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The Battle Cats type game
by Socks ·You only need to include one poorly thought through constrain behaviour in each character to reduce the number you can have on screen, moving smoothly, from 50 to 10 . . . and by the same rule a simpl -
Return a value from within a range of values but not the existing value
by tatiang ·Change attribute game.X to random(1,3) -
Return a value from within a range of values but not the existing value
by Slayre77 ·For example, attribute X will be set to 1,2 or 3 every second. If the same number is randomed twice, then change X to one of the other 2 values. If this is not possible, at least change for e.g. If 1 -
Best way to do unlockable costume parts?
by tatiang ·Swap out the first Change Attribute behavior for a Constrain Attribute behavior. I originally had that but took it out in order to try and avoid constrains. -
Best way to do unlockable costume parts?
by tatiang ·would just increase the column number: Change Attribute game.columnNum to mod(game.columnNum,4)+1 -
**The Ultimate Gamesalad Resource** Please Contribute!!
by MattButlerStudios ·On the other hand, it may be even more beneficial that I run the site myself so that I can put more time into to it, tailor it to the wants of the community, and moderate it to ensure high quality mat -
How could I replace an actor with another one on button command
by tatiang ·Your rule needs to change a boolean attribute (e.g. game.Change or whatever you want to call it) to true. Then in the other actor, have a rule that says If attribute game.Change = true then ... chang -
How do I make my score reset after the game is over?
by tatiang ·that on your game over screen, add the Change Attribute behavior just before/above the Change Scene or Reset Scene behavior that you're using. -
Stopping an actor
by diegolaya_ ·(Game.PAARTE is a real attribute changed for self.position.x) -
Stopping an actor
by Socks ·Make a 'real' attribute ('A') -
How do I make my score reset after the game is over?
by tatiang ·Attributes do not reset themselves. If you are using a game attribute such as game.score, you'll need to change it back to zero when your game resets by using Change Attribute game.score to 0. -
Custom Attributes
by joyseeker ·I've bought a template that has custom attributes, and I see the custom attribute is a function. I am a coder and would love to learn and understand the functions behind the custom attributes -- wher -
2 player switch turn different score
by PRRP games ·at the first 'change attribute' in the second box is standing: game.score1-game.keyboardinput -
2 player switch turn different score
by tatiang ·The way I did this was to make the input a text attribute and the rule for adding a digit (pressing a button) limited to textLength(game.input) < 2, or for your needs, < 3. It would tak -
If actor isnt touched it 2 seconds of it being red game over
by tatiang ·Change Attribute game.clickTime (real) to game.Time -
2 player switch turn different score
by PRRP games ·attribute -
Sending and Receiving data using your own SQL Server - PHP file and TestProject included
by App_Maker ·Does anyone know how to use the network send and get attribute rules in the latest nightly build? I was looking at the json.txt file and this is what it sends to the php file -
2 player switch turn different score
by PRRP games ·One more question. -
Car sound? how?
by gyroscope ·Presuming your Speed attribute is a real attribute, you could use a Constrain Attribute behaviour along the lines of: -
2 player switch turn different score
by tatiang ·Make an integer attribute called game.playerTurn and set it to 1. It will switch between 1 and 2. Make two more integer attributes called game.player1Score and game.player2Score. Make a text attrib