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  1. Stable Release - Macintosh GameSalad Creator 0.12.20

    Hymloe
    by Hymloe · February 2015
    And if I change an image using the "Change Attribute" behaviour, is that different? Does that not experience the same issue?
  2. "Gamesalad" is this working fine?

    jigglybean
    by jigglybean · February 2015
    The only major difference is that GS Windows doesnt have an 'index' attribute so you a real one I think.
  3. Stable Release - Macintosh GameSalad Creator 0.12.20

    Hymloe
    by Hymloe · February 2015
    (Quote)
  4. Stable Release - Macintosh GameSalad Creator 0.12.20

    stevej
    by stevej · February 2015
    So let's say you have an attribute that you're incrementing from 1 to 100, and you're using Display Text to show the attribute value. As the game runs, the engine will generate 100 textures, one for e
  5. Stable Release - Macintosh GameSalad Creator 0.12.20

    Hymloe
    by Hymloe · February 2015
    where the text changes, to say, another attribute value such as a score or timer value, or a table cell value, or...?
  6. Loop attribute name

    ryast
    by ryast · February 2015
    (Quote)
  7. Loop attribute name

    tatiang
    by tatiang · February 2015
    * In a Loop over Table behavior, the index attribute is incremented automatically. No need to change game.loopindex to game.loopindex+1. If you add a Log Debugging Statement to that loop and open th
  8. Help me!

    cheech2099
    by cheech2099 · February 2015
    Set your collide attributes for your actors then create a Boolean attribute and name it something like "interactions". Then you could set a collision rule like when actor1 collides w
  9. Touch and Key Up not Tally

    basonliew
    by basonliew · February 2015
    me double jump but when I changed it Rule Check Attribute (according to the touch pad I assigned), it does not tally and give me 3 jump instead.
  10. Find the lowest value in a column in a table?

    owen_dennis
    by owen_dennis · February 2015
    I made a game.closesttohero attribute. Then I tried making a loop in the missile and I'm just lost in there. Basically not sure how to make it say to check the cell value of any cell in column 3. Is i
  11. Using the Keymap attributes to use a Gamepad/Controller

    Lsampaioii
    by Lsampaioii · February 2015
    Additionally, the simple bit of gamesalad knowledge I was missing is that one can simply edit a text attribute by clicking the empty space between the attribute and the word "text."
  12. Loop attribute name

    tatiang
    by tatiang · February 2015
    I don't know how your game is supposed to work but you also might consider not spawning actors but just changing their alpha value to make them appear/disappear and then constraining certain attribute
  13. Delete random row problems...

    tatiang
    by tatiang · February 2015
    One thing to keep in mind is how GameSalad rules work. Rules only "fire" when their condition changes from false to true. So if you have a rule that says when attribute = 3 and you
  14. Using the Keymap attributes to use a Gamepad/Controller

    Lsampaioii
    by Lsampaioii · February 2015
    Attribute>> game.player 1 keymap. Dpad Up>> contains >> blank
  15. Loop attribute name

    ryast
    by ryast · February 2015
    set attribute flag_load_notes = true
  16. Find the lowest value in a column in a table?

    Braydon_SFX
    by Braydon_SFX · February 2015
    You could also loop the table and grab each value and compare it with the lowest value before it. So you'd create a game attribute and set it to the lowest value it finds first (which would be the fir
  17. Find the lowest value in a column in a table?

    tatiang
    by tatiang · February 2015
    Sorting is handy but if you only need the single lowest value, it's easier to Loop over Table with a rule that checks to see if the current tableCellValue is less than game.lowest (set to some high nu
  18. Loop attribute name

    tatiang
    by tatiang · February 2015
    That's unfortunate. I'm not sure why you had performance issues with table vs. attributes but I would definitely use tables for something like this. And yes, you would increase a counter attribute a
  19. Loop attribute name

    ryast
    by ryast · February 2015
    I have 5 scene attributes named like so:
  20. Using the Keymap attributes to use a Gamepad/Controller

    Lsampaioii
    by Lsampaioii · February 2015
    I've hooked up a PS3 controller to my Mac, and I've found the various Keymap Attributes under [Game Attributes] but they don't seem to be corresponding to anything. When I create a new rule, can make
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