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Simple random setup
by http_gamesalad ·@Alchimia Studios Okay so what I did is put every 0 seconds change attribute self.spawned to true (I want a continuous stream.) & I don't understand what you mean by "Also shouldn't -
All GS arcade games have been made available on Amazon?
by Thunder_Child ·Never attribute to malice that which is adequately explained by stupidity. -
Cycle through then back to start? Really simple probably
by DigiChain ·Rule - Change Attribute: -
Cycle through then back to start? Really simple probably
by Mattcus ·All I need is an actor that when pressed changes attribute to attribute+1 then when it reaches a certain number, the next time you press it it goes to zero instead of increasing by one again. -
How to make an actor follow finger only on a certain axis
by I_AM_BENJI ·(Quote) -
How to make an actor follow finger only on a certain axis
by Socks ·Constrain the actor to mouse position X or Y. -
Spawn Actors based on an Actor's Speed as Game Increases
by tatiang ·The only note I'd make is that you can't use an expression or attribute within a Timer behavior. The Timer will calculate the initial value and use that every time it cycles. For that, you'd use a c -
Spawn Actors based on an Actor's Speed as Game Increases
by AlchimiaStudios ·essentially you'd want to set up an attribute to control this, so something like -
Simple random setup
by tatiang ·Oops, right @AlchimiaStudios. I started to write that the change attribute needs to come at the end of the rule and then got distracted. -
how to detect if an attribute image has changed
by tatiang ·Change attribute self.Image to random(1,10) -
how to detect if an attribute image has changed
by DigitalCaesar ·I think to solve that I need a boolean attribute, If user presses button then true if user doesn't press any buttons then false. Like if the attribute or image changes and the boolean is false then yo -
how to detect if an attribute image has changed
by DigitalCaesar ·Yes I understand the image won't change unless I want it to change, I made the number generator change images according to the integer attribute I gave them. -
how to detect if an attribute image has changed
by DigitalCaesar ·if the image or attribute changes -
how to detect if an attribute image has changed
by tatiang ·In GameSalad, global attributes (attributes that can be "seen" by all actors) are called "game attributes." So something like game.Time or game.HasThisHappened (a -
highest score
by DigitalCaesar ·Change Attribute: -
how to detect if an attribute image has changed
by DigitalCaesar ·@Hopscotch what do you mean by global attribute? -
Double quote mark problem...
by Socks ·"Your name is ".."''"..name.attribute.."''" -
how to detect if an attribute image has changed
by Hopscotch ·@DigitalCaesar, you can query the self.image attribute of an actor. Use it as a text string. -
how to detect if an attribute image has changed
by jamie_c ·An image in your game won't change unless you tell it to change, so when you tell it to change also update a custom attribute called 'image changed', or whatever you like. Then you can check the statu -
how to detect if an attribute image has changed
by DigitalCaesar ·in order to make my game work properly I need to have something that detects in an image or an attribute has changed. Please help.