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  1. Mod() help please, not getting it :(

    colander
    by colander · February 2015
    What attribute type did you use? If you used "real" that will be the problem. Real is really not real it's fake. It's a joke played on us but the GS staff try using an integer and it
  2. Mod() help please, not getting it :(

    Socks
    by Socks · February 2015
    If an attribute called 'actor' belonging to an actor called 'actor' is changed to the value -100, and then this actor is constrained to linear velocity x = 'actor' then why actor of actor no go right
  3. New IAP

    Darvey
    by Darvey · February 2015
    Like the attribute is not getting changed or something.
  4. Mod() help please, not getting it :(

    ryast
    by ryast · February 2015
    I have an attribute called "correctRun", this basically keeps getting incremented by 1 if the user gives the correct answer
  5. help with my five night at freddys clone(DOORS)

    Koridai011
    by Koridai011 · February 2015
    (Quote)
  6. Stopping an actor

    tatiang
    by tatiang · February 2015
    I don't think I understand but if you want to generate a random number that is a multiple of 40 minus 20 as you've shown above then the expression would be random(minimum multiple of 40, maximum multi
  7. How to move an actor by dragging it

    Meeped
    by Meeped · February 2015
    (Quote)
  8. How to move an actor by dragging it

    Rainbros
    by Rainbros · February 2015
    I recommend, instead of simply constraining the actor's position to the mouse position, this logic:
  9. New stable 12.20 release

    Cowuniverse
    by Cowuniverse · February 2015
    (Quote)
  10. Stopping an actor

    diegolaya_
    by diegolaya_ · February 2015
    (Quote)
  11. Stopping an actor

    tatiang
    by tatiang · February 2015
    100. You can use this with Change Attribute or Constrain Attribute behaviors. You might want to use round(positionX/10) * 10 instead because a value close to another grid point, such as 109, will s
  12. help with my five night at freddys clone(DOORS)

    tatiang
    by tatiang · February 2015
    You can use a boolean or integer attribute to make a switch. An example would be When touch is pressed, change game.switch (integer) to 1-game.switch. This will toggle between values of 0 and 1, and
  13. Stopping an actor

    diegolaya_
    by diegolaya_ · February 2015
    @Socks horizontally aligned sorry, and yeah the grid is static but imagine it is falling down... What do I have to do with positionX = floor(positionX /10)*10? Is that an attribute or a change attribu
  14. Make button trigger only ONCE when held down?

    MarpCark
    by MarpCark · February 2015
    i made a game.Attribute called ButtonOn (boolean) and another called Kill (boolean). then in the button actor i put:
  15. New IAP

    RabidParrot
    by RabidParrot · February 2015
    If the deleteads attribute is true it won't show ads because the rule won't fire.
  16. Best way to do random reward of coins?

    jigglybean
    by jigglybean · February 2015
    The imaging table is just as you have it. I have used a 'text' attribute in the table, because I can't type the image names if it was an interger. The images all display, but if 20 coins was awarded i
  17. Game level attribute vs table level attribute

    motorcycle boy
    by motorcycle boy · February 2015
    @tatiang thank you that makes it much clearer for me. So If I were making a plants vs zombies type game having any attribute associated with the characters in the game play listed in a table would be
  18. Game level attribute vs table level attribute

    tatiang
    by tatiang · February 2015
    There's no need to use a table for this. People sometimes get stuck on this idea of optimization but unless you're constraining a whole bunch of attributes, it really doesn't matter if you have 12 or
  19. Game level attribute vs table level attribute

    motorcycle boy
    by motorcycle boy · February 2015
    I have a few templates that use a game level attribute to change the state of a character. It's an integer. This integer is connected to the main character. For example, when 0 the character stays in
  20. Stable Release - Macintosh GameSalad Creator 0.12.20

    Thunder_Child
    by Thunder_Child · February 2015
    Hmmmm I may have spoke to soon...there are...issues. In the inspector...actors overlap the actor/attribute/scene area...not centered. In images...of the 30-35 images I have in my project, I was able t
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