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  1. Double quote mark problem...

    gyroscope
    by gyroscope · January 2015
    I want to add a double quote mark to a text attribute but get Invalid Expression:
  2. How to make straight movement between 2 actor with touch movement ?

    Haris01
    by Haris01 · January 2015
    Constrain attribute
  3. linear questions using a table

    tatiang
    by tatiang · January 2015
    As @Braydon_SFX‌ said, instead of Change Attribute game.questionNumber (or whatever it's called) to rabdom(...), you would use Change Attribute game.questionNumber to game.questionNumber+1.
  4. Release Candidate 0.12.17 is available!

    Hopscotch
    by Hopscotch · January 2015
    Anything specific that triggered the Storage problem? Table or Attribute saving?
  5. how to unlock specific levels and not other levels.

    TyDietrich
    by TyDietrich · January 2015
    level +3 on that pathway. That would make the attribute +1 and +2 unlocked.
  6. how to unlock specific levels and not other levels.

    tatiang
    by tatiang · January 2015
    Create an integer attribute called game.highestUnlockedLevel and set it to 10.
  7. Pulsating button indicator

    Socks
    by Socks · January 2015
    This is 'bouncing' the sine wave when it hits zero, maybe that was what you wanted, it looks kinda pulsey after all ! If you wanted to have a dampened return at each end (basically squash the whole ra
  8. Pulsating button indicator

    Hopscotch
    by Hopscotch · January 2015
    I always thought that "constrain" is such an ominous term, as it is just a change attribute behaviour that will execute every code cycle. (Image)
  9. Pulsating button indicator

    MattSoden
    by MattSoden · January 2015
    Taking inspiration from Socks' trig lessons thread - which explained to me (for the first time) how I could visualise Sin and Cos - try constraining the image alpha to thr following to make it pulse:
  10. Pulsating button indicator

    tatiang
    by tatiang · January 2015
    Glad to hear it. I'm not sure what you have the self.buttonOn attribute but perhaps you're using that for something else.
  11. Pulsating button indicator

    floatingwoo
    by floatingwoo · January 2015
    Rule: when_attribute game .time_=_2
  12. Pulsating button indicator

    tatiang
    by tatiang · January 2015
    When attribute self.color.alpha=0
  13. Pulsating button indicator

    floatingwoo
    by floatingwoo · January 2015
    Inside the circle graphic I've got one attribute.
  14. playing sound when wrong answer

    tatiang
    by tatiang · January 2015
    Can you type out or post a screenshot of the entire tableCellValue expression? And also, what are the possible values of that expression? Is it possible that your game.com... attribute could equal m
  15. GameSalad recycles instance when spawning

    tatiang
    by tatiang · January 2015
    No. What you're describing is not typical behavior. When you spawn an actor, it should always take on the prototype rules and attribute values. Can you describe how you verified this? Are you usin
  16. How to set a max speed.

    HLQuan
    by HLQuan · January 2015
    I create a new actor for these two real attributes. But when the Player actor reaches the new actor's position, it just stop.
  17. [solved] Interpolating alpha on a timer within an actor receives event rule?

    Socks
    by Socks · January 2015
    (Quote)
  18. [solved] Interpolating alpha on a timer within an actor receives event rule?

    Lokitoes
    by Lokitoes · January 2015
    Hopefully this will be my last dumb question like this. I have an actor interpolating onto the scene when a key is down. So when key is pressed, attribute of self alpha changes from 0 to 1. But I want
  19. Flying dragon or fish - front view... (the code behind it)

    Armelline
    by Armelline · January 2015
    I'd recommend adding a new real self attribute, called "Delay" or something like that. Replace all instances of "Segment No." in the logic with the new "De
  20. highest score

    evert
    by evert · January 2015
    it works for me, if every scene is different, just make a different highscore attribute for each different scene.
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