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  1. Display Timer?

    tatiang
    by tatiang · February 2015
    If you want to count down from 100 (or another number), create a real attribute called game.customTimer and set its value to 100. In a Timer set to every 0.1 seconds, change game.customTimer to game.
  2. Is it possible to change an actors "Layer Position"?

    Bad wolf Guy
    by Bad wolf Guy · February 2015
    @Socks Right, Makes sense. Wasn't too sure about the animation, but I found away, like you did with constrain image, to have more control over the animation, then actually using the "Animatio
  3. I want my actor hero collides with a platform like this

    KillerPenguinStudios
    by KillerPenguinStudios · February 2015
    Next, lest open the invisible actor that is placed in the scene that will correspond to barrel 1. Unlock it then what you will need to do is use 2 constrain attributes. (One for x and one for Y) In th
  4. I want my actor hero collides with a platform like this

    KillerPenguinStudios
    by KillerPenguinStudios · February 2015
    I said to constrain to both only for the fact in case he were to have them at some point go horizontal and not just vertical. Just covering all bases! (Image)
  5. I want my actor hero collides with a platform like this

    Socks
    by Socks · February 2015
    That's only because he's been told he needs to constrain the collision actor to the barrels' X and Y, it's not really him asking for X and Y, he's just following the instructions given in this thread.
  6. I want my actor hero collides with a platform like this

    Socks
    by Socks · February 2015
    (Quote)
  7. I want my actor hero collides with a platform like this

    MentalDonkeyGames
    by MentalDonkeyGames · February 2015
    You need to make two game attributes (real). BarrelX and BarrelY.
  8. Capturing game play data

    fa
    by fa · February 2015
    The 'right' box (when clicked) displays the default attribute value of the Game Attribute called 'Login'.
  9. I want my actor hero collides with a platform like this

    agueis
    by agueis · February 2015
    Hello KillerPenguinStudios how can i Constrain x and y to the barrel?
  10. I want my actor hero collides with a platform like this

    KillerPenguinStudios
    by KillerPenguinStudios · February 2015
    I mentioned constrain because in his post he said;
  11. I want my actor hero collides with a platform like this

    MentalDonkeyGames
    by MentalDonkeyGames · February 2015
    Note: If the object (barrel?) is not going to more anywhere, you don't have to constrain the invisible actor to it.
  12. I want my actor hero collides with a platform like this

    KillerPenguinStudios
    by KillerPenguinStudios · February 2015
    this is fairly simple to do. Just create an actor that the hero will collide with. Place in the scene where your yes bar is at. Constrain it's x and y to the barrels x and y (depending on where you wa
  13. Display text center of scene

    BBEnk
    by BBEnk · February 2015
    @ryast a loop or a constrain will work you don't need both, I only used loop because I had already built my game using change attributes so I put them in a loop.
  14. Release Candidate 0.13.4 - Fire TV and Gamepad Support

    QASalad
    by QASalad · February 2015
    * Fixed an issue with Change Scene behaviors failing to respond if preceded by a Change Scene behavior that uses the same gamepad button or analog direction to change the scene. Due to this fix, it is
  15. interpolating a sound with the actors x position

    jonmulcahy
    by jonmulcahy · February 2015
    constrain game.sound to 1-magnitude(actorX-characterX,actorY,characterY)/500
  16. How to change score when actors collide?

    tatiang
    by tatiang · February 2015
    By "collapse" I assume you mean "collide." The rule would be If actor overlaps or collides with [other actor name] then change attribute game.score to game.score+1
  17. How to include quiz between waves on tower defence template?

    jonmulcahy
    by jonmulcahy · February 2015
    I'm not sure how it is structured in the template, but if you could create an attribute called lives.
  18. Cycle through integers

    Socks
    by Socks · February 2015
    (Quote)
  19. Cycle through integers

    MentalDonkeyGames
    by MentalDonkeyGames · February 2015
    If touch is released and integer = 4 change integer.attribute to 0
  20. Cycle through integers

    imjustmike
    by imjustmike · February 2015
    IF touch is released AND integer < 3 AND integer.attribute =/= 3 THEN change integer.attribute to integer.attribute+1
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