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levelling up
by deej011 ·im trying to make it so that everytime level attribute increases by one another attribute increases by 50% -
Questions about the In App Purchases system
by MarpCark ·table that saves itself but not the game attribute used to get rid of the ads? how would that even work?? I just want to make it so i have a button that gets rid of ads. I've set up the unconsumable -
Scoring Issues
by tatiang ·It's hard to know why it's not working since you haven't shown your rules for the game over screen but make sure you're using the same game attribute for the scoring timer and the display text on the -
Scoring Issues
by jbishop122 ·So In my game, The actor jumps on platforms(It's and endless runner) and I'm trying to keep track of my score. I set up a game attribute called Score, and an actor that has a timer where every 1 secon -
Display Text problem
by MentalDonkeyGames ·Yes. That is how you change an attribute. -
Display Text problem
by EpicoreGames ·is it possible to change the boolean with change attribute behavior? -
Display Text problem
by MentalDonkeyGames ·Make a boolean self attribute, lets call it "pressed". -
Control Camera with Endless Scrolling Scene?
by sfkernan ·Thanks jamie_c for the video. Mine has more complex movements from both side to side and up and down so I can't constrain the Y attribute. Do you know if there is a way to use the control camera featu -
Point System Timer
by tatiang ·Use a custom attribute (real) named something like game.Timer. Don't call it game.Time as there's already a built-in attribute with that name. Change game.Timer to 10 and then use a Timer behavior t -
How can I make spawned actors accelerate, then destroy themselves and come back?
by tatiang ·To find the original position, change attribute self.originalX (real) to self.Position.X and the same for Y. -
Point System Timer
by kculpepper ·Create game attribute TIME - build it on a timer and put in the code. Seems simple enough. -
Actors not recognizing collision newly width increased actor if it's already on top of them
by owen_dennis ·up like this for maybe .3 seconds, then their attribute changes to be down to 8 pixels (so they're hidden behind the gun that's shooting them) then there's an attribute change back to the super long -
How can I make spawned actors accelerate, then destroy themselves and come back?
by Samster ·(Quote) -
How can I make spawned actors accelerate, then destroy themselves and come back?
by tatiang ·When actor collides with [wall actor placed around edge of scene] or [x and y position indicate off-screen] then change attribute self.Position.X to [original X] and self.Position.Y to [original Y]. -
HELP! How do you spawn actors randomly?
by Ahlers ·Ok thank you. Although I have not finished a game on GameSalad yet, I believe I am familiar with most of it. I will view the tutorial and try adjusting the attribute values, etc for the pipes. Thank y -
How do I prevent the color of my actor of bleeding through my image?
by tatiang ·The Display Text behavior is NOT inside of a rule. When a behavior is outside of a rule, it fires immediately. Because Display Text is a persistent behavior, it continually runs. So the fact that y -
Constraining several Positions to Objects
by Creator97 ·Is there any better way? (With tables, hell I don't know, can I just say hitbox 1 and 2 constrain to the nearest actor1 or something like that?) I mean look at my calculations (are they wrong? Isn't -
Self attribute isn't there
by tatiang ·Actor attributes are named self._____, for example self.Name, self.Image, etc. When you use the attribute drop-down menu to select an attribute, you will see the name of the actor rather than the wor -
Self attribute isn't there
by Nocturne31 ·When changing an attribute, i can't seem to find "self" ... Only "set". Am I missing something? -
Reviving Actor
by Socks ·(Quote)