GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Stable Release - Macintosh GameSalad Creator 0.12.20

    stevej
    by stevej · February 2015
    So let's say you have an attribute that you're incrementing from 1 to 100, and you're using Display Text to show the attribute value. As the game runs, the engine will generate 100 textures, one for e
  2. Stable Release - Macintosh GameSalad Creator 0.12.20

    Hymloe
    by Hymloe · February 2015
    where the text changes, to say, another attribute value such as a score or timer value, or a table cell value, or...?
  3. Loop attribute name

    ryast
    by ryast · February 2015
    (Quote)
  4. Loop attribute name

    tatiang
    by tatiang · February 2015
    * In a Loop over Table behavior, the index attribute is incremented automatically. No need to change game.loopindex to game.loopindex+1. If you add a Log Debugging Statement to that loop and open th
  5. Help me!

    cheech2099
    by cheech2099 · February 2015
    Set your collide attributes for your actors then create a Boolean attribute and name it something like "interactions". Then you could set a collision rule like when actor1 collides w
  6. Touch and Key Up not Tally

    basonliew
    by basonliew · February 2015
    me double jump but when I changed it Rule Check Attribute (according to the touch pad I assigned), it does not tally and give me 3 jump instead.
  7. Find the lowest value in a column in a table?

    owen_dennis
    by owen_dennis · February 2015
    I made a game.closesttohero attribute. Then I tried making a loop in the missile and I'm just lost in there. Basically not sure how to make it say to check the cell value of any cell in column 3. Is i
  8. Using the Keymap attributes to use a Gamepad/Controller

    Lsampaioii
    by Lsampaioii · February 2015
    Additionally, the simple bit of gamesalad knowledge I was missing is that one can simply edit a text attribute by clicking the empty space between the attribute and the word "text."
  9. Loop attribute name

    tatiang
    by tatiang · February 2015
    I don't know how your game is supposed to work but you also might consider not spawning actors but just changing their alpha value to make them appear/disappear and then constraining certain attribute
  10. Delete random row problems...

    tatiang
    by tatiang · February 2015
    One thing to keep in mind is how GameSalad rules work. Rules only "fire" when their condition changes from false to true. So if you have a rule that says when attribute = 3 and you
  11. Using the Keymap attributes to use a Gamepad/Controller

    Lsampaioii
    by Lsampaioii · February 2015
    Attribute>> game.player 1 keymap. Dpad Up>> contains >> blank
  12. Loop attribute name

    ryast
    by ryast · February 2015
    set attribute flag_load_notes = true
  13. Find the lowest value in a column in a table?

    Braydon_SFX
    by Braydon_SFX · February 2015
    You could also loop the table and grab each value and compare it with the lowest value before it. So you'd create a game attribute and set it to the lowest value it finds first (which would be the fir
  14. Find the lowest value in a column in a table?

    tatiang
    by tatiang · February 2015
    Sorting is handy but if you only need the single lowest value, it's easier to Loop over Table with a rule that checks to see if the current tableCellValue is less than game.lowest (set to some high nu
  15. Loop attribute name

    tatiang
    by tatiang · February 2015
    That's unfortunate. I'm not sure why you had performance issues with table vs. attributes but I would definitely use tables for something like this. And yes, you would increase a counter attribute a
  16. Loop attribute name

    ryast
    by ryast · February 2015
    I have 5 scene attributes named like so:
  17. Using the Keymap attributes to use a Gamepad/Controller

    Lsampaioii
    by Lsampaioii · February 2015
    I've hooked up a PS3 controller to my Mac, and I've found the various Keymap Attributes under [Game Attributes] but they don't seem to be corresponding to anything. When I create a new rule, can make
  18. How Can I scale the spawn actor

    Socks
    by Socks · February 2015
    You could also pass that value on through the spawn's 'Direction' field without any need for attributes.
  19. How Can I scale the spawn actor

    tatiang
    by tatiang · February 2015
    In your ball actor, right before you spawn the explosion Change Attribute game.ballWidth (real) to self.Size.Width [if it's round you don't need to worry about the height]. In your explosion actor, C
  20. Questions about generating new actor instances

    offtheradar
    by offtheradar · February 2015
    Can I add an additional attribute to an actor to track certain values like number of hits taken etc?
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla