GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. How do I make variable self attributes inside of spawned actors?

    tatiang
    by tatiang · January 2015
    Yes. Now can you explain a bit more...? For example, do you want a single attribute to have different values in several instances or do you want a bunch of separate attributes? And do you need the
  2. How to make a ball bounce

    ElectricGamerz1
    by ElectricGamerz1 · January 2015
    (Quote)
  3. How to make a ball bounce

    MattButlerStudios
    by MattButlerStudios · January 2015
    How do you have a rule for the ball to bounce? The bounciness should be a physics attribute and not a behavior.
  4. Help! I need to shoot a bullet in the direction of my cursor

    CerealBoxer
    by CerealBoxer · January 2015
    Under the "Constrain Attribute" there is a rule. Inside it is the attribute-checking-thing.
  5. Simple random setup

    tatiang
    by tatiang · January 2015
    There's not really a need to "load the new value" or "[trigger] an action" though I think I get what you're saying. The main issue is that there is no spawn behavi
  6. Simple random setup

    tatiang
    by tatiang · January 2015
    (Quote)
  7. Simple random setup

    jorkos
    by jorkos · January 2015
    you need to change an attribute every 2 seconds and when that attribute is changed, trigger the random function
  8. [solved] Alpha Color for increasing Transparency

    tatiang
    by tatiang · January 2015
    It's not a question of being dumb... it's a question of making mistakes. It's easy to make small mistakes in GameSalad* such as typing in an attribute name instead of selecting it from the attribute
  9. How to make an attribute for a cell in a table?

    tatiang
    by tatiang · January 2015
    The other option is to store the table cell value in an attribute like this:
  10. [solved] Alpha Color for increasing Transparency

    Socks
    by Socks · January 2015
    (Quote)
  11. Actor goes faster and faster

    tatiang
    by tatiang · January 2015
    Why are all of your attributes blank? For example, in the When Touch is Pressed rule, you're changing an attribute to 0. Which attribute is that? Use a Log Debugging Statement to make sure that rul
  12. [solved] Alpha Color for increasing Transparency

    Creator97
    by Creator97 · January 2015
    In this timer I dragged Change Attribute: self.Color.Alpha to self.Color.Alpha -0,01
  13. How to set a max speed.

    jsorr2
    by jsorr2 · January 2015
    constrain the mouse X and Y into two real attributes. Then make your actor move towards those two attributes at a certain velocity.
  14. How to set a max speed.

    jamie_c
    by jamie_c · January 2015
    I believe max speed only effects movement when you are using change linear velocity x and y. It will not have any effect when you are constraining movement to the mouse because the constrain takes ove
  15. interpolate on and then off again using same key?

    Lokitoes
    by Lokitoes · January 2015
    Thanks guys ( @jesse75 and @tatiang)! I did work out a strange work around before posting that reply which included turning the attribute back to 0 on the 3rd press or something messy like that, but i
  16. How to make an attribute for a cell in a table?

    ofekez
    by ofekez · January 2015
    Thank you, But what if i want to make an actually attribute? like:
  17. How to set a max speed.

    HLQuan
    by HLQuan · January 2015
    1.I create an actor 'Player'. 2.The actor 'Player' will follow my mouse cursor by a Constrain Behavior. 3. But I think the 'Player' should not move too fast, so I set a Max Speed of 10 and select 'A
  18. interpolate on and then off again using same key?

    j75
    by j75 · January 2015
    The only problem I could see is if you were to type in the "game.INTERP" manually. Start off by selecting the INTERP attribute with the dropdown menu. Next, add the rest of the items
  19. interpolate on and then off again using same key?

    tatiang
    by tatiang · January 2015
    Using the mod() function (aka '%') is another way to go. Mod() returns the remainder of a division problem. So if you change attribute game.INTERP to (game.INTERP+1)%2, then if the attribute is 0, t
  20. attaching actors to other actors

    MUppy
    by MUppy · January 2015
    just limited to 3 gems, I could just create an attribute and change it until 3 were lined up before destroying the gems and resetting the attribute. but its more complicated when you consider chainin
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla