GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Animation Collide?

    Cowuniverse
    by Cowuniverse · February 2015
    (Quote)
  2. Animation Collide?

    tatiang
    by tatiang · February 2015
    Collisions in GameSalad are based on actor shape and collision shape (which can be set to "rectangle" or "circle"). The actual image has no effect on collisions.
  3. What will happen if i post a score in game center when the net is not available?

    klickink
    by klickink · February 2015
    @dagsen if you want a daily score board (and a all time score I'm assuming?) make two high score save attributes, one for each, and submit both when they log in. have the daily reset every time the ga
  4. Stable Release 0.13.6 - FireTV Support

    JSproject
    by JSproject · February 2015
    This change also means that any actors (e.g. control actors and display text) that we have visible on screen for easy access when developing (but hide directly at app start via change attribute self.c
  5. Pausing/Unpausing Timers & Interpolations

    supafly129
    by supafly129 · February 2015
    I have an actor that repeatedly interpolates it's alpha color from 1 to 0 and 0 to 1, based on timers. The problem is that if I pause the actor with my custom pause attribute, the interpolation doesn'
  6. telephone interface

    Socks
    by Socks · February 2015
    Exactly, I just made a new attribute of table and then used the accelerometer to open it on an iPhone, from there is was a simple case of dragging the correct linear velocoties.
  7. Stable Release 0.13.6 - FireTV Support

    kirafu
    by kirafu · February 2015
    in actor,change attribute width:768,height:1024.
  8. Help Please with Unlock Levels and Preview Viewer

    tatiang
    by tatiang · February 2015
    Are you using a Load Attribute behavior for each attribute you are saving?
  9. Help Please with Unlock Levels and Preview Viewer

    hzapps
    by hzapps · February 2015
    I will do that. It basically works completely for all of the levels without any problems. One Attribute for the game for the unlocked levels that goes up with each successful completion of a scene.
  10. Help Please with Unlock Levels and Preview Viewer

    tatiang
    by tatiang · February 2015
    Are you using 40 attributes because the player can unlock levels in any order they choose? Otherwise you only need one attribute to store the highest unlocked level.
  11. Help Please with Unlock Levels and Preview Viewer

    hzapps
    by hzapps · February 2015
    used the Key correctly to save the levelUnlocked Attribute to save the ever growing levels.
  12. Displaying text... in a dynamic way (not working, need help, please!)

    ryast
    by ryast · February 2015
    So, I put in scene.note then the counter gets added (1,2 or 3) and it becomes scene.note1 which should get the value from the attribute...scene.note1, then scene.note2 etc
  13. Displaying text... in a dynamic way (not working, need help, please!)

    tatiang
    by tatiang · February 2015
    You can't access attributes using an expression for the name of the attribute. You can display Scene.note..game.counter if Scene.note is an attribute name but you can't use that expression to display
  14. Displaying text... in a dynamic way (not working, need help, please!)

    ryast
    by ryast · February 2015
    Scene.note1 is a text attribute.
  15. Displaying text... in a dynamic way (not working, need help, please!)

    tatiang
    by tatiang · February 2015
    Scene.note is a text attribute and game.counter is an index attribute, right?
  16. Displaying text... in a dynamic way (not working, need help, please!)

    ryast
    by ryast · February 2015
    I have 5 text attributes:
  17. Stable Release 0.13.6 - FireTV Support

    BlackCloakGS
    by BlackCloakGS · February 2015
    * Supports up to 8 Players via USB and Bluetooth with new Game Device attributes
  18. Stable Release - Macintosh GameSalad Creator 0.12.20

    Hymloe
    by Hymloe · February 2015
    And if I change an image using the "Change Attribute" behaviour, is that different? Does that not experience the same issue?
  19. "Gamesalad" is this working fine?

    jigglybean
    by jigglybean · February 2015
    The only major difference is that GS Windows doesnt have an 'index' attribute so you a real one I think.
  20. Stable Release - Macintosh GameSalad Creator 0.12.20

    Hymloe
    by Hymloe · February 2015
    (Quote)
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla