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How to prompt users to rate your app after an X number of minutes?
by jonmulcahy ·You can use the game.time attribute to track seconds. After 300 seconds display your popup -
detecting collision and changing size
by Gnarly ·So I search the forum and the work around is to make two attributes WIDTH and HEIGHT . In a timer every second ( the HEIGHT = HEIGHT +10. WIDTH = WIDTH + 10.) -
How to make a table not select the same value after it is copied?
by tatiang ·Change Attribute self.lastYposition to game.newYposition -
Simple random setup
by http_gamesalad ·@Alchimia Studios Okay so what I did is put every 0 seconds change attribute self.spawned to true (I want a continuous stream.) & I don't understand what you mean by "Also shouldn't -
All GS arcade games have been made available on Amazon?
by Thunder_Child ·Never attribute to malice that which is adequately explained by stupidity. -
Cycle through then back to start? Really simple probably
by DigiChain ·Rule - Change Attribute: -
Cycle through then back to start? Really simple probably
by Mattcus ·All I need is an actor that when pressed changes attribute to attribute+1 then when it reaches a certain number, the next time you press it it goes to zero instead of increasing by one again. -
How to make an actor follow finger only on a certain axis
by I_AM_BENJI ·(Quote) -
How to make an actor follow finger only on a certain axis
by Socks ·Constrain the actor to mouse position X or Y. -
Spawn Actors based on an Actor's Speed as Game Increases
by tatiang ·The only note I'd make is that you can't use an expression or attribute within a Timer behavior. The Timer will calculate the initial value and use that every time it cycles. For that, you'd use a c -
Spawn Actors based on an Actor's Speed as Game Increases
by AlchimiaStudios ·essentially you'd want to set up an attribute to control this, so something like -
Simple random setup
by tatiang ·Oops, right @AlchimiaStudios. I started to write that the change attribute needs to come at the end of the rule and then got distracted. -
how to detect if an attribute image has changed
by tatiang ·Change attribute self.Image to random(1,10) -
how to detect if an attribute image has changed
by DigitalCaesar ·I think to solve that I need a boolean attribute, If user presses button then true if user doesn't press any buttons then false. Like if the attribute or image changes and the boolean is false then yo -
how to detect if an attribute image has changed
by DigitalCaesar ·Yes I understand the image won't change unless I want it to change, I made the number generator change images according to the integer attribute I gave them. -
how to detect if an attribute image has changed
by DigitalCaesar ·if the image or attribute changes -
how to detect if an attribute image has changed
by tatiang ·In GameSalad, global attributes (attributes that can be "seen" by all actors) are called "game attributes." So something like game.Time or game.HasThisHappened (a -
highest score
by DigitalCaesar ·Change Attribute: -
how to detect if an attribute image has changed
by DigitalCaesar ·@Hopscotch what do you mean by global attribute? -
Double quote mark problem...
by Socks ·"Your name is ".."''"..name.attribute.."''"