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Display Timer?
by tatiang ·If you want to count down from 100 (or another number), create a real attribute called game.customTimer and set its value to 100. In a Timer set to every 0.1 seconds, change game.customTimer to game. -
Is it possible to change an actors "Layer Position"?
by Bad wolf Guy ·@Socks Right, Makes sense. Wasn't too sure about the animation, but I found away, like you did with constrain image, to have more control over the animation, then actually using the "Animatio -
I want my actor hero collides with a platform like this
by KillerPenguinStudios ·Next, lest open the invisible actor that is placed in the scene that will correspond to barrel 1. Unlock it then what you will need to do is use 2 constrain attributes. (One for x and one for Y) In th -
I want my actor hero collides with a platform like this
by KillerPenguinStudios ·I said to constrain to both only for the fact in case he were to have them at some point go horizontal and not just vertical. Just covering all bases! (Image) -
I want my actor hero collides with a platform like this
by Socks ·That's only because he's been told he needs to constrain the collision actor to the barrels' X and Y, it's not really him asking for X and Y, he's just following the instructions given in this thread. -
I want my actor hero collides with a platform like this
by Socks ·(Quote) -
I want my actor hero collides with a platform like this
by MentalDonkeyGames ·You need to make two game attributes (real). BarrelX and BarrelY. -
Capturing game play data
by fa ·The 'right' box (when clicked) displays the default attribute value of the Game Attribute called 'Login'. -
I want my actor hero collides with a platform like this
by agueis ·Hello KillerPenguinStudios how can i Constrain x and y to the barrel? -
I want my actor hero collides with a platform like this
by KillerPenguinStudios ·I mentioned constrain because in his post he said; -
I want my actor hero collides with a platform like this
by MentalDonkeyGames ·Note: If the object (barrel?) is not going to more anywhere, you don't have to constrain the invisible actor to it. -
I want my actor hero collides with a platform like this
by KillerPenguinStudios ·this is fairly simple to do. Just create an actor that the hero will collide with. Place in the scene where your yes bar is at. Constrain it's x and y to the barrels x and y (depending on where you wa -
Display text center of scene
by BBEnk ·@ryast a loop or a constrain will work you don't need both, I only used loop because I had already built my game using change attributes so I put them in a loop. -
Release Candidate 0.13.4 - Fire TV and Gamepad Support
by QASalad ·* Fixed an issue with Change Scene behaviors failing to respond if preceded by a Change Scene behavior that uses the same gamepad button or analog direction to change the scene. Due to this fix, it is -
interpolating a sound with the actors x position
by jonmulcahy ·constrain game.sound to 1-magnitude(actorX-characterX,actorY,characterY)/500 -
How to change score when actors collide?
by tatiang ·By "collapse" I assume you mean "collide." The rule would be If actor overlaps or collides with [other actor name] then change attribute game.score to game.score+1 -
How to include quiz between waves on tower defence template?
by jonmulcahy ·I'm not sure how it is structured in the template, but if you could create an attribute called lives. -
Cycle through integers
by Socks ·(Quote) -
Cycle through integers
by MentalDonkeyGames ·If touch is released and integer = 4 change integer.attribute to 0 -
Cycle through integers
by imjustmike ·IF touch is released AND integer < 3 AND integer.attribute =/= 3 THEN change integer.attribute to integer.attribute+1