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Constraining several Positions to Objects
by Creator97 ·https://www.dropbox.com/s/pvc4x3mimf79vd3/Constraining Colliders to Objects.gameproj.zip?dl=0 -
Swipe Right - Actor changes velocity until collides with Actor
by jigglybean ·change attribute self.x to what ever his starting position was. -
Swing back and forth after colliding
by Socks ·Wow, that's a lot of constrains for one actor, maybe just make the rope twice as long as it needs be, make one half of the length invisible (in the artwork) and just use a single constrain rotation ? -
[Solved] Help with a very simple math expression, from official GS Basic Table Tennis template.
by osakamitsu ·to? The actor right? Because it's his self attribute, right? So the ball would be jerk in a direction 100 pixels relative to the middle of the actor? So, 100 pixels above the center of the actor? The -
[Solved] Help with a very simple math expression, from official GS Basic Table Tennis template.
by Socks ·A: "Hey, I want to rotate my actor's self.rotation to 90° when you click on it, so I've set up a game level attribute (angle attribute) - I've called this Original Angle, then I've got a seco -
Negative scoring
by Socks ·(Quote) -
Negative scoring
by BrassMonkeysUK ·constrain attribute -
Negative scoring
by BrassMonkeysUK ·Further to the above would an index attribute be better to use rather than an integer but it states it doesn't like negative numbers? -
Negative scoring
by BrassMonkeysUK ·So far I have managed to setup that when the 'Game.Score < 0', I have a minus symbol appear in front of the score actor, using the 'change attribute' for alpha colour from 0 to 1. -
[Solved] Power up works correctly...the first time
by motorcycle boy ·Oh gosh I just saw what the problem was. It is in neither of those actors but in my round rules actor. I had a a constrain attribute for my game.state where there should have been a change attribute. -
I still cant figure out how to make my character go faster when in a vehicle
by tatiang ·No fun at all. Attributes in GameSalad act as variables. They can be changed to a specific value or a mathematical expression. Instead of whatever value you have for the character actor's speed (e. -
How to make actor an disappear when colliding with another actor an reappear in a random place
by tatiang ·It sounds like there's a problem with one or both of the expressions you entered. Are you selecting attribute names from the drop-down menu? If you just type them in, they won't work. -
Swing back and forth after colliding
by Socks ·(Quote) -
[Solved] Power up works correctly...the first time
by zweg25 ·Are you sure you are changing every attribute back, including the power up one? -
Swing back and forth after colliding
by Approw ·Constrain Self.Position.X to 160*cos( self.Time *200%360)+384 -
[Solved] Help with a very simple math expression, from official GS Basic Table Tennis template.
by Socks ·(Quote) -
[Solved] Help with a very simple math expression, from official GS Basic Table Tennis template.
by tatiang ·(Quote) -
Finished level menu and continue button
by tatiang ·button on the Level Select scene has Change Attribute game.level to 5 in a When Touch is Pressed Rule. The only way the Next Level button will take you to level 2 is if game.level is equal to 1. Bu -
[Solved] Help with a very simple math expression, from official GS Basic Table Tennis template.
by osakamitsu ·I was wondering how it distinguishes between non angle and angle, but I guess if the Y attribute is not involved it resolves to an angle number... -
Finished level menu and continue button
by tatiang ·It makes sense but so does what I said earlier: