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  1. Nice smooth timer

    Socks
    by Socks · January 2015
    (Quote)
  2. Nice smooth timer

    I_AM_BENJI
    by I_AM_BENJI · January 2015
    I have been having trouble make a time counter. I want some thing that goes up by .01. I tried use a timer and an attribute saying every .01 seconds add .01 to attribute, but when i do this there are
  3. Actor size changing after animation is run...

    tatiang
    by tatiang · January 2015
    Change attribute self.Size.Width to _____
  4. Actor size changing after animation is run...

    As_Of_Latte
    by As_Of_Latte · January 2015
    To solve this, I made a new attribute to change the size before the animation is activated and this seemed to work!
  5. Why does Game Salad break at speeds over 500?

    tatiang
    by tatiang · January 2015
    Actors move fine at speeds over 500 but it depends on what you're trying to do with them (whether there are collisions, etc.). I just used a Move behavior set to 1000 speed in Windows and it moves sm
  6. How could I replace an actor with another one on button command

    Socks
    by Socks · January 2015
    Change attribute - self.colour.red to 0
  7. How could I replace an actor with another one on button command

    balasios
    by balasios · January 2015
    first start by setting your changing actor to keep track of a game level boolean attribute like tatiang says but then you have a couple of options.
  8. Scaling up an Endless Enemy Spawner

    Daftbomb
    by Daftbomb · January 2015
    How about making a global integer attribute called "spawn" and initialise it to 1 upon starting level.
  9. Touch 1 actor multiple times

    AlchimiaStudios
    by AlchimiaStudios · January 2015
    Create attribute called game.state (number att of some sort)
  10. Touch 1 actor multiple times

    Daftbomb
    by Daftbomb · January 2015
    Try creating an attribute "step" for the actor (integer)that acts as a step counter and set it to 0.
  11. Looking for Random Hummingbird type Movement

    floatingwoo
    by floatingwoo · January 2015
    When attribute game.mouse.button is true_
  12. Possible to run timer off TableCellValue?

    RabidParrot
    by RabidParrot · January 2015
    Like I said, I don't have an issue pulling the Spawn Time value and placing it in a display text attribute, but the timer doesn't spawn at the correct times.
  13. Possible to run timer off TableCellValue?

    KillerPenguinStudios
    by KillerPenguinStudios · January 2015
    I may be wrong on this but it looks like it's not working based off how you have your table cell value expression written out in the constrain attribute. I feel like your making it more complicated th
  14. Possible to run timer off TableCellValue?

    RabidParrot
    by RabidParrot · January 2015
    I am able to successfully pull the value from the table through a display text attribute, it just seems like the timer isn't accepting the value. The timer isn't spawning at the correct intervals.
  15. The control camera is not working. Why?

    Socks
    by Socks · January 2015
    allow the camera to move - also there might be a Constrain behaviour on the Control Camera actor that is preventing it from moving - or perhaps the keyboard command that moves the Control Camera acto
  16. There anyway to adjust an objects hitbox?

    Socks
    by Socks · January 2015
    And here is a project where you can constrain the 'hitboxes' to your actor if you need them all the move around the scene together as one object:
  17. The Battle Cats type game

    Socks
    by Socks · January 2015
    I just used a sine wave and two change attribute behaviours (one for each arm), the rest is done by moving the camera around.
  18. Change of Size Disables Collision Detection

    tatiang
    by tatiang · January 2015
    What is the size of the hitarea actor when it no longer detects collisions? And what happens if you delete the gun actor from the scene and just add a change attribute behavior somewhere that changes
  19. Change of Size Disables Collision Detection

    ProjectorX
    by ProjectorX · January 2015
    I have an actor, 'hitarea' with width and height constrained to a game variable, 'radius'. I have another actor, 'gun' which is able to change this 'radius' game variable. I have other actors yet whic
  20. 2 player switch turn different score

    tatiang
    by tatiang · January 2015
    As I explained above, you use an attribute set to 1 and subtract it from 3 each time the enter button is pressed. This might look strange but mathematically it works like this:
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