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Nice smooth timer
by Socks ·(Quote) -
Nice smooth timer
by I_AM_BENJI ·I have been having trouble make a time counter. I want some thing that goes up by .01. I tried use a timer and an attribute saying every .01 seconds add .01 to attribute, but when i do this there are -
Actor size changing after animation is run...
by tatiang ·Change attribute self.Size.Width to _____ -
Actor size changing after animation is run...
by As_Of_Latte ·To solve this, I made a new attribute to change the size before the animation is activated and this seemed to work! -
Why does Game Salad break at speeds over 500?
by tatiang ·Actors move fine at speeds over 500 but it depends on what you're trying to do with them (whether there are collisions, etc.). I just used a Move behavior set to 1000 speed in Windows and it moves sm -
How could I replace an actor with another one on button command
by Socks ·Change attribute - self.colour.red to 0 -
How could I replace an actor with another one on button command
by balasios ·first start by setting your changing actor to keep track of a game level boolean attribute like tatiang says but then you have a couple of options. -
Scaling up an Endless Enemy Spawner
by Daftbomb ·How about making a global integer attribute called "spawn" and initialise it to 1 upon starting level. -
Touch 1 actor multiple times
by AlchimiaStudios ·Create attribute called game.state (number att of some sort) -
Touch 1 actor multiple times
by Daftbomb ·Try creating an attribute "step" for the actor (integer)that acts as a step counter and set it to 0. -
Looking for Random Hummingbird type Movement
by floatingwoo ·When attribute game.mouse.button is true_ -
Possible to run timer off TableCellValue?
by RabidParrot ·Like I said, I don't have an issue pulling the Spawn Time value and placing it in a display text attribute, but the timer doesn't spawn at the correct times. -
Possible to run timer off TableCellValue?
by KillerPenguinStudios ·I may be wrong on this but it looks like it's not working based off how you have your table cell value expression written out in the constrain attribute. I feel like your making it more complicated th -
Possible to run timer off TableCellValue?
by RabidParrot ·I am able to successfully pull the value from the table through a display text attribute, it just seems like the timer isn't accepting the value. The timer isn't spawning at the correct intervals. -
The control camera is not working. Why?
by Socks ·allow the camera to move - also there might be a Constrain behaviour on the Control Camera actor that is preventing it from moving - or perhaps the keyboard command that moves the Control Camera acto -
There anyway to adjust an objects hitbox?
by Socks ·And here is a project where you can constrain the 'hitboxes' to your actor if you need them all the move around the scene together as one object: -
The Battle Cats type game
by Socks ·I just used a sine wave and two change attribute behaviours (one for each arm), the rest is done by moving the camera around. -
Change of Size Disables Collision Detection
by tatiang ·What is the size of the hitarea actor when it no longer detects collisions? And what happens if you delete the gun actor from the scene and just add a change attribute behavior somewhere that changes -
Change of Size Disables Collision Detection
by ProjectorX ·I have an actor, 'hitarea' with width and height constrained to a game variable, 'radius'. I have another actor, 'gun' which is able to change this 'radius' game variable. I have other actors yet whic -
2 player switch turn different score
by tatiang ·As I explained above, you use an attribute set to 1 and subtract it from 3 each time the enter button is pressed. This might look strange but mathematically it works like this: