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Rotation and spawning
by markfirman ·Also, When I've spawned the actor I want to constrain the rotation of the actor so that it essentially points towards the center of the screen - is this possible? -
Changing the actors direction when colliding with the wall
by supafly129 ·You can use the "Change Velocity" or "Change Attribute" behaviors, for instance: -
Animations different size..
by wcsd9739 ·Also, if collisions are important, then you would probably have to use a separate hitbox. Or make rules for image, width, height, position offset for every single frame, but that is not fun... Trust m -
Actor fall off screen and dies
by jigglybean ·ATTRIBUTE DESTROY ACTOR -
Player timer/score
by tatiang ·Change attribute game.StartTime to game.Time -
Receding and Growing Actors
by tatiang ·If the projectile is moving up from the bottom of the screen, constrain the width and height of the actor to a value relative to its y position. On a 320 height scene, you would use something like co -
State of GameSalad on 1-23-2015
by Braydon_SFX ·And custom collisions! -
Random actor rotation speeds
by tatiang ·@BrassMonkeysUK Yes, you constrain self.Rotation to that whole expression. -
Actor Shooting - Movement and Idle
by tatiang ·If attribute self.Graphics.Flip Horizontally is true -
Toggle between Player Global Movement Vs. Specific Targeted location
by tatiang ·It sounds like everything in the first section of your rules (that determine normal movement) needs to go inside of a rule with the condition When attribute game.moveToClick is false. -
Actor Shooting - Movement and Idle
by tatiang ·No, don't embed the rule if you want it always to trigger. Just do If attribute self.Graphics.Flip Horizontally is true then [rule for shooting to the left]. -
accelerometer ?
by tatiang ·I haven't watched that video but the general idea is that accelerometer values are neutral at 0 and then small tilt motions cause the attributes to become either positive or negative depending on the -
Actor Shooting - Movement and Idle
by tatiang ·Are you using different images for left and right facing or are you changing the actor's flip horizontal attribute? You can set a rule condition for either of these methods (e.g. If self.Image=left.p -
Character question (instance vs. prototype)
by tjjunior21 ·One more question... I did exactly what you said. I double clicked on my character and added an attribute that I wanted it to do. However, I deleted all the other attributes because it was in protot -
Character question (instance vs. prototype)
by tatiang ·Yes, that's correct. It's entirely possible to create an attribute that only certain instances use or that each instance has a different value for, such as self.Health or self.Speed. -
Character question (instance vs. prototype)
by tjjunior21 ·So if I create some attribute for a character in a specific scene. Let's say it was under the prototype. If I use the same character but want it to do something different in a different scene I shou -
No collision with invisible actors.
by RThurman ·When (all) conditions are valid: Actor Collides or overlaps with actor of type hero Attribute self.Color.Alpha ≠ 0 Game Over -
No collision with invisible actors.
by As_Of_Latte ·--Change attribute self.Color.Alpha to 0 -
Random actor rotation speeds
by Socks ·(Quote) -
Random actor rotation speeds
by BrassMonkeysUK ·Sorry, thanks for your help so far .. Do I create a 'constrain attribute' rulewithin the actor itself and then this: