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Mod() help please, not getting it :(
by colander ·What attribute type did you use? If you used "real" that will be the problem. Real is really not real it's fake. It's a joke played on us but the GS staff try using an integer and it -
Mod() help please, not getting it :(
by Socks ·If an attribute called 'actor' belonging to an actor called 'actor' is changed to the value -100, and then this actor is constrained to linear velocity x = 'actor' then why actor of actor no go right -
New IAP
by Darvey ·Like the attribute is not getting changed or something. -
Mod() help please, not getting it :(
by ryast ·I have an attribute called "correctRun", this basically keeps getting incremented by 1 if the user gives the correct answer -
help with my five night at freddys clone(DOORS)
by Koridai011 ·(Quote) -
Stopping an actor
by tatiang ·I don't think I understand but if you want to generate a random number that is a multiple of 40 minus 20 as you've shown above then the expression would be random(minimum multiple of 40, maximum multi -
How to move an actor by dragging it
by Meeped ·(Quote) -
How to move an actor by dragging it
by Rainbros ·I recommend, instead of simply constraining the actor's position to the mouse position, this logic: -
New stable 12.20 release
by Cowuniverse ·(Quote) -
Stopping an actor
by diegolaya_ ·(Quote) -
Stopping an actor
by tatiang ·100. You can use this with Change Attribute or Constrain Attribute behaviors. You might want to use round(positionX/10) * 10 instead because a value close to another grid point, such as 109, will s -
help with my five night at freddys clone(DOORS)
by tatiang ·You can use a boolean or integer attribute to make a switch. An example would be When touch is pressed, change game.switch (integer) to 1-game.switch. This will toggle between values of 0 and 1, and -
Stopping an actor
by diegolaya_ ·@Socks horizontally aligned sorry, and yeah the grid is static but imagine it is falling down... What do I have to do with positionX = floor(positionX /10)*10? Is that an attribute or a change attribu -
Make button trigger only ONCE when held down?
by MarpCark ·i made a game.Attribute called ButtonOn (boolean) and another called Kill (boolean). then in the button actor i put: -
New IAP
by RabidParrot ·If the deleteads attribute is true it won't show ads because the rule won't fire. -
Best way to do random reward of coins?
by jigglybean ·The imaging table is just as you have it. I have used a 'text' attribute in the table, because I can't type the image names if it was an interger. The images all display, but if 20 coins was awarded i -
Game level attribute vs table level attribute
by motorcycle boy ·@tatiang thank you that makes it much clearer for me. So If I were making a plants vs zombies type game having any attribute associated with the characters in the game play listed in a table would be -
Game level attribute vs table level attribute
by tatiang ·There's no need to use a table for this. People sometimes get stuck on this idea of optimization but unless you're constraining a whole bunch of attributes, it really doesn't matter if you have 12 or -
Game level attribute vs table level attribute
by motorcycle boy ·I have a few templates that use a game level attribute to change the state of a character. It's an integer. This integer is connected to the main character. For example, when 0 the character stays in -
Stable Release - Macintosh GameSalad Creator 0.12.20
by Thunder_Child ·Hmmmm I may have spoke to soon...there are...issues. In the inspector...actors overlap the actor/attribute/scene area...not centered. In images...of the 30-35 images I have in my project, I was able t