game.counter if Scene.note is an attribute name but you can't use that expression to display -
Displaying text... in a dynamic way (not working, need help, please!)
by ryast ·Scene.note1 is a text attribute. -
Displaying text... in a dynamic way (not working, need help, please!)
by tatiang ·Scene.note is a text attribute and game.counter is an index attribute, right? -
Displaying text... in a dynamic way (not working, need help, please!)
by ryast ·I have 5 text attributes: -
Stable Release 0.13.6 - FireTV Support
by BlackCloakGS ·* Supports up to 8 Players via USB and Bluetooth with new Game Device attributes -
Stable Release - Macintosh GameSalad Creator 0.12.20
by Hymloe ·And if I change an image using the "Change Attribute" behaviour, is that different? Does that not experience the same issue? -
"Gamesalad" is this working fine?
by jigglybean ·The only major difference is that GS Windows doesnt have an 'index' attribute so you a real one I think. -
Stable Release - Macintosh GameSalad Creator 0.12.20
by Hymloe ·(Quote)