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Rotation not working?
by Hopscotch ·assign it to an attribute of type Angle -
Rotation not working?
by kjfluke ·(if rotation > 30 and < 180 change attribute...) The problem is that after one complete rotation, the angle of rotation is registering higher and higher rather than starting over at 0. -
Endless runner with spawns based on player progression
by tatiang ·If attribute game.score > 500 -
How to make straight movement between 2 actor with touch movement ?
by Socks ·Constrain X position to: -
IAP actor doesn't do anything.
by d264211 ·IAP request purchase - IAP Buy Item - Rule when touch pressed - rule text expression (table,1,5) is purchased - change attribute game.noad to true -
Stopping an actor
by Socks ·If this is all you are trying to do you could use Interpolate. make a 'real' attribute - 'orginalX' -
Spawning items on one layer
by Socks ·Make an (integer) attribute in the spawner, let's call it Food. -
Stopping an actor
by tatiang ·When you use a change attribute behavior, you're setting the value of that attribute to a number. So if for example self.Position.X is 200, then change attribute self.startingX to self.Position.X set -
Stopping an actor
by diegolaya_ ·@tatiang I don't understand something about attributes, creating an attribute and changing it to self position X shouldnt be the same as using selfposition x as well? (To make rules) -
Stopping an actor
by Socks ·Make a 'real' attribute, let's call it A. -
Stopping an actor
by tatiang ·One thing to consider is that the condition self.Position.X=self.Position+40 can never be true (if you solved the equation x=x+40 by subtracting x from both sides, you'd get 0=40). An actor can't be -
Stopping an actor
by diegolaya_ ·i want it to stop, and I also tried creating an attribute... "If self position x = self position x + 40 (the width of the square) then change attribute, set linear velocity to 0" bu -
Can you save/load a boolean attribute?
by TyDietrich ·I'm trying to get my unlocking of levels to save. i have levels 1 through 10 working. But levels 11 through 14 aren't saving. i have to have the unlocking attribute a boolean attribute for levels 11 t -
Double Camera Control
by Snivy123454321 ·So I'm working on a project involving two main actors. I'm using a Boolean attribute to change which one is controlled, but for some reason I can't get "control camera" to work on bo -
GameSalad Joystick support
by jonmulcahy ·the onscreen joystick did, it would be easy to constrain the players movement to those variables instead of the custom attributes we created. -
how to change " scene.Camera.Origin"?
by Braydon_SFX ·You can only access this attribute within an unlocked actor on the scene. This is why the camera origin is a scene attribute. -
Spawn actor with different images
by tatiang ·My health bar demo allows you to constrain an actor to another actor and use self attributes as needed for customization: -
how to change " scene.Camera.Origin"?
by stefdelec ·I am reading forum when you can "constrain scene.Camera.Origin...etc". I cannot find this attribute. -
how to upgrade once at a time
by Appulocity ·In the actor controlling the upgrades I have a self attribute of 'current level' which goes up by one each time the next tier is unlocked. I'm pulling all the info from the tables and then changing it -
is possible to update my game but don´t lose the "save games"? Help.
by Armelline ·Check every instance of "Save attribute/Save Table" that you're using. The most likely thing is that you're overwriting the game saves yourself.