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destroying actors
by jessica.michael ·Okay, i tried my best to follow your codes however now the collisions and score isn't working. Im not sure what im doing wrong. I have reattached the file for you to look at. I I really appreciate y -
destroying actors
by bob loblaw ·within each number actor, you will probably need a self.attribute (call it 'value') that aligns with the number the actor represents (ie. number 1 will have an integer attribute within itself set with -
destroying actors
by bob loblaw ·rule in the '5' actor. no need for an extra attribute to recognise it. -
destroying actors
by tatiang ·If your actors are moving too quickly or are on different layers, it may affect their ability to detect collisions. To know for sure, place a Log Debugging Statement in each actor and then open the De -
destroying actors
by jessica.michael ·Change attribute game.destroy3 to true -
destroying actors
by tatiang ·Sure. You can communicate between actors by changing the value of a game attribute: -
random spawning
by tatiang ·Spawn an actor at whatever position you want along the top of the screen and then in the spawned actor, have a rule that changes an actor attribute such as self.myValue to random(1,10) or whatever upp -
admob interstitial
by bob loblaw ·just need to create it and set it to 1. if you want to be sure (but i don't think you need to do this), just create a dummy invisible actor with a change attribute behaviour that set privateconsentfo -
admob interstitial
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admob interstitial
by Simple Gamer Arts ·(Quote) -
admob interstitial
by gizzi93 ·Did you create a game attribute called privateDataConsentForAds and set it to 1? -
How to keep a background music or sound going continuously?
by Simple Gamer Arts ·@Metallo I have my PLAY MUSIC behaviour in the BackGround graphic actor, so what I did was create a "game tries attribute" which counts how many times i die or change scene; so Game -
Colliding in order
by Simple Gamer Arts ·I would make a game attribute called game.collide_order -
Ads not showing
by hzapps ·(Quote) -
Ads not showing
by hzapps ·(Quote) -
soft launched my first game DRIPPY DROP, looking for feedback!
by tobyjohnsonart ·button at the end of each level was changing an attribute that shouldn't be changed, which linked to "next scene" instead of a specific scene. Im excited to fix this issue, because -
Ads not showing
by Twayne2 ·Do you have to have that attribute? -
Ads not showing
by Simple Gamer Arts ·1. Add a new game integer attribute to your project and rename it "privateDataConsentForAds" -
Ads not showing
by Akiba4Games ·the attribute of the 3) is: -
Ads not showing
by Akiba4Games ·@bob loblaw Yes, as i wrote in the point 3) the attribute is set to 1