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  1. How to prompt users to rate your app after an X number of minutes?

    jonmulcahy
    by jonmulcahy · January 2015
    You can use the game.time attribute to track seconds. After 300 seconds display your popup
  2. detecting collision and changing size

    Gnarly
    by Gnarly · January 2015
    So I search the forum and the work around is to make two attributes WIDTH and HEIGHT . In a timer every second ( the HEIGHT = HEIGHT +10. WIDTH = WIDTH + 10.)
  3. How to make a table not select the same value after it is copied?

    tatiang
    by tatiang · January 2015
    Change Attribute self.lastYposition to game.newYposition
  4. Simple random setup

    http_gamesalad
    by http_gamesalad · January 2015
    @Alchimia Studios‌ Okay so what I did is put every 0 seconds change attribute self.spawned to true (I want a continuous stream.) & I don't understand what you mean by "Also shouldn't
  5. All GS arcade games have been made available on Amazon?

    Thunder_Child
    by Thunder_Child · January 2015
    Never attribute to malice that which is adequately explained by stupidity.
  6. Cycle through then back to start? Really simple probably

    DigiChain
    by DigiChain · January 2015
    Rule - Change Attribute:
  7. Cycle through then back to start? Really simple probably

    Mattcus
    by Mattcus · January 2015
    All I need is an actor that when pressed changes attribute to attribute+1 then when it reaches a certain number, the next time you press it it goes to zero instead of increasing by one again.
  8. How to make an actor follow finger only on a certain axis

    I_AM_BENJI
    by I_AM_BENJI · January 2015
    (Quote)
  9. How to make an actor follow finger only on a certain axis

    Socks
    by Socks · January 2015
    Constrain the actor to mouse position X or Y.
  10. Spawn Actors based on an Actor's Speed as Game Increases

    tatiang
    by tatiang · January 2015
    The only note I'd make is that you can't use an expression or attribute within a Timer behavior. The Timer will calculate the initial value and use that every time it cycles. For that, you'd use a c
  11. Spawn Actors based on an Actor's Speed as Game Increases

    AlchimiaStudios
    by AlchimiaStudios · January 2015
    essentially you'd want to set up an attribute to control this, so something like
  12. Simple random setup

    tatiang
    by tatiang · January 2015
    Oops, right @AlchimiaStudios‌. I started to write that the change attribute needs to come at the end of the rule and then got distracted.
  13. how to detect if an attribute image has changed

    tatiang
    by tatiang · January 2015
    Change attribute self.Image to random(1,10)
  14. how to detect if an attribute image has changed

    DigitalCaesar
    by DigitalCaesar · January 2015
    I think to solve that I need a boolean attribute, If user presses button then true if user doesn't press any buttons then false. Like if the attribute or image changes and the boolean is false then yo
  15. how to detect if an attribute image has changed

    DigitalCaesar
    by DigitalCaesar · January 2015
    Yes I understand the image won't change unless I want it to change, I made the number generator change images according to the integer attribute I gave them.
  16. how to detect if an attribute image has changed

    DigitalCaesar
    by DigitalCaesar · January 2015
    if the image or attribute changes
  17. how to detect if an attribute image has changed

    tatiang
    by tatiang · January 2015
    In GameSalad, global attributes (attributes that can be "seen" by all actors) are called "game attributes." So something like game.Time or game.HasThisHappened (a
  18. highest score

    DigitalCaesar
    by DigitalCaesar · January 2015
    Change Attribute:
  19. how to detect if an attribute image has changed

    DigitalCaesar
    by DigitalCaesar · January 2015
    @Hopscotch‌ what do you mean by global attribute?
  20. Double quote mark problem...

    Socks
    by Socks · January 2015
    "Your name is ".."''"..name.attribute.."''"
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