GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Rotation and spawning

    markfirman
    by markfirman · January 2015
    Also, When I've spawned the actor I want to constrain the rotation of the actor so that it essentially points towards the center of the screen - is this possible?
  2. Changing the actors direction when colliding with the wall

    supafly129
    by supafly129 · January 2015
    You can use the "Change Velocity" or "Change Attribute" behaviors, for instance:
  3. Animations different size..

    wcsd9739
    by wcsd9739 · January 2015
    Also, if collisions are important, then you would probably have to use a separate hitbox. Or make rules for image, width, height, position offset for every single frame, but that is not fun... Trust m
  4. Actor fall off screen and dies

    jigglybean
    by jigglybean · January 2015
    ATTRIBUTE DESTROY ACTOR
  5. Player timer/score

    tatiang
    by tatiang · January 2015
    Change attribute game.StartTime to game.Time
  6. Receding and Growing Actors

    tatiang
    by tatiang · January 2015
    If the projectile is moving up from the bottom of the screen, constrain the width and height of the actor to a value relative to its y position. On a 320 height scene, you would use something like co
  7. State of GameSalad on 1-23-2015

    Braydon_SFX
    by Braydon_SFX · January 2015
    And custom collisions!
  8. Random actor rotation speeds

    tatiang
    by tatiang · January 2015
    @BrassMonkeysUK Yes, you constrain self.Rotation to that whole expression.
  9. Actor Shooting - Movement and Idle

    tatiang
    by tatiang · January 2015
    If attribute self.Graphics.Flip Horizontally is true
  10. Toggle between Player Global Movement Vs. Specific Targeted location

    tatiang
    by tatiang · January 2015
    It sounds like everything in the first section of your rules (that determine normal movement) needs to go inside of a rule with the condition When attribute game.moveToClick is false.
  11. Actor Shooting - Movement and Idle

    tatiang
    by tatiang · January 2015
    No, don't embed the rule if you want it always to trigger. Just do If attribute self.Graphics.Flip Horizontally is true then [rule for shooting to the left].
  12. accelerometer ?

    tatiang
    by tatiang · January 2015
    I haven't watched that video but the general idea is that accelerometer values are neutral at 0 and then small tilt motions cause the attributes to become either positive or negative depending on the
  13. Actor Shooting - Movement and Idle

    tatiang
    by tatiang · January 2015
    Are you using different images for left and right facing or are you changing the actor's flip horizontal attribute? You can set a rule condition for either of these methods (e.g. If self.Image=left.p
  14. Character question (instance vs. prototype)

    tjjunior21
    by tjjunior21 · January 2015
    One more question... I did exactly what you said. I double clicked on my character and added an attribute that I wanted it to do. However, I deleted all the other attributes because it was in protot
  15. Character question (instance vs. prototype)

    tatiang
    by tatiang · January 2015
    Yes, that's correct. It's entirely possible to create an attribute that only certain instances use or that each instance has a different value for, such as self.Health or self.Speed.
  16. Character question (instance vs. prototype)

    tjjunior21
    by tjjunior21 · January 2015
    So if I create some attribute for a character in a specific scene. Let's say it was under the prototype. If I use the same character but want it to do something different in a different scene I shou
  17. No collision with invisible actors.

    RThurman
    by RThurman · January 2015
    When (all) conditions are valid: Actor Collides or overlaps with actor of type hero Attribute self.Color.Alpha ≠ 0 Game Over
  18. No collision with invisible actors.

    As_Of_Latte
    by As_Of_Latte · January 2015
    --Change attribute self.Color.Alpha to 0
  19. Random actor rotation speeds

    Socks
    by Socks · January 2015
    (Quote)
  20. Random actor rotation speeds

    BrassMonkeysUK
    by BrassMonkeysUK · January 2015
    Sorry, thanks for your help so far .. Do I create a 'constrain attribute' rulewithin the actor itself and then this:
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla