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  1. Character Selection

    KillerPenguinStudios
    by KillerPenguinStudios · January 2015
    I would create a game integer attribute and call it something like; "Which_Character_Am_I"
  2. Getting music to play during game

    tjjunior21
    by tjjunior21 · January 2015
    Now I've tried creating a sound character and put that on the screen, used the attribute when touch is pressed to play sound. Nothing happens. Is there something I can trouble shoot. I'm assuming t
  3. Getting music to play during game

    Lovejoy
    by Lovejoy · January 2015
    (Quote)
  4. Getting music to play during game

    tjjunior21
    by tjjunior21 · January 2015
    If I click on it and drag it onto my character or button it says to play sound attribute. I click on the audio and loop with a volume of 1. Still it doesn't play. I tried play music but the drop do
  5. Actor can be moved by player's dragging on cell phone

    HLQuan
    by HLQuan · January 2015
    (Quote)
  6. Random actor rotation speeds

    Socks
    by Socks · January 2015
    So . . . if the rule won't let you enter (for example) 50+cheese+the moon/200 . . . then you just make an attribute (let's call it 'X') and change it to or constrain it to 50+cheese+the moon/200 - the
  7. Random actor rotation speeds

    BrassMonkeysUK
    by BrassMonkeysUK · January 2015
    It doesn't allow me to add %90 after self.rotation. I selected the 'Attribute' function?
  8. Stopping an actor

    Socks
    by Socks · January 2015
    (Quote)
  9. Game Center upload practices

    Thunder_Child
    by Thunder_Child · January 2015
    Another option I have tried is to have auto login at startup of game...(scene 1)...then if you happen to have a save attribute and load on the game level scene (scene 2) as an auto post...even if you
  10. Stopping an actor

    diegolaya_
    by diegolaya_ · January 2015
    @Socks Hey! Theres a part of the video where you cut something, its in the camera controler and detector.. It says constrain attribute self.position.y to scene.Camera.Origin.y + ???
  11. Slopes, Inclines etc in platformers

    FreemanFox
    by FreemanFox · January 2015
    I'm making a platformer and am having some trouble with my character dealing with slopes properly. I've seen some very good free demos on here suggesting constraining the character's rotation to the
  12. Search a table for number of times a value occurs within that table

    tatiang
    by tatiang · January 2015
    Here's the demo I worked on. It uses text strings but could be adapted to numbers. It doesn't check constantly but rather waits for a Touch is Pressed condition. If I were building a poker app, I'd
  13. Random actor rotation speeds

    Socks
    by Socks · January 2015
    •••••• Then take 5 points from a score attribute.
  14. Search a table for number of times a value occurs within that table

    tatiang
    by tatiang · January 2015
    and text functions... oh but I can't easily constrain those values. Oh wait, a single digit! That's easier. I guess the survey data is just single digits but that still doesn't answer my curiosity
  15. Search a table for number of times a value occurs within that table

    tatiang
    by tatiang · January 2015
    While this certainly isn't simple to set up, it can be very powerful and efficient. The idea would be to merge all rows (or columns) into a text string, count the length of the string, replace all oc
  16. Changing the actors direction when colliding with the wall

    Socks
    by Socks · January 2015
    (Quote)
  17. Search a table for number of times a value occurs within that table

    tatiang
    by tatiang · January 2015
    = [some value], change attribute self.foundCount to self.foundCount+1.
  18. move to

    tatiang
    by tatiang · January 2015
    (Quote)
  19. move to

    PRRP games
    by PRRP games · January 2015
    But if I use the move to attribute, it won't work.
  20. Changing the actors direction when colliding with the wall

    MentalDonkeyGames
    by MentalDonkeyGames · January 2015
    If you have the "motion.Linear Velocity X" in a "Constrain Attribute", the actor will constantly try to move in the chosen direction (in your case right). So even a
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