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Spawn, translate across the screen and rotate
by HulaPig ·Not using Pro, don't see that option for my "Rotate" attribute. Currently set for "Counter-clockwise" at a speed of 200. -
Why isn't this code working!
by MattButlerStudios ·@gyroscope Yeah I finally got it working. The problem occurred due to Gamesalad not waiting for the loops to finish before changing the attribute. -
Why isn't this code working!
by tatiang ·@gyroscope that's a bit different from what he's trying to do. He wants the first loop to run with a certain attribute set to 1 and the second loop to run with that same attribute set to 2. -
Don't stop the sound effect till it ends
by phamtastic ·There should be a "run to completion" checkbox for the sound attribute. -
How to make actor an disappear when colliding with another actor an reappear in a random place
by TheTiger ·(Quote) -
Why isn't this code working!
by MattButlerStudios ·@tatiang @zweg25 Sorry for the poor explanation. Variable = 1 really mean change attribute variable to 1. I thought that the code ran down in order so I wouldn't have to specify that it should start a -
How to make actor an disappear when colliding with another actor an reappear in a random place
by tatiang ·.....Change attribute game.score to game.score + 1 -
Is there any way to build a Big big map in gamesalad? for example 10000*10000 size map
by vectorstudio ·Thanks a lot. -
Why isn't this code working!
by tatiang ·Does this mean "When attribute=1" or does it mean "Change Attribute to 1" ? And how are you making sure that the second part of that rule only starts after the fir -
Stopping an actor
by tatiang ·Have you tried it? Keep in mind that Every timers cannot be used with random values or attribute values that change. The timer will calculate the initial value and then keep that value. Instead, yo -
changing text
by MattButlerStudios ·* Create an attribute (game.myText) -
changing text
by deej011 ·looking for a way just to use the display text attribute. -
Help needed! Tables, Coins.
by vlaso ·but I I figured another way to do it, I just added a couple things. Instead of a timer, I added a rule. (This is on the gameover screen) as well as a save attribute. -
Moving an actor in a particular axis - not working?
by Karim_S ·still at random points in the y axis. I've tried constraining the attribute of the off-screen spawner from self position y to self position y and even changing the attribute on the spawned actor itse -
Stopping an actor
by diegolaya_ ·(Quote) -
Question about constrain.
by crestwoodgames ·I am still trying to understand the order it decides to follow. If I have 1 actor replicated 4 times one after the other with the same rule to constrain game.EnemyX to self.PositionX, how does the gam -
I've been coding a game in two projects. How do I merge them?
by gfb08174 ·A problem comes up when copy and pasting behaviors from project A.1 to project A.2. Even though I recreate all the actors, attributes scenes, etc, an error message comes up saying: "warning: -
ANSWERED Score display quick...adding 1 point at a time.
by Thunder_Child ·100 points...(for 1 sec, every .01 sec, change attribute "score" to "score+1" -
Question about constrain.
by RThurman ·Perhaps its because rules set it to constrain enemy2 and then immediately after that its constraining enemy1. Since enemy1 was the last to be constrained, its going to retain that one. -
Question about constrain.
by crestwoodgames ·Sorry if I am confusing things. I don't have an issue getting it to work. I am just wondering why there is not a conflict when another enemy with the same rules comes into the zone trying to constrain