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  1. Keep Object Velocity At A Constant Speed Even After Collision?

    Lovejoy
    by Lovejoy · February 2015
    Have you tried setting the actor's self attribute under motion, max speed to x and then check apply max speed?
  2. Keep Object Velocity At A Constant Speed Even After Collision?

    RThurman
    by RThurman · February 2015
    Change Attribute: self.Motion.LinearVelocityX To: 150*cos(Direction) Change Attribute: self.Motion.LinearVelocityY To: 150*sin(Direction)
  3. Keyboard Input to Table not saving. Am I missing some logic?

    tatiang
    by tatiang · February 2015
    Right, there's no way to make a rule condition for the submit button. I wish there was. So you either have to determine if it's not blank or if it doesn't equal the current value of the attribute in
  4. Keyboard Input to Table not saving. Am I missing some logic?

    tatiang
    by tatiang · February 2015
    The Add, Change, and Save Table behaviors have to be in a rule that says If attribute game.New Entree Name is not [blank]
  5. Keyboard Input to Table not saving. Am I missing some logic?

    bethany@crazyaboutthemouse.com
    by bethany@crazyaboutthemouse.com · February 2015
    Change the following attribute: game.New Entrée name
  6. Integer change Attribute not working properly

    retired_e2ed193baedf074c53fed4ec9b0989b8
    by retired_e2ed193baedf074c53fed4ec9b0989b8 · February 2015
    it is now 2. i put a Display text with the Timer attribute on it, so i could see what is happening to the attribute when the bug occurs. the count hits 3, then if i collect the coin just as it is abo
  7. Play sound a certain amount of times

    Socks
    by Socks · February 2015
    Attribute A
  8. how can i decelerate a spring wheel

    RThurman
    by RThurman · February 2015
    Change Attribute: self.Physics.AngularDrag To: [.5] When mouse button is down Constrain Attribute: [self.Motion.AngularVelocity] To: [self.Motion.AngularVelocity+20]
  9. What does Touch Counts and Active mean?

    CodeMonkey
    by CodeMonkey · February 2015
    Rule: When Attribute game.Touches.Active.Touch 1 is true
  10. Skewer game problem help

    ArcticSquire
    by ArcticSquire · February 2015
    Iv made an attribute in the meat object called 'meatoffset'. im thinking i need to subtract the skewers X from the meats or visa versa, then set that as 'meatoffset'. then set the meat to skewersX + m
  11. Finished level menu and continue button

    Chr0nos
    by Chr0nos · February 2015
    A few people were saying something about creating a game attribute called "current level" and making it say +1 or something, but nothing has worked so far.
  12. Issue in understanding gamesalad template alien conqueror

    Mudassar Yasin
    by Mudassar Yasin · February 2015
    Dear experts, I am having issues in game salad template alien conqueror. While doing reversing engineering, I could not find game attribute accelrometer in attribute panel, though it is used in progra
  13. Questions about the logic in the Alien Conquerors default template

    Mudassar Yasin
    by Mudassar Yasin · February 2015
    Dear experts, I am having issues in game salad template alien conqueror. While doing reversing engineering, I could not find game attribute accelrometer in attribute panel, though it is used in progr
  14. Colides with an actor and bullets

    Gnarly
    by Gnarly · February 2015
    I can see how that code might be tricky. I would use change attribute then destroy itself. The change attribute to destroy the other actor if your rules are not working. Obviously change a
  15. Stable Release - Macintosh GameSalad Creator 0.12.20

    AlchimiaStudios
    by AlchimiaStudios · February 2015
    I appreciate the input, and the workaround. But that's not really feasable for us to transfer every piece of table data to a self attribute first, nor is that the only issue at hand. That's basically
  16. Preset behaviors for specific game types?

    Dark Tiki Studios
    by Dark Tiki Studios · February 2015
    You could adjust the specific settings of each attribute if you wanted, but without any tweaking your actor would have platformer movement (including jumping) with two easy mouse clicks. Construct
  17. How do I constrain different actors' positions to different touches

    ETGgames
    by ETGgames · February 2015
    So I have two joysticks on screen that the user needs to be able to use simultaneously. I tried using touch 2 for the second joystick only to realise that you need to have two touches on the screen t…
  18. Lifetime death counter

    tatiang
    by tatiang · February 2015
    Load attribute game.deaths [key:deaths]
  19. Preventing touch in underneath layers?

    Socks
    by Socks · February 2015
    If you press the red actor the size changes + an attribute is switched on when the mouse is inside the area of the red actor.
  20. Stable Release - Macintosh GameSalad Creator 0.12.20

    Figuromo
    by Figuromo · February 2015
    subject matter covered by all of you. I don't attribute the strength of GS to its code or tool set. To me it's been this amazing community. So to make up for my years of silent absorption, here's a l
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