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  1. Save And Load Attributes?

    Braydon_SFX
    by Braydon_SFX · January 2015
    When your user creates a player, you're going to want to change a boolean attribute to either true or false (whatever it wasn't before). When you menu loads, if that boolean is changed, that means tha
  2. [Solved] Crashed

    Socks
    by Socks · January 2015
    (Quote)
  3. [Solved] Crashed

    PRRP games
    by PRRP games · January 2015
    I sorted out that when i put off my 'spawn actor' in my platform attribute, the game doesn't crash.
  4. Sprint Effect/ Button Question

    tatiang
    by tatiang · January 2015
    * Well, no. My demo shows how to change an attribute in the way you described. You'd need a Move or Change Velocity behavior or something like that but you'd use the game.speed attribute in the spee
  5. Spawning different actors on the same spawner?

    Socks
    by Socks · January 2015
    Change attribute X to random(1,10)
  6. Sprint Effect/ Button Question

    TheActualGamer
    by TheActualGamer · January 2015
    1) The two display texts before the Change attribute rule; I'm guessing those aren't required because I already have a character made right?
  7. Sprint Effect/ Button Question

    alexconsinc
    by alexconsinc · January 2015
    Make an attribute boolean called sprint and while the button is down, turn sprint to true. Then, make a rule to check if sprint is true. If so, just increase the speed with a timer of 6 seconds.
  8. draw a line

    wcsd9739
    by wcsd9739 · January 2015
    If you just want just something to trail the touch, then try having an invisible actor constrain to the touch and using the Particles behavior. If you want more permanent line then you might want to s
  9. mimicking scroll up and down of apple apps

    RThurman
    by RThurman · January 2015
    I like the first way also. Its definitely easier to understand what is going on. And, I like the way that move behaviors are additive. But I was not sure of the efficiency of having three move beha
  10. Nice smooth timer

    I_AM_BENJI
    by I_AM_BENJI · January 2015
    he was talking about my attribute
  11. Nice smooth timer

    Lovejoy
    by Lovejoy · January 2015
    (Quote)
  12. Nice smooth timer

    tatiang
    by tatiang · January 2015
    Just put roundTo(game.Time,2) in a Display Text behavior. Be sure to select game.Time from the attribute browser in the expression editor. Don't just type it in.
  13. How can i check the date?

    tatiang
    by tatiang · January 2015
    The attribute browser has access to device settings including the clock:
  14. Anyway to spawn different actors randomly in the same spawner?

    tatiang
    by tatiang · January 2015
    Change attribute self.WhichActor (integer) to random(1,3)
  15. Timer within a timer?

    Socks
    by Socks · January 2015
    A game attribute called X.
  16. Timer within a timer?

    Socks
    by Socks · January 2015
    (Quote)
  17. Timer within a timer?

    KillerPenguinStudios
    by KillerPenguinStudios · January 2015
    Create a game boolean attribute called spawn_enemy
  18. [Solved] Problem with resetting the game

    lkmad
    by lkmad · January 2015
    * Loading the Saved attribute was good. My error there was that I had the saved key within an expression for some reason. So I removed the key from there and retyped it and now it saves it fine!
  19. Dont spawn more than once in one spot?

    tatiang
    by tatiang · January 2015
    Sorry, I meant self.NextColumn... anyway, just an integer attribute that you increase after each spawn and then once you reach 4, you reset to 1 to start with the first column of another randomly sele
  20. distance ran tracker

    Socks
    by Socks · January 2015
    Your change attribute behaviour has to go inside the timer.
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