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  1. destroying actors

    jessica.michael
    by jessica.michael · November 2018
    Okay, i tried my best to follow your codes however now the collisions and score isn't working. Im not sure what im doing wrong. I have reattached the file for you to look at. I I really appreciate y
  2. destroying actors

    bob loblaw
    by bob loblaw · November 2018
    within each number actor, you will probably need a self.attribute (call it 'value') that aligns with the number the actor represents (ie. number 1 will have an integer attribute within itself set with
  3. destroying actors

    bob loblaw
    by bob loblaw · November 2018
    rule in the '5' actor. no need for an extra attribute to recognise it.
  4. destroying actors

    tatiang
    by tatiang · November 2018
    If your actors are moving too quickly or are on different layers, it may affect their ability to detect collisions. To know for sure, place a Log Debugging Statement in each actor and then open the De
  5. destroying actors

    jessica.michael
    by jessica.michael · November 2018
    Change attribute game.destroy3 to true
  6. destroying actors

    tatiang
    by tatiang · November 2018
    Sure. You can communicate between actors by changing the value of a game attribute:
  7. random spawning

    tatiang
    by tatiang · November 2018
    Spawn an actor at whatever position you want along the top of the screen and then in the spawned actor, have a rule that changes an actor attribute such as self.myValue to random(1,10) or whatever upp
  8. admob interstitial

    bob loblaw
    by bob loblaw · November 2018
    just need to create it and set it to 1. if you want to be sure (but i don't think you need to do this), just create a dummy invisible actor with a change attribute behaviour that set privateconsentfo
  9. admob interstitial

    retired_71c67b0e117e07ebb11eb475dae5118c
    by retired_71c67b0e117e07ebb11eb475dae5118c · November 2018
    Hi gizzi93, i just created privateDataConsentForAds and set it to 1 ... and i checked "WRITE_EXTERNAL_STORAGE and READ_EXTERNAL_STORAGE permissions"... i need to use the attribute in
  10. admob interstitial

    Simple Gamer Arts
    by Simple Gamer Arts · November 2018
    (Quote)
  11. admob interstitial

    gizzi93
    by gizzi93 · November 2018
    Did you create a game attribute called privateDataConsentForAds and set it to 1?
  12. How to keep a background music or sound going continuously?

    Simple Gamer Arts
    by Simple Gamer Arts · November 2018
    @Metallo I have my PLAY MUSIC behaviour in the BackGround graphic actor, so what I did was create a "game tries attribute" which counts how many times i die or change scene; so Game
  13. Colliding in order

    Simple Gamer Arts
    by Simple Gamer Arts · November 2018
    I would make a game attribute called game.collide_order
  14. Ads not showing

    hzapps
    by hzapps · October 2018
    (Quote)
  15. Ads not showing

    hzapps
    by hzapps · October 2018
    (Quote)
  16. soft launched my first game DRIPPY DROP, looking for feedback!

    tobyjohnsonart
    by tobyjohnsonart · October 2018
    button at the end of each level was changing an attribute that shouldn't be changed, which linked to "next scene" instead of a specific scene. Im excited to fix this issue, because
  17. Ads not showing

    Twayne2
    by Twayne2 · October 2018
    Do you have to have that attribute?
  18. Ads not showing

    Simple Gamer Arts
    by Simple Gamer Arts · October 2018
    1. Add a new game integer attribute to your project and rename it "privateDataConsentForAds"
  19. Ads not showing

    Akiba4Games
    by Akiba4Games · October 2018
    the attribute of the 3) is:
  20. Ads not showing

    Akiba4Games
    by Akiba4Games · October 2018
    @bob loblaw Yes, as i wrote in the point 3) the attribute is set to 1
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