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New stable 12.20 release
by Thunder_Child ·Hmmmm I may have spoke to soon...there are...issues. In the inspector...actors overlap the actor/attribute/scene area...not centered. In images...of the 30-35 images I have in my project, I was abl -
Metroidvania game
by tatiang ·This is a big, big endeavor. You'll find that people are more readily able to help you if you break things down into very small pieces. As an example, instead of asking about "upgrades to t -
Best way to do random reward of coins?
by tatiang ·If you have a table set up to reward a certain amount of coins, just put the image filename in the second column and change attribute self.Image to tableCellValue(tableName,self.random,2). -
Best way to do random reward of coins?
by jigglybean ·I have created a 'self random' inter attribute on the dropped coin which is changed attribute self.random to Table cell value 1/1 then using the random expression to call the random number). All that -
Make button trigger only ONCE when held down?
by gyroscope ·Hi @MarpCark it'll help for more detailed rules/behaviours in your buttons - but at a guess based on what you've said, you surely have used a boolean attribute similar to: -
How to accelerate my actor when it is already moving at a speed ?
by Socks ·(Quote) -
How to accelerate my actor when it is already moving at a speed ?
by vectorstudio ·because my actor's Drag attribute is 30, so if change velocity,it will move first,and then stop. it can't move on. -
Help with my Five Night's A Freddy's clone!!!(camera)
by Koridai011 ·constrain attribute self.position.X To game.mouse.position.X -
How to move an actor by dragging it
by Meeped ·Constrain attribute: self.position.x to: game.Mouse.position.x -
how to spawn and destroy spawned actors
by tatiang ·The Save Table behavior should be inside the Touch is Released rule, by the way. And I'm not sure about the last Change Attribute in the second image but if you have a behavior outside of a rule, it -
Tables Functions
by motorcycle boy ·@Braydon_SFX in other words I'm confused as to where I can implement the tablemergevalue so that I can do away with the long code you have in the round rules actor in the constrain behavior. I thought -
Tables Functions
by motorcycle boy ·@Braydon_SFX ok I have another question about your basic word game template. So when I go into the round rules actor and take out the code in the constrain and switch it for the tablemergevalue, when -
Using the same actor for multiple scenes
by tatiang ·In your Hero actor, Change Attribute game.jumpSize to game.jumpSize+50, or whatever mathematical function you like. In each scene, that behavior will run and increase that game attribute. Do not put -
Dont spawn more than once in one spot?
by FlyboyTrevy_ ·Every 1.6 seconds{ After 0.3 seconds { Change Attribute: ColNumber to 1 } After 0.7 seconds { Change Attribute: ColNumber to 2 } After -
Help with my Five Night's A Freddy's clone!!!(camera)
by Koridai011 ·constrain attribute self.position.X To game.mouse.position.X -
Actor not appearing after I add "Gravity"
by blar321 ·(Quote) -
Help with my Five Night's A Freddy's clone!!!(camera)
by Socks ·(Quote) -
Help with my Five Night's A Freddy's clone!!!(camera)
by Koridai011 ·I try to use Constrain Attribute to move the actor and to follow the camera left and right,but the actor its not in the center of the mouse. what am i supposed to do? -
Actor not appearing after I add "Gravity"
by tatiang ·easier -- just use an invisible actor (change attribute self.color.Alpha to 0) and make it the size of the collision area you need and then make the Hero actor collide with that "mask&qu -
How to move an actor by dragging it
by Meeped ·(Quote)