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How do I make variable self attributes inside of spawned actors?
by tatiang ·Yes. Now can you explain a bit more...? For example, do you want a single attribute to have different values in several instances or do you want a bunch of separate attributes? And do you need the -
How to make a ball bounce
by ElectricGamerz1 ·(Quote) -
How to make a ball bounce
by MattButlerStudios ·How do you have a rule for the ball to bounce? The bounciness should be a physics attribute and not a behavior. -
Help! I need to shoot a bullet in the direction of my cursor
by CerealBoxer ·Under the "Constrain Attribute" there is a rule. Inside it is the attribute-checking-thing. -
Simple random setup
by tatiang ·There's not really a need to "load the new value" or "[trigger] an action" though I think I get what you're saying. The main issue is that there is no spawn behavi -
Simple random setup
by tatiang ·(Quote) -
Simple random setup
by jorkos ·you need to change an attribute every 2 seconds and when that attribute is changed, trigger the random function -
[solved] Alpha Color for increasing Transparency
by tatiang ·It's not a question of being dumb... it's a question of making mistakes. It's easy to make small mistakes in GameSalad* such as typing in an attribute name instead of selecting it from the attribute -
How to make an attribute for a cell in a table?
by tatiang ·The other option is to store the table cell value in an attribute like this: -
[solved] Alpha Color for increasing Transparency
by Socks ·(Quote) -
Actor goes faster and faster
by tatiang ·Why are all of your attributes blank? For example, in the When Touch is Pressed rule, you're changing an attribute to 0. Which attribute is that? Use a Log Debugging Statement to make sure that rul -
[solved] Alpha Color for increasing Transparency
by Creator97 ·In this timer I dragged Change Attribute: self.Color.Alpha to self.Color.Alpha -0,01 -
How to set a max speed.
by jsorr2 ·constrain the mouse X and Y into two real attributes. Then make your actor move towards those two attributes at a certain velocity. -
How to set a max speed.
by jamie_c ·I believe max speed only effects movement when you are using change linear velocity x and y. It will not have any effect when you are constraining movement to the mouse because the constrain takes ove -
interpolate on and then off again using same key?
by Lokitoes ·Thanks guys ( @jesse75 and @tatiang)! I did work out a strange work around before posting that reply which included turning the attribute back to 0 on the 3rd press or something messy like that, but i -
How to make an attribute for a cell in a table?
by ofekez ·Thank you, But what if i want to make an actually attribute? like: -
How to set a max speed.
by HLQuan ·1.I create an actor 'Player'. 2.The actor 'Player' will follow my mouse cursor by a Constrain Behavior. 3. But I think the 'Player' should not move too fast, so I set a Max Speed of 10 and select 'A -
interpolate on and then off again using same key?
by j75 ·The only problem I could see is if you were to type in the "game.INTERP" manually. Start off by selecting the INTERP attribute with the dropdown menu. Next, add the rest of the items -
interpolate on and then off again using same key?
by tatiang ·Using the mod() function (aka '%') is another way to go. Mod() returns the remainder of a division problem. So if you change attribute game.INTERP to (game.INTERP+1)%2, then if the attribute is 0, t -
attaching actors to other actors
by MUppy ·just limited to 3 gems, I could just create an attribute and change it until 3 were lined up before destroying the gems and resetting the attribute. but its more complicated when you consider chainin