GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. distance ran tracker

    YourFace710
    by YourFace710 · January 2015
    @Socks i fixed the text display bug by changing the attribute to an integer , here are the rules http://gyazo.com/9fa48a4d95f84a12d2042b19bc381623
  2. distance ran tracker

    Socks
    by Socks · January 2015
    --Change Attribute: game.Distance to game.Distance+1.
  3. Dont spawn more than once in one spot?

    tatiang
    by tatiang · January 2015
    You could use Loop over Table and loop over the columns or you could just spawn an actor and then increase an attribute such as self.NextRow to self.NextRow+1 and use that in place of the column value
  4. distance ran tracker

    Socks
    by Socks · January 2015
    --Change Attribute: game.Distance to game.Distance+1.
  5. mimicking scroll up and down of apple apps

    RThurman
    by RThurman · January 2015
    3)Actor three uses one constrain behavior (along with the huge equation).
  6. Timer within a timer?

    Hopscotch
    by Hopscotch · January 2015
    change attribute self.SpawnTime=game.Time+10Rule: if self.SpawnTime<game.Time then spawn Enemy change attribute self.SpawnTime=game.Time+random(4,8)end if
  7. Hi i need help with my game

    Daftbomb
    by Daftbomb · January 2015
    I would think about a solution where the player, walls and object are individual actors and how they would behave when they interact with each other. Perhaps use a rule that changes an attribute when
  8. distance ran tracker

    Braydon_SFX
    by Braydon_SFX · January 2015
    Create an integer game attribute called Distance.
  9. Timer within a timer?

    j_d_campbell98
    by j_d_campbell98 · January 2015
    StartTime and Mod1 are both real attributes I made, StartTime is at 0 and Mod1 is at 0.05.
  10. [Solved] FailScreen and Respawn reset issues?

    tatiang
    by tatiang · January 2015
    Game attributes are not reset by a Reset Scene behavior. You have to do this manually using one or more Change Attribute behaviors just prior to the Reset Scene or Change Scene behavior.
  11. [Solved] Problem with resetting the game

    tatiang
    by tatiang · January 2015
    If you use any Save Attribute behaviors, then you need matching Load Attribute behaviors with the same key names.
  12. [Solved] Problem with resetting the game

    JSproject
    by JSproject · January 2015
    either you are missing to reset some attribute or you are saving or loading very many attributes in one go and you have a change scene behavior just after the saving/loading (in the latter case you co
  13. Actor size changing after animation is run...

    As_Of_Latte
    by As_Of_Latte · January 2015
    @Socks‌ Based on my screenshot, didn't I already set in the original size of 96 x 124.32 in the Attributes box on the left, within the drop down size?
  14. Cross platform leaderboardDemo

    scottharrrules43
    by scottharrrules43 · January 2015
    Edit: you will need edit the upload button to include your own score attribute.
  15. Stopping an actor

    tatiang
    by tatiang · January 2015
    for that. One thing I would try is to change or constrain the x (or y) position when the ball actor stops. You can snap it to a grid by doing Change (or Constrain) Attribute self.Position.X to roun
  16. Is posible to create a rule "if" with a specific table cell value?

    Braydon_SFX
    by Braydon_SFX · January 2015
    The PC creator does not have this option so you'll have to do what we use to do: create an attribute and change it to the table Cell Value. Since this new attribute now holds the table value you wante
  17. Is posible to create a rule "if" with a specific table cell value?

    zweg25
    by zweg25 · January 2015
    But you can create an attribute that stores your tableValue and use that attribute in the rule.
  18. Hi i need help with my game

    jigglybean
    by jigglybean · January 2015
    To end a game, you need to create a game level attribute - GameOver boolean. Booleans are a True/False question/answer thing. So an example would be
  19. Is posible to create a rule "if" with a specific table cell value?

    MentalDonkeyGames
    by MentalDonkeyGames · January 2015
    Choose "numeric expression" instead of "attribute" from the dropdown menu.
  20. Gamegamesalad pro - game center login menu ?????

    jigglybean
    by jigglybean · January 2015
    Drag/drop Login Attribute in to a rule - job done. Please remember to set the rule 'when touch is pressed'..........
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla