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  1. [Solved] Problem with resetting the game

    lkmad
    by lkmad · January 2015
    * Loading the Saved attribute was good. My error there was that I had the saved key within an expression for some reason. So I removed the key from there and retyped it and now it saves it fine!
  2. Dont spawn more than once in one spot?

    tatiang
    by tatiang · January 2015
    Sorry, I meant self.NextColumn... anyway, just an integer attribute that you increase after each spawn and then once you reach 4, you reset to 1 to start with the first column of another randomly sele
  3. distance ran tracker

    Socks
    by Socks · January 2015
    Your change attribute behaviour has to go inside the timer.
  4. distance ran tracker

    YourFace710
    by YourFace710 · January 2015
    @Socks i fixed the text display bug by changing the attribute to an integer , here are the rules http://gyazo.com/9fa48a4d95f84a12d2042b19bc381623
  5. distance ran tracker

    Socks
    by Socks · January 2015
    --Change Attribute: game.Distance to game.Distance+1.
  6. Dont spawn more than once in one spot?

    tatiang
    by tatiang · January 2015
    You could use Loop over Table and loop over the columns or you could just spawn an actor and then increase an attribute such as self.NextRow to self.NextRow+1 and use that in place of the column value
  7. distance ran tracker

    Socks
    by Socks · January 2015
    --Change Attribute: game.Distance to game.Distance+1.
  8. mimicking scroll up and down of apple apps

    RThurman
    by RThurman · January 2015
    3)Actor three uses one constrain behavior (along with the huge equation).
  9. Timer within a timer?

    Hopscotch
    by Hopscotch · January 2015
    change attribute self.SpawnTime=game.Time+10Rule: if self.SpawnTime<game.Time then spawn Enemy change attribute self.SpawnTime=game.Time+random(4,8)end if
  10. Hi i need help with my game

    Daftbomb
    by Daftbomb · January 2015
    I would think about a solution where the player, walls and object are individual actors and how they would behave when they interact with each other. Perhaps use a rule that changes an attribute when
  11. distance ran tracker

    Braydon_SFX
    by Braydon_SFX · January 2015
    Create an integer game attribute called Distance.
  12. Timer within a timer?

    j_d_campbell98
    by j_d_campbell98 · January 2015
    StartTime and Mod1 are both real attributes I made, StartTime is at 0 and Mod1 is at 0.05.
  13. [Solved] FailScreen and Respawn reset issues?

    tatiang
    by tatiang · January 2015
    Game attributes are not reset by a Reset Scene behavior. You have to do this manually using one or more Change Attribute behaviors just prior to the Reset Scene or Change Scene behavior.
  14. [Solved] Problem with resetting the game

    tatiang
    by tatiang · January 2015
    If you use any Save Attribute behaviors, then you need matching Load Attribute behaviors with the same key names.
  15. [Solved] Problem with resetting the game

    JSproject
    by JSproject · January 2015
    either you are missing to reset some attribute or you are saving or loading very many attributes in one go and you have a change scene behavior just after the saving/loading (in the latter case you co
  16. Actor size changing after animation is run...

    As_Of_Latte
    by As_Of_Latte · January 2015
    @Socks‌ Based on my screenshot, didn't I already set in the original size of 96 x 124.32 in the Attributes box on the left, within the drop down size?
  17. Cross platform leaderboardDemo

    scottharrrules43
    by scottharrrules43 · January 2015
    Edit: you will need edit the upload button to include your own score attribute.
  18. Stopping an actor

    tatiang
    by tatiang · January 2015
    for that. One thing I would try is to change or constrain the x (or y) position when the ball actor stops. You can snap it to a grid by doing Change (or Constrain) Attribute self.Position.X to roun
  19. Is posible to create a rule "if" with a specific table cell value?

    Braydon_SFX
    by Braydon_SFX · January 2015
    The PC creator does not have this option so you'll have to do what we use to do: create an attribute and change it to the table Cell Value. Since this new attribute now holds the table value you wante
  20. Is posible to create a rule "if" with a specific table cell value?

    zweg25
    by zweg25 · January 2015
    But you can create an attribute that stores your tableValue and use that attribute in the rule.
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