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Character Selection
by KillerPenguinStudios ·I would create a game integer attribute and call it something like; "Which_Character_Am_I" -
Getting music to play during game
by tjjunior21 ·Now I've tried creating a sound character and put that on the screen, used the attribute when touch is pressed to play sound. Nothing happens. Is there something I can trouble shoot. I'm assuming t -
Getting music to play during game
by Lovejoy ·(Quote) -
Getting music to play during game
by tjjunior21 ·If I click on it and drag it onto my character or button it says to play sound attribute. I click on the audio and loop with a volume of 1. Still it doesn't play. I tried play music but the drop do -
Actor can be moved by player's dragging on cell phone
by HLQuan ·(Quote) -
Random actor rotation speeds
by Socks ·So . . . if the rule won't let you enter (for example) 50+cheese+the moon/200 . . . then you just make an attribute (let's call it 'X') and change it to or constrain it to 50+cheese+the moon/200 - the -
Random actor rotation speeds
by BrassMonkeysUK ·It doesn't allow me to add %90 after self.rotation. I selected the 'Attribute' function? -
Stopping an actor
by Socks ·(Quote) -
Game Center upload practices
by Thunder_Child ·Another option I have tried is to have auto login at startup of game...(scene 1)...then if you happen to have a save attribute and load on the game level scene (scene 2) as an auto post...even if you -
Stopping an actor
by diegolaya_ ·@Socks Hey! Theres a part of the video where you cut something, its in the camera controler and detector.. It says constrain attribute self.position.y to scene.Camera.Origin.y + ??? -
Slopes, Inclines etc in platformers
by FreemanFox ·I'm making a platformer and am having some trouble with my character dealing with slopes properly. I've seen some very good free demos on here suggesting constraining the character's rotation to the -
Search a table for number of times a value occurs within that table
by tatiang ·Here's the demo I worked on. It uses text strings but could be adapted to numbers. It doesn't check constantly but rather waits for a Touch is Pressed condition. If I were building a poker app, I'd -
Random actor rotation speeds
by Socks ·•••••• Then take 5 points from a score attribute. -
Search a table for number of times a value occurs within that table
by tatiang ·and text functions... oh but I can't easily constrain those values. Oh wait, a single digit! That's easier. I guess the survey data is just single digits but that still doesn't answer my curiosity -
Search a table for number of times a value occurs within that table
by tatiang ·While this certainly isn't simple to set up, it can be very powerful and efficient. The idea would be to merge all rows (or columns) into a text string, count the length of the string, replace all oc -
Changing the actors direction when colliding with the wall
by Socks ·(Quote) -
Search a table for number of times a value occurs within that table
by tatiang ·= [some value], change attribute self.foundCount to self.foundCount+1. -
move to
by tatiang ·(Quote) -
move to
by PRRP games ·But if I use the move to attribute, it won't work. -
Changing the actors direction when colliding with the wall
by MentalDonkeyGames ·If you have the "motion.Linear Velocity X" in a "Constrain Attribute", the actor will constantly try to move in the chosen direction (in your case right). So even a