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  1. Help needed! Tables, Coins.

    Braydon_SFX
    by Braydon_SFX · February 2015
    You're not saving the TBValue attribute. You're only saving the table. Try 1). Moving the save table above the change attribute. As tatiang said, if these are not in a rule, the change attribu
  2. Question about constrain.

    crestwoodgames
    by crestwoodgames · February 2015
    Constrain Attribute game.Enemy_X to self.PositionX
  3. how to constrain a health bar to zero over time?

    KillerPenguinStudios
    by KillerPenguinStudios · February 2015
    Interpolate won't work properly for a number of reasons. What you need to do is constrain the health bar width to a number. I will try and help explain it here and hopefully it will make sense. (Image
  4. Is there any way to build a Big big map in gamesalad? for example 10000*10000 size map

    Lovejoy
    by Lovejoy · February 2015
    Or you could change the screen-camera-size in the scene attribute to ex. 256 by 192 and make your art appropriate for that small of a scene size. This ways you are getting more real estate out of a 10
  5. Scores and High Scores

    Thunder_Child
    by Thunder_Child · February 2015
    Rule, timer every.1sec, change attribute, highscore to score
  6. how to constrain a health bar to zero over time?

    Approw
    by Approw · February 2015
    I want the health bar to decrease its "width" (and the speed that its decreasing) over time during the gameplay. The player can add health though, so interpolate did not work for me…
  7. GS Masters Spawner/Level creator

    jeebee
    by jeebee · February 2015
    i tryed to reproduce for one of my project, can't figure how you did it, mine simply don't work, i should miss something, did you add special attribute or something special?
  8. Display High score

    tatiang
    by tatiang · February 2015
    That rule looks correct. Can you send me a link to download the file (make sure to .zip it first)? The problem may be with the way you are displaying the attribute or whether or not the actor is act
  9. Question about constrain.

    crestwoodgames
    by crestwoodgames · February 2015
    Enemy1 enters the zone and constrains self.X to game.EnemyX and self.Y to game.EnemyY. Turret rotates to enemy1and tracks without issue.
  10. Display High score

    http_gamesalad
    by http_gamesalad · February 2015
    change attribute game.highscore to game.score
  11. up and down the music and sound

    revoltandreverb
    by revoltandreverb · February 2015
    the sound volume accordingly with the change attribute behaviour.
  12. How to move an actor around another actor with a joystick like a turret?

    tatiang
    by tatiang · February 2015
    For a turret on the top of a tank, can't you just rotate the turret with any of the Rotate behaviors and then constrain it's position to the center (or slightly offset center) of the tank actor?
  13. "Animation cycle over animation cycle (finish), and returning to previous animation cycle."

    tatiang
    by tatiang · February 2015
    Since you know the filename of the last image in the animation sequence -- let's assume it's ninja42.png -- you would set the rule condition to When attribute self.Image = ninja42, spawn actor [actor(
  14. How to move an actor around another actor with a joystick like a turret?

    ETGgames
    by ETGgames · February 2015
    So I'm using the contain x y and rotation to the player and using sin rules and cos rules to constrain it in a fixed position relative to the player. The game is birds eye view. The player can move i
  15. help with my five night at freddys clone(DOORS)

    tatiang
    by tatiang · February 2015
    When attribute game.switch=0
  16. Falcon Fail Android

    http_gamesalad
    by http_gamesalad · February 2015
    It's extremely easy to make a tutorial mode trust me .. all you need is one boolean, one integer, & a save & load attribute! It takes 5 mintues to do (Image)
  17. Random numbers

    gyroscope
    by gyroscope · February 2015
    A simple Timer should do the trick, along with your integer attribute (which I'll call Rand).
  18. Random numbers

    tatiang
    by tatiang · February 2015
    Use a Timer and place the Change Attribute statement within the timer.
  19. How to move an actor by dragging it

    gyroscope
    by gyroscope · February 2015
    Hi @Meeped try the following in your actor to be dragged, but first make two self attributes (real) in the prototype actor before putting on the screen - offsetx and offsety, and a third as a boolean
  20. Smooth camera movement? (like Limbo)

    Approw
    by Approw · February 2015
    Constrain Attribute scene.Camera.Origin.Y to self.Position.Y-350
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