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  1. How to make a table not select the same value after it is copied?

    Slayre77
    by Slayre77 · January 2015
    @Braydon_SFX‌ I understand your tutorial but I dont quite know how to modify what you did in the video to make my game work. How do I make the value be selected every 1 second? And which attribute in
  2. Spawn actor with different images

    Mattcus
    by Mattcus · January 2015
    I'm not quite sure how to go about doing this, basically in my game I have a character customisation and I thought, to save resources and effort I could use the same pieces of the character creator to
  3. Move to touch problem

    I_AM_BENJI
    by I_AM_BENJI · January 2015
    in the background in made a rule if touched is pressed change attribute move to true otherwise change attribute move to false.
  4. Move to touch problem

    bjandthekatz
    by bjandthekatz · January 2015
    change attribute self.pos.x to game.touch.touch1.x
  5. Move to touch problem

    I_AM_BENJI
    by I_AM_BENJI · January 2015
    (Quote)
  6. Move to touch problem

    bjandthekatz
    by bjandthekatz · January 2015
    Cant you just constrain its x position to the attribute?
  7. Select and Deselect Actors

    Titch
    by Titch · January 2015
    I created an Attribute called 'Select'. It's a boolean
  8. Move to touch problem

    tatiang
    by tatiang · January 2015
    Give the instance of the actor a self.Position.X value. And make sure your constrain behavior is inside of a When Touch is Pressed rule.
  9. Actor can be moved by player's dragging on cell phone

    wcsd9739
    by wcsd9739 · January 2015
    Rule: If Touch is Pressed Constrain self.position.x to game.Touches.Touch1.x Constrain self.position.y to game.Touches.Touch1.y
  10. Character create problem

    tatiang
    by tatiang · January 2015
    Create a boolean attribute called something like game.createdCharacter. Set it to false (unchecked) to begin with. After the player creates a character, change the value of the attribute to true. U
  11. How to make straight movement between 2 actor with touch movement ?

    tatiang
    by tatiang · January 2015
    In the demo I attached, I created two real attributes called game.targetX and game.targetY. In actor2 and actor3, If Touch is Pressed change attribute game.targetX to self.Position.X and change attri
  12. Is there good practices for actors position setting?

    Socks
    by Socks · January 2015
    A work around is to place two change attribute behaviours in each actor that round the positions to the nearest whole number.
  13. Is there good practices for actors position setting?

    stefdelec
    by stefdelec · January 2015
    Should I use a table instead and charge attribute position? Any other suggestion?
  14. Collision clipping? Bug or software limitation?

    Armelline
    by Armelline · January 2015
    If you are moving the actor by constraining it to some kind of touch, then collisions will not occur while the constraint is active. If you're sometimes releasing the touch before the collision occurs
  15. All GS arcade games have been made available on Amazon?

    Lovejoy
    by Lovejoy · January 2015
    (Quote)
  16. How to make an attribute for a cell in a table?

    tatiang
    by tatiang · January 2015
    You asked about how to make an attribute for a table cell and then about how to compare that attribute to another, such as score. I have no idea what you mean by "some actors have change the
  17. How to make an attribute for a cell in a table?

    ofekez
    by ofekez · January 2015
    (Quote)
  18. How to prompt users to rate your app after an X number of minutes?

    jonmulcahy
    by jonmulcahy · January 2015
    You can use the game.time attribute to track seconds. After 300 seconds display your popup
  19. detecting collision and changing size

    Gnarly
    by Gnarly · January 2015
    So I search the forum and the work around is to make two attributes WIDTH and HEIGHT . In a timer every second ( the HEIGHT = HEIGHT +10. WIDTH = WIDTH + 10.)
  20. How to make a table not select the same value after it is copied?

    tatiang
    by tatiang · January 2015
    Change Attribute self.lastYposition to game.newYposition
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