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Performance issue on iPod 4th gen and iPhone 4
by Approw ·I could change some contrains to change attribute instead, but I'm not sure if this is going to solve my problem. -
How can I automatically add "back" "next" and "main menu" buttons to newly created scenes?
by gfb08174 ·Is there a reason you placed the self.allowHome attribute in the actor's attributes section instead of in the game's overall attribute section? It isn't listed in your attributes section so I had to l -
Performance issue on iPod 4th gen and iPhone 4
by crazycam99 ·Try to remove some of the actors that are using constrain and use 'tile' for texture images. That should fix some of the performance issues. -
Saving High Score
by Approw ·@tjjunior21 I hope I understood your question right, it does display your attribute, but not with the "saved" highscore? -
Performance issue on iPod 4th gen and iPhone 4
by Approw ·Im building a game that contains quite some actors (I believe 40 actors, some are bigger then the other) in the scene, and most of them are unlocked and constrained to another actors position. 24 of t -
Saving High Score
by tjjunior21 ·change attribute game.high score to game.score -
spawn actor at certain place?
by EpicoreGames ·the full change attribute tab : -
★★ 31 Optimization Tips ★★
by Socks ·5. Turn every attribute under the physics tab in the actor editor to 0 on actors who do not need it. -
collision issue
by deej011 ·Thanks for the suggestion but than the hero bounces off the character/monster. is there anyway to do it without having to use bounce when collide attribute that works well? -
Lag
by tatiang ·The processor and memory on a Mac are quite different from those on a phone. This is why testing on a mobile device is essential to know how well you've coded your app. Things like constrain behavio -
help with 3 things please
by chirikosan ·I would ideally like to make the scene where after the conversation starts the hero will start having numerical game attributes changed, I would like to spawn a little bar stating the hero is gaining -
Change variable value based on another one
by luccafreitas ·(Quote) -
Spawn, translate across the screen and rotate
by HulaPig ·OK, I have the "Move" attribute set to translate the actor across the screen, right to left, at 180 relative to scene, move type is additive. Then I used the "Rotate&qu -
Change variable value based on another one
by tatiang ·.....Change Attribute game.money to game.money+game.customers/10 -
Spawn, translate across the screen and rotate
by Socks ·(Quote) -
[Solved] Highscore stops updating when when the score it's pulling from is changing too quickly.
by owen_dennis ·Nevermind, classic user error. Used a change attribute instead of a constrain. :-/ -
collision issue
by deej011 ·im trying to make it when the hero collides with another character or monster they stop but when i use a bounce when collide attribute the other characters or monsters just get pushed by my character -
Spawn, translate across the screen and rotate
by HulaPig ·Not using Pro, don't see that option for my "Rotate" attribute. Currently set for "Counter-clockwise" at a speed of 200. -
Why isn't this code working!
by MattButlerStudios ·@gyroscope Yeah I finally got it working. The problem occurred due to Gamesalad not waiting for the loops to finish before changing the attribute. -
Why isn't this code working!
by tatiang ·@gyroscope that's a bit different from what he's trying to do. He wants the first loop to run with a certain attribute set to 1 and the second loop to run with that same attribute set to 2.