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  1. How to move an actor by dragging it

    Socks
    by Socks · February 2015
    Constrain x position to mouse x
  2. Drag Speed

    Socks
    by Socks · February 2015
    The constrain behaviour doesn't use the physics engine, so the actor is not actually moving (according to the physics engine), so it will not have a velocity.
  3. Drag Speed

    black1stallion2@gmail.com
    by black1stallion2@gmail.com · February 2015
    To drag the dragger, im using [when touch is down constrain attribute self.position.x to game.mouse.position.x] same for Y, the dragger is also set to move to default a position on release at a speed
  4. Make a sound on random

    http_gamesalad
    by http_gamesalad · February 2015
    @tatiang I never thought about doing game.active=1 then play sound [sound1]; if attribute game.active=2 then play sound [sound2]; etc.). face palm thanks bro (Image)
  5. Make a sound on random

    tatiang
    by tatiang · February 2015
    Generally speaking, to have a sound play, you would just have a rule for each sound (If attribute game.active=1 then play sound [sound1]; if attribute game.active=2 then play sound [sound2]; etc.).
  6. Make a sound on random

    http_gamesalad
    by http_gamesalad · February 2015
    I have this attribute called active .. its set up like this every random (2,3) seconds change attribute game.active to random(1,6)
  7. Actor not appearing after I add "Gravity"

    blar321
    by blar321 · February 2015
    Okay. I tried a couple of things and that does not seem to be the case. First, I tried to set the acceleration really slow to see if it went down. Also, I added a collide attribute. Do you know any ot
  8. Toggling

    jorkos
    by jorkos · February 2015
    if touched, then change attribute: (attribute +1)%2
  9. Toggling

    tatiang
    by tatiang · February 2015
    Change attribute self.selected to 1-self.selected
  10. Tables Functions

    tatiang
    by tatiang · February 2015
    Loops are great if you're searching for something, calculating something, or needing to do something over and over. If you need to know the frequency of a certain value in a table column, you could m
  11. Tables Functions

    motorcycle boy
    by motorcycle boy · February 2015
    @Braydon_SFX can you let me know if I'm understanding this correctly? So in your basic word game template for the round rules actor's constrain behavior, instead of inputting tablecellvalue x 5 times
  12. jumping from one moving platform to another moving platform

    balasios
    by balasios · February 2015
    Global attributes:
  13. Tables Functions

    Braydon_SFX
    by Braydon_SFX · February 2015
    tableCellValue: I use this function in rules to detect if a value is a certain amount. Think of this as checking an attribute, because that's basically what it is. Instead of creating an attribute, I
  14. Ad network :p

    Thunder_Child
    by Thunder_Child · February 2015
    When pressed I disable all functions of the game..except for a timer inside an actor off screen that says (Rule) When attribute "view ad" is true...(timer)...for 45 seconds &quot
  15. [Solved] Multiplying Table Values

    theRealFireFox
    by theRealFireFox · February 2015
    I was using the " "'s to just show the values in this post, I will post up the file Im using to dropbox today. Basically the Change Attribute self.Output = tableCellValue(game.valueT
  16. [Solved] Multiplying Table Values

    gyroscope
    by gyroscope · February 2015
    So a quick test using DisplayText and an integer attribute called Output would show correctly as a test with
  17. Actor not appearing after I add "Gravity"

    blar321
    by blar321 · February 2015
    rules such as: When game.left is true = Change attribute Self.linearvelocity.x = -100, and it still works.(When I preview I can see the actor and it moves. Then I add a picture, and it still works. T
  18. Off-Centre Pivot Point

    Socks
    by Socks · February 2015
    (Quote)
  19. [Solved] Multiplying Table Values

    theRealFireFox
    by theRealFireFox · February 2015
    to use the functions changeTableValue and change attribute on the actor so that the tableCellValue("valueTable1", 1, 2)tableCellValue("Value", 12, 25) would put va
  20. Off-Centre Pivot Point

    Socks
    by Socks · February 2015
    By the way, you can have multiple actors all using the same pivot point, no need to modify anything, just drag some extra actors into the scene, so it kind of acts like an interactive constrain system
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