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up and down the music and sound
by RabidParrot ·Change attribute devices.musicvolume to device.musicvolume + .1 -
How to constrain a HUD to the camera without putting it in a non-scrollable layer?
by owen_dennis ·I've been thinking that one possible way to do it is to constrain the black bars to the camera without them being in a non scrollable layer. How could I go about doing this? -
Parallax Scrolling
by Night Cab ·I made a quick little project based on your question. I created a game level BOOLEAN Attribute called ParallaxMove and set it to true. -
scene in expression editor
by app_sauce ·of the template used. The expression is under a constrain attribute and it says self.motion.linear velocity.y to -scene.drager.drager.motion.linear velocity.Y. The drager is an actor and also a sc -
How do I prevent the color of my actor of bleeding through my image?
by gfb08174 ·In the event you forgot the sequence and clicked on the wrong color, a change image attribute is triggered, which makes it clear to you that you made a mistake. -
Stopping an actor
by diegolaya_ ·(Quote) -
help with my five nights at freddys clone( surveillance camera in different rooms)
by Koridai011 ·(Quote) -
Attributes
by Braydon_SFX ·Not really. But you can use a table. So when an actor spawns, add a row in the table. Each table cell is a attribute. -
Attributes
by tpjacobson ·Is their a way to make it when a actor spawns then make a attribute. -
help with my five nights at freddys clone( surveillance camera in different rooms)
by Socks ·- have all this write itself (using integer attributes) into a boolean table attribute so you can retrieve the current office / camera position from either the camera or the office depending on the c -
[Solved] I think I have encountered a major bug
by MattButlerStudios ·when attribute (game.mode) = analogies -
Saving High Score
by tjjunior21 ·Hi Approw... I really appreciate your help. This is really getting frustrating. I did exactly what you said, my save attribute is below the change attribute in the rule and I deleted the High Score -
How can I automatically add "back" "next" and "main menu" buttons to newly created scenes?
by tatiang ·The Log Debugging Statement is extremely useful because it can contain expressions (so you can place tableCellValues, attributes, etc.) and can be placed inside of rules, Timers, and Loops. -
Saving High Score
by Approw ·@tjjunior21 remove the space in "high score", use "HighScore" instead. I don't believe you van use a space is the save behavior. Also put the save attribute all the -
Saving High Score
by tjjunior21 ·I did. Over in the save attribute I have save: game.high.score as high score. I did delete what was in expression editor than just typed high score in that. For some reason it's still not working. -
Performance issue on iPod 4th gen and iPhone 4
by Lovejoy ·@Approw Instead of using the change image behavior, use change attribute: self.image -
Rule based on a table value
by luccafreitas ·I tried making an Attribute and put: if the table value is/begins with = X -
Saving High Score
by tjjunior21 ·I'm trying to follow you on how to fix this. On the save attribute I clicked on attribute, game and game.high score. For the as: I just typed in highscore. Is that what you're referring too? Hopef -
Performance issue on iPod 4th gen and iPhone 4
by Approw ·@crazycam99 yeah it seemed logical to me because it has to change the location every time the actors position is more then its self position. but I guess change attribute is more efficient. -
Performance issue on iPod 4th gen and iPhone 4
by crazycam99 ·Why use a constrain when it isn't moving relative to another actor?