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  1. Changing the actors direction when colliding with the wall

    Lucamc
    by Lucamc · January 2015
    I have the constrain attribute off but it doesn't move now.
  2. Changing the actors direction when colliding with the wall

    Socks
    by Socks · January 2015
    Try getting rid of that constrain behaviour and using either a change attribute (self.Motion.Linear Velocity X) behaviour or a change velocity behaviour.
  3. make actor stick

    CerealBoxer
    by CerealBoxer · January 2015
    I am in a similar predicament. I need actor 2 to stick to actor 1. I have a group, inside are 2 constrain attributes. I wanted to constrain actor 2's position to actor 1's but in the list there is
  4. Unintentionally Spawning Multiple Actors

    daniel.robert.campbell
    by daniel.robert.campbell · January 2015
    I’ve got a problem. I’m attempting to spawn ONE actor, then change the attribute that determines which actor is spawned. The problem is that, for some reason I can’t find, the act of pushing the butto
  5. Need help with this table loop

    tatiang
    by tatiang · January 2015
    But for rows 1-30, you'd just change attribute self.row to random(1,30). You can still copy the whole table unless you prefer not to.
  6. Need help alternating my actor's movements from left to right with a tap (or click)

    Socks
    by Socks · January 2015
    The only confusion might arise from my use of the max.speed attribute - that's just me being lazy, I just used an attribute that is in the actor by default and not being used, you could instead just m
  7. Need help with this table loop

    MattButlerStudios
    by MattButlerStudios · January 2015
    -when touch (button) is pressed change attribute game.randomNumber to random(1,10).
  8. Need help alternating my actor's movements from left to right with a tap (or click)

    tatiang
    by tatiang · January 2015
    I don't think there are any videos that use that exact method but there are plenty of others if you Google gamesalad switch or gamesalad toggle attribute. Honestly, though, this is something that doe
  9. Dont spawn more than once in one spot?

    FlyboyTrevy_
    by FlyboyTrevy_ · January 2015
    As I continue to try and figure this out, may I just suggest a more compitent or other versions of the Spawner attribute would be awesome. Ones where you could enter in multiple X&Y values to
  10. Player timer/score

    tatiang
    by tatiang · January 2015
    For that you'd have to use a custom timer, something like Timer every 0.1 seconds change attribute game.customTime (real) to game.customTime + 0.1. You would use that attribute in place of game.Time
  11. Dont spawn more than once in one spot?

    tatiang
    by tatiang · January 2015
    Change attribute game.ColNumber to game.ColNumber+1
  12. Need help alternating my actor's movements from left to right with a tap (or click)

    tatiang
    by tatiang · January 2015
    One problem is that you don't have "run to completion" checked. That setting forces behavior(s) inside a Timer to run even if the condition of the rule changes. So you're basically
  13. Player timer/score

    tatiang
    by tatiang · January 2015
    You'll notice that your second Change Attribute behavior has a blank expression instead of:
  14. How do I set up a height limit like tetris? (Help)

    tatiang
    by tatiang · January 2015
    If attribute self.Time > 0.5 AND attribute self.Position.Y > 500 then do Change Scene [scene name]
  15. Dont spawn more than once in one spot?

    FlyboyTrevy_
    by FlyboyTrevy_ · January 2015
    in a row. So, Every 1.6 seconds, it changes the attribute RowNumber to random(1,48).
  16. How do I set up a height limit like tetris? (Help)

    tatiang
    by tatiang · January 2015
    (Quote)
  17. How do I set up a height limit like tetris? (Help)

    http_gamesalad
    by http_gamesalad · January 2015
    Okay @tatiang I'm having a problem understanding what you mean by "In your block actor, you'll need an attribute that changes value when the block is placed or has come to a stop." H
  18. How do I set up a height limit like tetris? (Help)

    tatiang
    by tatiang · January 2015
    In your block actor, you'll need an attribute that changes value when the block is placed or has come to a stop. You might decide this by velocity=0 or touch is released or some other method. You'll
  19. Rotation and spawning

    tatiang
    by tatiang · January 2015
    Change Attribute self.randomChoice to random(1,4)
  20. Changing the actors direction when colliding with the wall

    tatiang
    by tatiang · January 2015
    @Lucamc If you mouse over the attribute name or click on the ellipsis (...), you should see the full attribute name. For expressions, clicking on the 'e' will do the same.
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