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Random actor rotation speeds
by Socks ·Try constraining the rotation to some compounded sine waves, not at my computer right now so can't test it, but try something like - constrain rotation to: -
Stopping an actor
by diegolaya_ ·(Quote) -
Stopping an actor
by diegolaya_ ·that are moving down continuously by a move attribute and wrap Y. I tried with collisions but Im very confused. Can you help me? -
Turn a Wheel with moving of a Finger (or mouse)
by joeemslie ·(Quote) -
Turn a Wheel with moving of a Finger (or mouse)
by Socks ·Just constrain the wheel's rotation to mouse X position, it's as simple as that. -
Need help with Collision Shapes
by Socks ·Fast Constrain project: -
Eye ball follow Mouse position looks like 3 eyed Fish from "Simsons"
by Socks ·https://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2 -
Eye ball follow Mouse position looks like 3 eyed Fish from "Simsons"
by Socks ·No need to duplicate the code, just constrain the eyes to the main character. -
Eye ball follow Mouse position looks like 3 eyed Fish from "Simsons"
by floatingwoo ·When attribute game.mouse.button is true -
Random Spawning but with a count?
by jamie_c ·In the spawn behavior there is the spawn offset for X and Y location. You can use an Attribute there and increment it to spawn in a line. -
How to end the game
by tjjunior21 ·so that the user can play again? Is there an attribute with my actor that would control this? I did put a rule in my actor that when game over is true to reset the game but it doesn't work when I p -
Random Spawning but with a count?
by jamie_c ·In the actor you are spawning have it update a game level attribute when it is spawned, like: -
Spawned actor colliding with wall, how do I get it to move the other way?
by jamie_c ·You are using Move Rules there, the best bet when working with the Physics Engine is to move your actors by using a Change Attribute Linear Velocity X or Y depending on your direction of movement. Whe -
Amazon rejection due to sound playing after leaving app
by Hopscotch ·Change Attribute game.Audio.Sound Volume = 0 -
Adding Chartboost Reward videos
by Hopscotch ·ChartBoost allows the sending of a custom ID along with the video ad request from within the app. @BlackCloakGS, please remember to include this, allowing us to populate this field with an attribute -
Won't change scenes...
by tatiang ·If you created booleans called game.playing and game.over, they can mean anything you want them to. The name of the attribute has no effect on what it does or how you use it. You could just as easil -
Flashlight for Survival Horror Game
by jamie_c ·That one has been posted a long time I think I may need to check it out and refresh my own memory, lol. But I know the general idea of the spotlight was to make a large black image that covers most of -
mimicking scroll up and down of apple apps
by jamie_c ·http://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2 -
Won't change scenes...
by tjjunior21 ·or collides with an obstacle I have a change attribute to game over to true. I'll attach a few screen shots for my fish character. I'm not sure if I'm supposed to try and change the scene from a ch -
Save And Load Attributes?
by Xalin720 ·Alright, Thank you for such a quick reply Where can i find the video tutorials if you don't mind me asking? Also im new to this Program lol