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  1. Spawn, translate across the screen and rotate

    HulaPig
    by HulaPig · February 2015
    Not using Pro, don't see that option for my "Rotate" attribute. Currently set for "Counter-clockwise" at a speed of 200.
  2. Why isn't this code working!

    MattButlerStudios
    by MattButlerStudios · February 2015
    @gyroscope Yeah I finally got it working. The problem occurred due to Gamesalad not waiting for the loops to finish before changing the attribute.
  3. Why isn't this code working!

    tatiang
    by tatiang · February 2015
    @gyroscope that's a bit different from what he's trying to do. He wants the first loop to run with a certain attribute set to 1 and the second loop to run with that same attribute set to 2.
  4. Don't stop the sound effect till it ends

    phamtastic
    by phamtastic · February 2015
    There should be a "run to completion" checkbox for the sound attribute.
  5. How to make actor an disappear when colliding with another actor an reappear in a random place

    TheTiger
    by TheTiger · February 2015
    (Quote)
  6. Why isn't this code working!

    MattButlerStudios
    by MattButlerStudios · February 2015
    @tatiang @zweg25 Sorry for the poor explanation. Variable = 1 really mean change attribute variable to 1. I thought that the code ran down in order so I wouldn't have to specify that it should start a
  7. How to make actor an disappear when colliding with another actor an reappear in a random place

    tatiang
    by tatiang · February 2015
    .....Change attribute game.score to game.score + 1
  8. Is there any way to build a Big big map in gamesalad? for example 10000*10000 size map

    vectorstudio
    by vectorstudio · February 2015
    Thanks a lot.
  9. Why isn't this code working!

    tatiang
    by tatiang · February 2015
    Does this mean "When attribute=1" or does it mean "Change Attribute to 1" ? And how are you making sure that the second part of that rule only starts after the fir
  10. Stopping an actor

    tatiang
    by tatiang · February 2015
    Have you tried it? Keep in mind that Every timers cannot be used with random values or attribute values that change. The timer will calculate the initial value and then keep that value. Instead, yo
  11. changing text

    MattButlerStudios
    by MattButlerStudios · February 2015
    * Create an attribute (game.myText)
  12. changing text

    deej011
    by deej011 · February 2015
    looking for a way just to use the display text attribute.
  13. Help needed! Tables, Coins.

    vlaso
    by vlaso · February 2015
    but I I figured another way to do it, I just added a couple things. Instead of a timer, I added a rule. (This is on the gameover screen) as well as a save attribute.
  14. Moving an actor in a particular axis - not working?

    Karim_S
    by Karim_S · February 2015
    still at random points in the y axis. I've tried constraining the attribute of the off-screen spawner from self position y to self position y and even changing the attribute on the spawned actor itse
  15. Stopping an actor

    diegolaya_
    by diegolaya_ · February 2015
    (Quote)
  16. Question about constrain.

    crestwoodgames
    by crestwoodgames · February 2015
    I am still trying to understand the order it decides to follow. If I have 1 actor replicated 4 times one after the other with the same rule to constrain game.EnemyX to self.PositionX, how does the gam
  17. I've been coding a game in two projects. How do I merge them?

    gfb08174
    by gfb08174 · February 2015
    A problem comes up when copy and pasting behaviors from project A.1 to project A.2. Even though I recreate all the actors, attributes scenes, etc, an error message comes up saying: "warning:
  18. ANSWERED Score display quick...adding 1 point at a time.

    Thunder_Child
    by Thunder_Child · February 2015
    100 points...(for 1 sec, every .01 sec, change attribute "score" to "score+1"
  19. Question about constrain.

    RThurman
    by RThurman · February 2015
    Perhaps its because rules set it to constrain enemy2 and then immediately after that its constraining enemy1. Since enemy1 was the last to be constrained, its going to retain that one.
  20. Question about constrain.

    crestwoodgames
    by crestwoodgames · February 2015
    Sorry if I am confusing things. I don't have an issue getting it to work. I am just wondering why there is not a conflict when another enemy with the same rules comes into the zone trying to constrain
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