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How Can I scale the spawn actor
by Socks ·You could also pass that value on through the spawn's 'Direction' field without any need for attributes. -
How Can I scale the spawn actor
by tatiang ·In your ball actor, right before you spawn the explosion Change Attribute game.ballWidth (real) to self.Size.Width [if it's round you don't need to worry about the height]. In your explosion actor, C -
Questions about generating new actor instances
by offtheradar ·Can I add an additional attribute to an actor to track certain values like number of hits taken etc? -
Questions about a spawning a grid full of actors (Or not necessarily a grid...)
by UtopianGames ·http://www.deepblueapps.com/collisions-with-tables-template/ -
Release Candidate 0.13.5 - Fire TV and Gamepad Support
by BlackCloakGS ·joysticks are not an event they are device attributes. look under the player attribute. Also the viewer will work on the fire FireTv. -
Spawning animated image in the wrong place?
by tatiang ·Actors can communicate through the use of game attributes. You can, for example, have one actor change a game-level boolean from false to true and then have another actor do something (e.g. animate) -
How to make actor an disappear when colliding with another actor an reappear in a random place
by tatiang ·Create a boolean attribute called game.Started. Set it to false/unchecked. In your arrow actor, change game.Started to true when touch is pressed. Place the Display Text behavior inside a rule that -
Help with immovable actors
by RabidParrot ·Why no constrain the actors x? You can then click movable and the actor will maintain what every x value you constrain it to. -
How to destroy an actor when a different actor is pressed
by ImaginaryMan ·Make a new boolean attribute called (arrow pressed), and create an invisible texture called (invis). On the arrow actor: when pressed, change attribute (arrow pressed) to true, else: change attribute -
How to destroy an actor when a different actor is pressed
by TheTiger ·(Quote) -
How to destroy an actor when a different actor is pressed
by RabidParrot ·Make a destroy attribute named "destroyText." -
Delete random row problems...
by nickname5862 ·I also have got another actor, which deletes a random row. He has got an attribute "random", which, every 2 seconds, becomes a random number in one of my rows of my table. -
Copying an integer?
by tatiang ·Create a new, blank scene. Create a new actor. In that actor, add a single behavior without any rules: Change Attribute game.CopyActive to game.Active. Be sure to select both attributes from the dr -
Copying an integer?
by http_gamesalad ·I'm trying to copy an integer attribute that I made. -
Change Tag Attribute
by vernr1 ·Basically wanted to stop all collisions once the actor was dead (changed the image). -
Game Center achievements updates more than once
by Dues ·(Quote) -
Game Center achievements updates more than once
by jigglybean ·Have you set a full achievement to 100%? And/ or more importantly, are you a) saving your achievement after its completed? and if so b) are you loading your saved attribute so the game knows its been -
Gradually getting bigger actor?
by Socks ·Or constrain size to self.time. -
Cant change music volume, and music doesn't loop seamlessly.
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Spawning on Touch
by tatiang ·actor. I like to use a single unlocked actor to constrain game.cameraX (and Y) to scene.Camera.Origin.X and then just reference game.cameraX in the spawner actor.