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Is there any way to build a Big big map in gamesalad? for example 10000*10000 size map
by Lovejoy ·Or you could change the screen-camera-size in the scene attribute to ex. 256 by 192 and make your art appropriate for that small of a scene size. This ways you are getting more real estate out of a 10 -
Scores and High Scores
by Thunder_Child ·Rule, timer every.1sec, change attribute, highscore to score -
how to constrain a health bar to zero over time?
by Approw ·I want the health bar to decrease its "width" (and the speed that its decreasing) over time during the gameplay. The player can add health though, so interpolate did not work for me… -
GS Masters Spawner/Level creator
by jeebee ·i tryed to reproduce for one of my project, can't figure how you did it, mine simply don't work, i should miss something, did you add special attribute or something special? -
Display High score
by tatiang ·That rule looks correct. Can you send me a link to download the file (make sure to .zip it first)? The problem may be with the way you are displaying the attribute or whether or not the actor is act -
Question about constrain.
by crestwoodgames ·Enemy1 enters the zone and constrains self.X to game.EnemyX and self.Y to game.EnemyY. Turret rotates to enemy1and tracks without issue. -
Display High score
by http_gamesalad ·change attribute game.highscore to game.score -
up and down the music and sound
by revoltandreverb ·the sound volume accordingly with the change attribute behaviour. -
How to move an actor around another actor with a joystick like a turret?
by tatiang ·For a turret on the top of a tank, can't you just rotate the turret with any of the Rotate behaviors and then constrain it's position to the center (or slightly offset center) of the tank actor? -
"Animation cycle over animation cycle (finish), and returning to previous animation cycle."
by tatiang ·Since you know the filename of the last image in the animation sequence -- let's assume it's ninja42.png -- you would set the rule condition to When attribute self.Image = ninja42, spawn actor [actor( -
How to move an actor around another actor with a joystick like a turret?
by ETGgames ·So I'm using the contain x y and rotation to the player and using sin rules and cos rules to constrain it in a fixed position relative to the player. The game is birds eye view. The player can move i -
help with my five night at freddys clone(DOORS)
by tatiang ·When attribute game.switch=0 -
Falcon Fail Android
by http_gamesalad ·It's extremely easy to make a tutorial mode trust me .. all you need is one boolean, one integer, & a save & load attribute! It takes 5 mintues to do (Image) -
Random numbers
by gyroscope ·A simple Timer should do the trick, along with your integer attribute (which I'll call Rand). -
Random numbers
by tatiang ·Use a Timer and place the Change Attribute statement within the timer. -
How to move an actor by dragging it
by gyroscope ·Hi @Meeped try the following in your actor to be dragged, but first make two self attributes (real) in the prototype actor before putting on the screen - offsetx and offsety, and a third as a boolean -
Smooth camera movement? (like Limbo)
by Approw ·Constrain Attribute scene.Camera.Origin.Y to self.Position.Y-350 -
Smooth camera movement? (like Limbo)
by Hopscotch ·The CamActor is then constrained to the player actor with a dampening effect: -
Mod() help please, not getting it :(
by colander ·(Quote) -
Mod() help please, not getting it :(
by Socks ·I used a real integer attribute value table, I used this to store the fake attributes so they didn't get injured.