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Constraining several Positions to Objects
by Socks ·The video was not meant to be a copy of your project, it was just an illustration of how quick and easy it is to constrain multiple 'child' actors to 'parent' actors, ignore the method I am using it i -
Random spawn
by tatiang ·Change Attribute self.timeStamp to game.Time -
Reviving Actor
by tatiang ·If you destroy an actor, it removes it from the scene. At that point, the actor won't run any of its rules or do anything. You might consider hiding it instead (Change Attribute self.Color.Alpha to -
Prototype actor issue
by tatiang ·Make a text game attribute called game.nextImage. Use these behaviors in the spawner actor: -
Patrolling issue
by Socks ·constrain self.position.X to: -
Constraining several Positions to Objects
by Socks ·What !! Why explain something that you know doesn't work !? Why not just use attributes ? -
Constraining several Positions to Objects
by Creator97 ·the hitbox) = number of actors which need to be constrained to as a collision shape -
Horrible Editor Performance (Macbook with 16 GB RAM)
by JSproject ·(Quote) -
Horrible Editor Performance (Macbook with 16 GB RAM)
by jonmulcahy ·Game salad and Yosemite don't work too well together. I've found larger projects work worse than small ones, and it seems that multiple use of the attribute browser slows things down as well -
Constraining several Positions to Objects
by Creator97 ·Yeah that was a try to explain something, let me try it again: I have an actor called actor1 and it's several times in the scene. But cause of my limitation to be just able to constrain one hitbox to -
Random spawn
by Socks ·Make a game attribute, let's call it X. -
Spawning any of my 7 jewels at random
by Nocturne31 ·(Quote) -
Release Candidate 0.13.3 - FireTV and Gamepad Support
by scottharrrules43 ·(Quote) -
Release Candidate 0.13.3 - FireTV and Gamepad Support
by BlackCloakGS ·I can post a list of the vender Id and product ids later to night. At some point I would like to put in an device attribute for the friendly name of the face buttons. Feel free to put in a feature re -
How do I prevent the color of my actor of bleeding through my image?
by tatiang ·.....when attribute game.pageNumber=4 -
Spawning any of my 7 jewels at random
by matarua ·To prototype it use a timer that says every X seconds change attribute row1 to random(1,7) -
How do I prevent the color of my actor of bleeding through my image?
by gfb08174 ·change attribute game.pagenumber to game.pagenumber +1 -
Spawning Actor Timer
by Socks ·Game.Attribute.X -
Spawning Actor Timer
by Sopanda ·So i have one actor that spawns the other actors in every x seconds. But instead of a number I have an attribute in the box. That attributes number is set to 4 integer. When X time has passed that num -
HELP! How do you spawn actors randomly?
by tatiang ·You'll need to adjust the attribute values to spawn the pipes in a different orientation but hopefully since you'll already be familiar with the software by then, you'll know how to do that.