GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. How do I set up a height limit like tetris? (Help)

    tatiang
    by tatiang · January 2015
    In your block actor, you'll need an attribute that changes value when the block is placed or has come to a stop. You might decide this by velocity=0 or touch is released or some other method. You'll
  2. Rotation and spawning

    tatiang
    by tatiang · January 2015
    Change Attribute self.randomChoice to random(1,4)
  3. Changing the actors direction when colliding with the wall

    tatiang
    by tatiang · January 2015
    @Lucamc If you mouse over the attribute name or click on the ellipsis (...), you should see the full attribute name. For expressions, clicking on the 'e' will do the same.
  4. Rotation and spawning

    markfirman
    by markfirman · January 2015
    Also, When I've spawned the actor I want to constrain the rotation of the actor so that it essentially points towards the center of the screen - is this possible?
  5. Changing the actors direction when colliding with the wall

    supafly129
    by supafly129 · January 2015
    You can use the "Change Velocity" or "Change Attribute" behaviors, for instance:
  6. Animations different size..

    wcsd9739
    by wcsd9739 · January 2015
    Also, if collisions are important, then you would probably have to use a separate hitbox. Or make rules for image, width, height, position offset for every single frame, but that is not fun... Trust m
  7. Actor fall off screen and dies

    jigglybean
    by jigglybean · January 2015
    ATTRIBUTE DESTROY ACTOR
  8. Player timer/score

    tatiang
    by tatiang · January 2015
    Change attribute game.StartTime to game.Time
  9. Receding and Growing Actors

    tatiang
    by tatiang · January 2015
    If the projectile is moving up from the bottom of the screen, constrain the width and height of the actor to a value relative to its y position. On a 320 height scene, you would use something like co
  10. State of GameSalad on 1-23-2015

    Braydon_SFX
    by Braydon_SFX · January 2015
    And custom collisions!
  11. Random actor rotation speeds

    tatiang
    by tatiang · January 2015
    @BrassMonkeysUK Yes, you constrain self.Rotation to that whole expression.
  12. Actor Shooting - Movement and Idle

    tatiang
    by tatiang · January 2015
    If attribute self.Graphics.Flip Horizontally is true
  13. Toggle between Player Global Movement Vs. Specific Targeted location

    tatiang
    by tatiang · January 2015
    It sounds like everything in the first section of your rules (that determine normal movement) needs to go inside of a rule with the condition When attribute game.moveToClick is false.
  14. Actor Shooting - Movement and Idle

    tatiang
    by tatiang · January 2015
    No, don't embed the rule if you want it always to trigger. Just do If attribute self.Graphics.Flip Horizontally is true then [rule for shooting to the left].
  15. accelerometer ?

    tatiang
    by tatiang · January 2015
    I haven't watched that video but the general idea is that accelerometer values are neutral at 0 and then small tilt motions cause the attributes to become either positive or negative depending on the
  16. Actor Shooting - Movement and Idle

    tatiang
    by tatiang · January 2015
    Are you using different images for left and right facing or are you changing the actor's flip horizontal attribute? You can set a rule condition for either of these methods (e.g. If self.Image=left.p
  17. Character question (instance vs. prototype)

    tjjunior21
    by tjjunior21 · January 2015
    One more question... I did exactly what you said. I double clicked on my character and added an attribute that I wanted it to do. However, I deleted all the other attributes because it was in protot
  18. Character question (instance vs. prototype)

    tatiang
    by tatiang · January 2015
    Yes, that's correct. It's entirely possible to create an attribute that only certain instances use or that each instance has a different value for, such as self.Health or self.Speed.
  19. Character question (instance vs. prototype)

    tjjunior21
    by tjjunior21 · January 2015
    So if I create some attribute for a character in a specific scene. Let's say it was under the prototype. If I use the same character but want it to do something different in a different scene I shou
  20. No collision with invisible actors.

    RThurman
    by RThurman · January 2015
    When (all) conditions are valid: Actor Collides or overlaps with actor of type hero Attribute self.Color.Alpha ≠ 0 Game Over
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla