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Save And Load Attributes?
by Braydon_SFX ·When your user creates a player, you're going to want to change a boolean attribute to either true or false (whatever it wasn't before). When you menu loads, if that boolean is changed, that means tha -
[Solved] Crashed
by Socks ·(Quote) -
[Solved] Crashed
by PRRP games ·I sorted out that when i put off my 'spawn actor' in my platform attribute, the game doesn't crash. -
Sprint Effect/ Button Question
by tatiang ·* Well, no. My demo shows how to change an attribute in the way you described. You'd need a Move or Change Velocity behavior or something like that but you'd use the game.speed attribute in the spee -
Spawning different actors on the same spawner?
by Socks ·Change attribute X to random(1,10) -
Sprint Effect/ Button Question
by TheActualGamer ·1) The two display texts before the Change attribute rule; I'm guessing those aren't required because I already have a character made right? -
Sprint Effect/ Button Question
by alexconsinc ·Make an attribute boolean called sprint and while the button is down, turn sprint to true. Then, make a rule to check if sprint is true. If so, just increase the speed with a timer of 6 seconds. -
draw a line
by wcsd9739 ·If you just want just something to trail the touch, then try having an invisible actor constrain to the touch and using the Particles behavior. If you want more permanent line then you might want to s -
mimicking scroll up and down of apple apps
by RThurman ·I like the first way also. Its definitely easier to understand what is going on. And, I like the way that move behaviors are additive. But I was not sure of the efficiency of having three move beha -
Nice smooth timer
by I_AM_BENJI ·he was talking about my attribute -
Nice smooth timer
by Lovejoy ·(Quote) -
Nice smooth timer
by tatiang ·Just put roundTo(game.Time,2) in a Display Text behavior. Be sure to select game.Time from the attribute browser in the expression editor. Don't just type it in. -
How can i check the date?
by tatiang ·The attribute browser has access to device settings including the clock: -
Anyway to spawn different actors randomly in the same spawner?
by tatiang ·Change attribute self.WhichActor (integer) to random(1,3) -
Timer within a timer?
by Socks ·A game attribute called X. -
Timer within a timer?
by Socks ·(Quote) -
Timer within a timer?
by KillerPenguinStudios ·Create a game boolean attribute called spawn_enemy -
[Solved] Problem with resetting the game
by lkmad ·* Loading the Saved attribute was good. My error there was that I had the saved key within an expression for some reason. So I removed the key from there and retyped it and now it saves it fine! -
Dont spawn more than once in one spot?
by tatiang ·Sorry, I meant self.NextColumn... anyway, just an integer attribute that you increase after each spawn and then once you reach 4, you reset to 1 to start with the first column of another randomly sele -
distance ran tracker
by Socks ·Your change attribute behaviour has to go inside the timer.