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  1. mimicking scroll up and down of apple apps

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · January 2015
    http://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2
  2. Won't change scenes...

    tjjunior21
    by tjjunior21 · January 2015
    or collides with an obstacle I have a change attribute to game over to true. I'll attach a few screen shots for my fish character. I'm not sure if I'm supposed to try and change the scene from a ch
  3. Save And Load Attributes?

    Xalin720
    by Xalin720 · January 2015
    Alright, Thank you for such a quick reply Where can i find the video tutorials if you don't mind me asking? Also im new to this Program lol
  4. Save And Load Attributes?

    Braydon_SFX
    by Braydon_SFX · January 2015
    When your user creates a player, you're going to want to change a boolean attribute to either true or false (whatever it wasn't before). When you menu loads, if that boolean is changed, that means tha
  5. [Solved] Crashed

    Socks
    by Socks · January 2015
    (Quote)
  6. [Solved] Crashed

    PRRP games
    by PRRP games · January 2015
    I sorted out that when i put off my 'spawn actor' in my platform attribute, the game doesn't crash.
  7. Sprint Effect/ Button Question

    tatiang
    by tatiang · January 2015
    * Well, no. My demo shows how to change an attribute in the way you described. You'd need a Move or Change Velocity behavior or something like that but you'd use the game.speed attribute in the spee
  8. Spawning different actors on the same spawner?

    Socks
    by Socks · January 2015
    Change attribute X to random(1,10)
  9. Sprint Effect/ Button Question

    TheActualGamer
    by TheActualGamer · January 2015
    1) The two display texts before the Change attribute rule; I'm guessing those aren't required because I already have a character made right?
  10. Sprint Effect/ Button Question

    alexconsinc
    by alexconsinc · January 2015
    Make an attribute boolean called sprint and while the button is down, turn sprint to true. Then, make a rule to check if sprint is true. If so, just increase the speed with a timer of 6 seconds.
  11. draw a line

    wcsd9739
    by wcsd9739 · January 2015
    If you just want just something to trail the touch, then try having an invisible actor constrain to the touch and using the Particles behavior. If you want more permanent line then you might want to s
  12. mimicking scroll up and down of apple apps

    RThurman
    by RThurman · January 2015
    I like the first way also. Its definitely easier to understand what is going on. And, I like the way that move behaviors are additive. But I was not sure of the efficiency of having three move beha
  13. Nice smooth timer

    I_AM_BENJI
    by I_AM_BENJI · January 2015
    he was talking about my attribute
  14. Nice smooth timer

    Lovejoy
    by Lovejoy · January 2015
    (Quote)
  15. Nice smooth timer

    tatiang
    by tatiang · January 2015
    Just put roundTo(game.Time,2) in a Display Text behavior. Be sure to select game.Time from the attribute browser in the expression editor. Don't just type it in.
  16. How can i check the date?

    tatiang
    by tatiang · January 2015
    The attribute browser has access to device settings including the clock:
  17. Anyway to spawn different actors randomly in the same spawner?

    tatiang
    by tatiang · January 2015
    Change attribute self.WhichActor (integer) to random(1,3)
  18. Timer within a timer?

    Socks
    by Socks · January 2015
    A game attribute called X.
  19. Timer within a timer?

    Socks
    by Socks · January 2015
    (Quote)
  20. Timer within a timer?

    KillerPenguinStudios
    by KillerPenguinStudios · January 2015
    Create a game boolean attribute called spawn_enemy
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