GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Questions about a spawning a grid full of actors (Or not necessarily a grid...)

    UtopianGames
    by UtopianGames · February 2015
    http://www.deepblueapps.com/collisions-with-tables-template/
  2. Release Candidate 0.13.5 - Fire TV and Gamepad Support

    BlackCloakGS
    by BlackCloakGS · February 2015
    joysticks are not an event they are device attributes. look under the player attribute. Also the viewer will work on the fire FireTv.
  3. Spawning animated image in the wrong place?

    tatiang
    by tatiang · February 2015
    Actors can communicate through the use of game attributes. You can, for example, have one actor change a game-level boolean from false to true and then have another actor do something (e.g. animate)
  4. How to make actor an disappear when colliding with another actor an reappear in a random place

    tatiang
    by tatiang · February 2015
    Create a boolean attribute called game.Started. Set it to false/unchecked. In your arrow actor, change game.Started to true when touch is pressed. Place the Display Text behavior inside a rule that
  5. Help with immovable actors

    RabidParrot
    by RabidParrot · February 2015
    Why no constrain the actors x? You can then click movable and the actor will maintain what every x value you constrain it to.
  6. How to destroy an actor when a different actor is pressed

    ImaginaryMan
    by ImaginaryMan · February 2015
    Make a new boolean attribute called (arrow pressed), and create an invisible texture called (invis). On the arrow actor: when pressed, change attribute (arrow pressed) to true, else: change attribute
  7. How to destroy an actor when a different actor is pressed

    TheTiger
    by TheTiger · February 2015
    (Quote)
  8. How to destroy an actor when a different actor is pressed

    RabidParrot
    by RabidParrot · February 2015
    Make a destroy attribute named "destroyText."
  9. Delete random row problems...

    nickname5862
    by nickname5862 · February 2015
    I also have got another actor, which deletes a random row. He has got an attribute "random", which, every 2 seconds, becomes a random number in one of my rows of my table.
  10. Copying an integer?

    tatiang
    by tatiang · February 2015
    Create a new, blank scene. Create a new actor. In that actor, add a single behavior without any rules: Change Attribute game.CopyActive to game.Active. Be sure to select both attributes from the dr
  11. Copying an integer?

    http_gamesalad
    by http_gamesalad · February 2015
    I'm trying to copy an integer attribute that I made.
  12. Change Tag Attribute

    vernr1
    by vernr1 · February 2015
    Basically wanted to stop all collisions once the actor was dead (changed the image).
  13. Game Center achievements updates more than once

    Dues
    by Dues · February 2015
    (Quote)
  14. Game Center achievements updates more than once

    jigglybean
    by jigglybean · February 2015
    Have you set a full achievement to 100%? And/ or more importantly, are you a) saving your achievement after its completed? and if so b) are you loading your saved attribute so the game knows its been
  15. Gradually getting bigger actor?

    Socks
    by Socks · February 2015
    Or constrain size to self.time.
  16. Cant change music volume, and music doesn't loop seamlessly.

    MarpCark
    by MarpCark · February 2015
    hi @SlickZero , thanks for responding. Yeah you were right about playing through a device, its much better. still a slight gap, but its much better than before. As i want all the soundtracks in the ga
  17. Spawning on Touch

    tatiang
    by tatiang · February 2015
    actor. I like to use a single unlocked actor to constrain game.cameraX (and Y) to scene.Camera.Origin.X and then just reference game.cameraX in the spawner actor.
  18. How do you prevent your actor teleporting everytime you touch a certain x,y?

    Socks
    by Socks · February 2015
    Create two 'real' attributes in the actor, let's call them OffsetX and OffsetY
  19. Help me!

    jigglybean
    by jigglybean · February 2015
    Name is something like 'interaction' as a game level attribute. Then in your item/animal/person actors, add an attribute there 'if touch is pressed = true otherwise, change attribute 'interaction' to
  20. Display Timer?

    Cowuniverse
    by Cowuniverse · February 2015
    (Quote)
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla