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[Solved] Help with a very simple math expression, from official GS Basic Table Tennis template.
by osakamitsu ·to? The actor right? Because it's his self attribute, right? So the ball would be jerk in a direction 100 pixels relative to the middle of the actor? So, 100 pixels above the center of the actor? The -
[Solved] Help with a very simple math expression, from official GS Basic Table Tennis template.
by Socks ·A: "Hey, I want to rotate my actor's self.rotation to 90° when you click on it, so I've set up a game level attribute (angle attribute) - I've called this Original Angle, then I've got a seco -
Negative scoring
by Socks ·(Quote) -
Negative scoring
by BrassMonkeysUK ·constrain attribute -
Negative scoring
by BrassMonkeysUK ·Further to the above would an index attribute be better to use rather than an integer but it states it doesn't like negative numbers? -
Negative scoring
by BrassMonkeysUK ·So far I have managed to setup that when the 'Game.Score < 0', I have a minus symbol appear in front of the score actor, using the 'change attribute' for alpha colour from 0 to 1. -
[Solved] Power up works correctly...the first time
by motorcycle boy ·Oh gosh I just saw what the problem was. It is in neither of those actors but in my round rules actor. I had a a constrain attribute for my game.state where there should have been a change attribute. -
I still cant figure out how to make my character go faster when in a vehicle
by tatiang ·No fun at all. Attributes in GameSalad act as variables. They can be changed to a specific value or a mathematical expression. Instead of whatever value you have for the character actor's speed (e. -
How to make actor an disappear when colliding with another actor an reappear in a random place
by tatiang ·It sounds like there's a problem with one or both of the expressions you entered. Are you selecting attribute names from the drop-down menu? If you just type them in, they won't work. -
Swing back and forth after colliding
by Socks ·(Quote) -
[Solved] Power up works correctly...the first time
by zweg25 ·Are you sure you are changing every attribute back, including the power up one? -
Swing back and forth after colliding
by Approw ·Constrain Self.Position.X to 160*cos( self.Time *200%360)+384 -
[Solved] Help with a very simple math expression, from official GS Basic Table Tennis template.
by Socks ·(Quote) -
[Solved] Help with a very simple math expression, from official GS Basic Table Tennis template.
by tatiang ·(Quote) -
Finished level menu and continue button
by tatiang ·button on the Level Select scene has Change Attribute game.level to 5 in a When Touch is Pressed Rule. The only way the Next Level button will take you to level 2 is if game.level is equal to 1. Bu -
[Solved] Help with a very simple math expression, from official GS Basic Table Tennis template.
by osakamitsu ·I was wondering how it distinguishes between non angle and angle, but I guess if the Y attribute is not involved it resolves to an angle number... -
Finished level menu and continue button
by tatiang ·It makes sense but so does what I said earlier: -
[Solved] Help with a very simple math expression, from official GS Basic Table Tennis template.
by tatiang ·I can't say I'm very familiar with that template but it would appear that -
Finished level menu and continue button
by tatiang ·If you have a button that says "Level 6" then in that actor you need to have a rule that says When Touch is Pressed, Change Attribute game.level to 6. -
[Solved] Power up works correctly...the first time
by motorcycle boy ·Ok I have an button actor on my scene that when pressed changes the game.state to 2. When game.state changes to 2 my main character's image changes and is constrained to the middle of the screen as th