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Changing the actors direction when colliding with the wall
by Lucamc ·I have the constrain attribute off but it doesn't move now. -
Changing the actors direction when colliding with the wall
by Socks ·Try getting rid of that constrain behaviour and using either a change attribute (self.Motion.Linear Velocity X) behaviour or a change velocity behaviour. -
make actor stick
by CerealBoxer ·I am in a similar predicament. I need actor 2 to stick to actor 1. I have a group, inside are 2 constrain attributes. I wanted to constrain actor 2's position to actor 1's but in the list there is -
Unintentionally Spawning Multiple Actors
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Need help with this table loop
by tatiang ·But for rows 1-30, you'd just change attribute self.row to random(1,30). You can still copy the whole table unless you prefer not to. -
Need help alternating my actor's movements from left to right with a tap (or click)
by Socks ·The only confusion might arise from my use of the max.speed attribute - that's just me being lazy, I just used an attribute that is in the actor by default and not being used, you could instead just m -
Need help with this table loop
by MattButlerStudios ·-when touch (button) is pressed change attribute game.randomNumber to random(1,10). -
Need help alternating my actor's movements from left to right with a tap (or click)
by tatiang ·I don't think there are any videos that use that exact method but there are plenty of others if you Google gamesalad switch or gamesalad toggle attribute. Honestly, though, this is something that doe -
Dont spawn more than once in one spot?
by FlyboyTrevy_ ·As I continue to try and figure this out, may I just suggest a more compitent or other versions of the Spawner attribute would be awesome. Ones where you could enter in multiple X&Y values to -
Player timer/score
by tatiang ·For that you'd have to use a custom timer, something like Timer every 0.1 seconds change attribute game.customTime (real) to game.customTime + 0.1. You would use that attribute in place of game.Time -
Dont spawn more than once in one spot?
by tatiang ·Change attribute game.ColNumber to game.ColNumber+1 -
Need help alternating my actor's movements from left to right with a tap (or click)
by tatiang ·One problem is that you don't have "run to completion" checked. That setting forces behavior(s) inside a Timer to run even if the condition of the rule changes. So you're basically -
Player timer/score
by tatiang ·You'll notice that your second Change Attribute behavior has a blank expression instead of: -
How do I set up a height limit like tetris? (Help)
by tatiang ·If attribute self.Time > 0.5 AND attribute self.Position.Y > 500 then do Change Scene [scene name] -
Dont spawn more than once in one spot?
by FlyboyTrevy_ ·in a row. So, Every 1.6 seconds, it changes the attribute RowNumber to random(1,48). -
How do I set up a height limit like tetris? (Help)
by tatiang ·(Quote) -
How do I set up a height limit like tetris? (Help)
by http_gamesalad ·Okay @tatiang I'm having a problem understanding what you mean by "In your block actor, you'll need an attribute that changes value when the block is placed or has come to a stop." H -
How do I set up a height limit like tetris? (Help)
by tatiang ·In your block actor, you'll need an attribute that changes value when the block is placed or has come to a stop. You might decide this by velocity=0 or touch is released or some other method. You'll -
Rotation and spawning
by tatiang ·Change Attribute self.randomChoice to random(1,4) -
Changing the actors direction when colliding with the wall
by tatiang ·@Lucamc If you mouse over the attribute name or click on the ellipsis (...), you should see the full attribute name. For expressions, clicking on the 'e' will do the same.