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  1. up and down the music and sound

    RabidParrot
    by RabidParrot · February 2015
    Change attribute devices.musicvolume to device.musicvolume + .1
  2. How to constrain a HUD to the camera without putting it in a non-scrollable layer?

    owen_dennis
    by owen_dennis · February 2015
    I've been thinking that one possible way to do it is to constrain the black bars to the camera without them being in a non scrollable layer. How could I go about doing this?
  3. Parallax Scrolling

    Night Cab
    by Night Cab · February 2015
    I made a quick little project based on your question. I created a game level BOOLEAN Attribute called ParallaxMove and set it to true.
  4. scene in expression editor

    app_sauce
    by app_sauce · February 2015
    of the template used. The expression is under a constrain attribute and it says self.motion.linear velocity.y to -scene.drager.drager.motion.linear velocity.Y. The drager is an actor and also a sc
  5. How do I prevent the color of my actor of bleeding through my image?

    gfb08174
    by gfb08174 · February 2015
    In the event you forgot the sequence and clicked on the wrong color, a change image attribute is triggered, which makes it clear to you that you made a mistake.
  6. Stopping an actor

    diegolaya_
    by diegolaya_ · February 2015
    (Quote)
  7. help with my five nights at freddys clone( surveillance camera in different rooms)

    Koridai011
    by Koridai011 · February 2015
    (Quote)
  8. Attributes

    Braydon_SFX
    by Braydon_SFX · February 2015
    Not really. But you can use a table. So when an actor spawns, add a row in the table. Each table cell is a attribute.
  9. Attributes

    tpjacobson
    by tpjacobson · February 2015
    Is their a way to make it when a actor spawns then make a attribute.
  10. help with my five nights at freddys clone( surveillance camera in different rooms)

    Socks
    by Socks · February 2015
    - have all this write itself (using integer attributes) into a boolean table attribute so you can retrieve the current office / camera position from either the camera or the office depending on the c
  11. [Solved] I think I have encountered a major bug

    MattButlerStudios
    by MattButlerStudios · February 2015
    when attribute (game.mode) = analogies
  12. Saving High Score

    tjjunior21
    by tjjunior21 · February 2015
    Hi Approw... I really appreciate your help. This is really getting frustrating. I did exactly what you said, my save attribute is below the change attribute in the rule and I deleted the High Score
  13. How can I automatically add "back" "next" and "main menu" buttons to newly created scenes?

    tatiang
    by tatiang · February 2015
    The Log Debugging Statement is extremely useful because it can contain expressions (so you can place tableCellValues, attributes, etc.) and can be placed inside of rules, Timers, and Loops.
  14. Saving High Score

    Approw
    by Approw · February 2015
    @tjjunior21 remove the space in "high score", use "HighScore" instead. I don't believe you van use a space is the save behavior. Also put the save attribute all the
  15. Saving High Score

    tjjunior21
    by tjjunior21 · February 2015
    I did. Over in the save attribute I have save: game.high.score as high score. I did delete what was in expression editor than just typed high score in that. For some reason it's still not working.
  16. Performance issue on iPod 4th gen and iPhone 4

    Lovejoy
    by Lovejoy · February 2015
    @Approw Instead of using the change image behavior, use change attribute: self.image
  17. Rule based on a table value

    luccafreitas
    by luccafreitas · February 2015
    I tried making an Attribute and put: if the table value is/begins with = X
  18. Saving High Score

    tjjunior21
    by tjjunior21 · February 2015
    I'm trying to follow you on how to fix this. On the save attribute I clicked on attribute, game and game.high score. For the as: I just typed in highscore. Is that what you're referring too? Hopef
  19. Performance issue on iPod 4th gen and iPhone 4

    Approw
    by Approw · February 2015
    @crazycam99 yeah it seemed logical to me because it has to change the location every time the actors position is more then its self position. but I guess change attribute is more efficient.
  20. Performance issue on iPod 4th gen and iPhone 4

    crazycam99
    by crazycam99 · February 2015
    Why use a constrain when it isn't moving relative to another actor?
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