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Cycle through integers
by imjustmike ·Hey guys, I'm trying to have a button that triggers 4 different states (in this case, up, down, left, right) and I'd like to use an integer attribute to do that. To do that I'm looking to create a but -
Reset Timer?
by nickname5862 ·I don't exactly understand what you mean with "the game will pause", but I think the best thing to do is to make an attribute called, I don't know "timer" or someth -
creating a trail, unable to go back.
by tatiang ·A boolean attribute holds a true or false value and is false by default. So each actor would start with self.touched false meaning that it hadn't been touched by the moving ("player" -
creating a trail, unable to go back.
by tatiang ·When actor collides with [square], change attribute self.touched (boolean) to true. -
Stable Release - Macintosh GameSalad Creator 0.12.20
by Hopscotch ·Don't implement features like the new iAP system and then leave it unfinished. Not giving us a simple attribute signifying the language/country the user is in, renders this system totally useless in a -
Spread actors evenly across the screen on any screensize?
by Daniel543M ·Upon watching your video tutorial I figured out that it was because I wasn't spawning in the actor. I just had a change attribute on each one already on the scene and it wasn't working. -
Best method to score jumping over something
by Socks ·Constrain a taller (tall enough to accommodate the range of the hero's jump) actor to the obstacle so it acts like a detector to see if anything has passed through this area. -
levelling up
by deej011 ·(Quote) -
levelling up
by tatiang ·Do you have a rule that contains a behavior that changes game.Level to game.Level+1? In other words, something like When game.Score>99, change attribute game.Level to game.Level+1. Or, When a -
levelling up
by deej011 ·the change to attribute says game.Experience*1.5 -
Destrying 2 or more actors with one touch
by Daniel543M ·Create a Boolean game attribute. Call it something like "colliding" -
Spread actors evenly across the screen on any screensize?
by Daniel543M ·I've added a 'change attribute' rule to each actor that changes their X position to the result of a formula. But I don't quite know what the formula should be so that it works on every device. -
Questions about building an RPG
by tatiang ·Well that's a completely different question than you started with. I suppose you could have a timer or a collision rule and increase an integer attribute (game.grassCount) and then have a rule that c -
Trivia Game
by tatiang ·Unfortunately, there is no way to use an expression to select a music file. You would need a rule that says When attribute game.questionNumber=1, Play Music/Sound [1.mp3]. And you would need one rul -
Trivia Game
by tatiang ·Yes, absolutely. In your table, each row should contain one question and answer. Just increase a game attribute such a game.questionNumber by one each time and use that attribute as the row in table -
levelling up
by Socks ·Can you take a screenshot of the rule that increases the 'experience' attribute ? -
levelling up
by deej011 ·ok Sorry it doesn't go up at all not even once if i was to put if level = 2 increase attribute and that would work but than i would have to do a rule for every level and i was trying to figure out a w -
levelling up
by Socks ·(Quote) -
levelling up
by deej011 ·i tried that. when level = level+1 change attribute experience to experience*1.5. but it doesnt work when level increases by 1 -
levelling up
by Socks ·When the level increases by 1 change [the another attribute] to the [the another attribute * 1.5].