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  1. Constraining several Positions to Objects

    Socks
    by Socks · February 2015
    The video was not meant to be a copy of your project, it was just an illustration of how quick and easy it is to constrain multiple 'child' actors to 'parent' actors, ignore the method I am using it i
  2. Random spawn

    tatiang
    by tatiang · February 2015
    Change Attribute self.timeStamp to game.Time
  3. Reviving Actor

    tatiang
    by tatiang · February 2015
    If you destroy an actor, it removes it from the scene. At that point, the actor won't run any of its rules or do anything. You might consider hiding it instead (Change Attribute self.Color.Alpha to
  4. Prototype actor issue

    tatiang
    by tatiang · February 2015
    Make a text game attribute called game.nextImage. Use these behaviors in the spawner actor:
  5. Patrolling issue

    Socks
    by Socks · February 2015
    constrain self.position.X to:
  6. Constraining several Positions to Objects

    Socks
    by Socks · February 2015
    What !! Why explain something that you know doesn't work !? Why not just use attributes ?
  7. Constraining several Positions to Objects

    Creator97
    by Creator97 · February 2015
    the hitbox) = number of actors which need to be constrained to as a collision shape
  8. Horrible Editor Performance (Macbook with 16 GB RAM)

    JSproject
    by JSproject · February 2015
    (Quote)
  9. Horrible Editor Performance (Macbook with 16 GB RAM)

    jonmulcahy
    by jonmulcahy · February 2015
    Game salad and Yosemite don't work too well together. I've found larger projects work worse than small ones, and it seems that multiple use of the attribute browser slows things down as well
  10. Constraining several Positions to Objects

    Creator97
    by Creator97 · February 2015
    Yeah that was a try to explain something, let me try it again: I have an actor called actor1 and it's several times in the scene. But cause of my limitation to be just able to constrain one hitbox to
  11. Random spawn

    Socks
    by Socks · February 2015
    Make a game attribute, let's call it X.
  12. Spawning any of my 7 jewels at random

    Nocturne31
    by Nocturne31 · February 2015
    (Quote)
  13. Release Candidate 0.13.3 - FireTV and Gamepad Support

    scottharrrules43
    by scottharrrules43 · February 2015
    (Quote)
  14. Release Candidate 0.13.3 - FireTV and Gamepad Support

    BlackCloakGS
    by BlackCloakGS · February 2015
    I can post a list of the vender Id and product ids later to night. At some point I would like to put in an device attribute for the friendly name of the face buttons. Feel free to put in a feature re
  15. How do I prevent the color of my actor of bleeding through my image?

    tatiang
    by tatiang · February 2015
    .....when attribute game.pageNumber=4
  16. Spawning any of my 7 jewels at random

    matarua
    by matarua · February 2015
    To prototype it use a timer that says every X seconds change attribute row1 to random(1,7)
  17. How do I prevent the color of my actor of bleeding through my image?

    gfb08174
    by gfb08174 · February 2015
    change attribute game.pagenumber to game.pagenumber +1
  18. Spawning Actor Timer

    Socks
    by Socks · February 2015
    Game.Attribute.X
  19. Spawning Actor Timer

    Sopanda
    by Sopanda · February 2015
    So i have one actor that spawns the other actors in every x seconds. But instead of a number I have an attribute in the box. That attributes number is set to 4 integer. When X time has passed that num
  20. HELP! How do you spawn actors randomly?

    tatiang
    by tatiang · February 2015
    You'll need to adjust the attribute values to spawn the pipes in a different orientation but hopefully since you'll already be familiar with the software by then, you'll know how to do that.
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