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  1. Cycle through integers

    imjustmike
    by imjustmike · February 2015
    Hey guys, I'm trying to have a button that triggers 4 different states (in this case, up, down, left, right) and I'd like to use an integer attribute to do that. To do that I'm looking to create a but
  2. Reset Timer?

    nickname5862
    by nickname5862 · February 2015
    I don't exactly understand what you mean with "the game will pause", but I think the best thing to do is to make an attribute called, I don't know "timer" or someth
  3. creating a trail, unable to go back.

    tatiang
    by tatiang · February 2015
    A boolean attribute holds a true or false value and is false by default. So each actor would start with self.touched false meaning that it hadn't been touched by the moving ("player&quot
  4. creating a trail, unable to go back.

    tatiang
    by tatiang · February 2015
    When actor collides with [square], change attribute self.touched (boolean) to true.
  5. Stable Release - Macintosh GameSalad Creator 0.12.20

    Hopscotch
    by Hopscotch · February 2015
    Don't implement features like the new iAP system and then leave it unfinished. Not giving us a simple attribute signifying the language/country the user is in, renders this system totally useless in a
  6. Spread actors evenly across the screen on any screensize?

    Daniel543M
    by Daniel543M · February 2015
    Upon watching your video tutorial I figured out that it was because I wasn't spawning in the actor. I just had a change attribute on each one already on the scene and it wasn't working.
  7. Best method to score jumping over something

    Socks
    by Socks · February 2015
    Constrain a taller (tall enough to accommodate the range of the hero's jump) actor to the obstacle so it acts like a detector to see if anything has passed through this area.
  8. levelling up

    deej011
    by deej011 · February 2015
    (Quote)
  9. levelling up

    tatiang
    by tatiang · February 2015
    Do you have a rule that contains a behavior that changes game.Level to game.Level+1? In other words, something like When game.Score>99, change attribute game.Level to game.Level+1. Or, When a
  10. levelling up

    deej011
    by deej011 · February 2015
    the change to attribute says game.Experience*1.5
  11. Destrying 2 or more actors with one touch

    Daniel543M
    by Daniel543M · February 2015
    Create a Boolean game attribute. Call it something like "colliding"
  12. Spread actors evenly across the screen on any screensize?

    Daniel543M
    by Daniel543M · February 2015
    I've added a 'change attribute' rule to each actor that changes their X position to the result of a formula. But I don't quite know what the formula should be so that it works on every device.
  13. Questions about building an RPG

    tatiang
    by tatiang · February 2015
    Well that's a completely different question than you started with. I suppose you could have a timer or a collision rule and increase an integer attribute (game.grassCount) and then have a rule that c
  14. Trivia Game

    tatiang
    by tatiang · February 2015
    Unfortunately, there is no way to use an expression to select a music file. You would need a rule that says When attribute game.questionNumber=1, Play Music/Sound [1.mp3]. And you would need one rul
  15. Trivia Game

    tatiang
    by tatiang · February 2015
    Yes, absolutely. In your table, each row should contain one question and answer. Just increase a game attribute such a game.questionNumber by one each time and use that attribute as the row in table
  16. levelling up

    Socks
    by Socks · February 2015
    Can you take a screenshot of the rule that increases the 'experience' attribute ?
  17. levelling up

    deej011
    by deej011 · February 2015
    ok Sorry it doesn't go up at all not even once if i was to put if level = 2 increase attribute and that would work but than i would have to do a rule for every level and i was trying to figure out a w
  18. levelling up

    Socks
    by Socks · February 2015
    (Quote)
  19. levelling up

    deej011
    by deej011 · February 2015
    i tried that. when level = level+1 change attribute experience to experience*1.5. but it doesnt work when level increases by 1
  20. levelling up

    Socks
    by Socks · February 2015
    When the level increases by 1 change [the another attribute] to the [the another attribute * 1.5].
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