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  1. Change of Size Disables Collision Detection

    tatiang
    by tatiang · January 2015
    What is the size of the hitarea actor when it no longer detects collisions? And what happens if you delete the gun actor from the scene and just add a change attribute behavior somewhere that changes
  2. Change of Size Disables Collision Detection

    ProjectorX
    by ProjectorX · January 2015
    I have an actor, 'hitarea' with width and height constrained to a game variable, 'radius'. I have another actor, 'gun' which is able to change this 'radius' game variable. I have other actors yet whic
  3. 2 player switch turn different score

    tatiang
    by tatiang · January 2015
    As I explained above, you use an attribute set to 1 and subtract it from 3 each time the enter button is pressed. This might look strange but mathematically it works like this:
  4. The Battle Cats type game

    Socks
    by Socks · January 2015
    You only need to include one poorly thought through constrain behaviour in each character to reduce the number you can have on screen, moving smoothly, from 50 to 10 . . . and by the same rule a simpl
  5. Return a value from within a range of values but not the existing value

    tatiang
    by tatiang · January 2015
    Change attribute game.X to random(1,3)
  6. Return a value from within a range of values but not the existing value

    Slayre77
    by Slayre77 · January 2015
    For example, attribute X will be set to 1,2 or 3 every second. If the same number is randomed twice, then change X to one of the other 2 values. If this is not possible, at least change for e.g. If 1
  7. Best way to do unlockable costume parts?

    tatiang
    by tatiang · January 2015
    Swap out the first Change Attribute behavior for a Constrain Attribute behavior. I originally had that but took it out in order to try and avoid constrains.
  8. Best way to do unlockable costume parts?

    tatiang
    by tatiang · January 2015
    would just increase the column number: Change Attribute game.columnNum to mod(game.columnNum,4)+1
  9. **The Ultimate Gamesalad Resource** Please Contribute!!

    MattButlerStudios
    by MattButlerStudios · January 2015
    On the other hand, it may be even more beneficial that I run the site myself so that I can put more time into to it, tailor it to the wants of the community, and moderate it to ensure high quality mat
  10. How could I replace an actor with another one on button command

    tatiang
    by tatiang · January 2015
    Your rule needs to change a boolean attribute (e.g. game.Change or whatever you want to call it) to true. Then in the other actor, have a rule that says If attribute game.Change = true then ... chang
  11. How do I make my score reset after the game is over?

    tatiang
    by tatiang · January 2015
    that on your game over screen, add the Change Attribute behavior just before/above the Change Scene or Reset Scene behavior that you're using.
  12. Stopping an actor

    diegolaya_
    by diegolaya_ · January 2015
    (Game.PAARTE is a real attribute changed for self.position.x)
  13. Stopping an actor

    Socks
    by Socks · January 2015
    Make a 'real' attribute ('A')
  14. How do I make my score reset after the game is over?

    tatiang
    by tatiang · January 2015
    Attributes do not reset themselves. If you are using a game attribute such as game.score, you'll need to change it back to zero when your game resets by using Change Attribute game.score to 0.
  15. Custom Attributes

    joyseeker
    by joyseeker · January 2015
    I've bought a template that has custom attributes, and I see the custom attribute is a function. I am a coder and would love to learn and understand the functions behind the custom attributes -- wher
  16. 2 player switch turn different score

    PRRP games
    by PRRP games · January 2015
    at the first 'change attribute' in the second box is standing: game.score1-game.keyboardinput
  17. 2 player switch turn different score

    tatiang
    by tatiang · January 2015
    The way I did this was to make the input a text attribute and the rule for adding a digit (pressing a button) limited to textLength(game.input) < 2, or for your needs, < 3. It would tak
  18. If actor isnt touched it 2 seconds of it being red game over

    tatiang
    by tatiang · January 2015
    Change Attribute game.clickTime (real) to game.Time
  19. 2 player switch turn different score

    PRRP games
    by PRRP games · January 2015
    attribute
  20. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    App_Maker
    by App_Maker · January 2015
    Does anyone know how to use the network send and get attribute rules in the latest nightly build? I was looking at the json.txt file and this is what it sends to the php file
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