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Simple random setup
by http_gamesalad ·change attribute -
Move to question
by tatiang ·You're stating things that aren't actual constraints of GameSalad. They may be true depending on how you've set up your rules, though. Here's a demo that shows a few methods. -
Move to question
by liux2355 ·Third, I can use change attribute, but I won't be able to see the transition of the movement. -
Collide but not moving
by tatiang ·Try increasing the density (physics attribute) of the flappy bird to something very large. -
How to make an attribute for a cell in a table?
by tatiang ·Well, tables columns can have an attribute type (integer, boolean, text, etc.) but individual cells cannot. If you make a specific column an integer type, for example, then every cell in that column -
How to make an attribute for a cell in a table?
by ofekez ·Yes i have already watched few videos but there is nothing showing on about an attribute for a specific cell... -
Mute only one of the sounds?
by Socks ·Just use an attribute for the sound's volume that changes to 0. -
Mute only one of the sounds?
by j75 ·I have multiple audio files firing simultaneously. Is there a way to use an attribute to mute only one of the audio files? -
interpolate on and then off again using same key?
by j75 ·You'll need an "integer" attribute -
interpolate on and then off again using same key?
by Lokitoes ·At the moment I have a rule set up so that the actor interpolates into view when the button is pressed, but I don't know how to interpolate it away again using the same key (I need to stress that is h -
[Solved] I've narrowed down my jump problem
by wcsd9739 ·Are you sure the jumpCount attribute is set to 1 at first? That's the only thing I can think of :P -
Introducing Graphene SDK...
by Socks ·(standard isometric) - when I change the 'Skew' attribute from 24 to 0, you can see that the environment goes from being 3D (-ish) to being a flat static picture, that's how much parallax adds to the -
Introducing Graphene SDK...
by Socks ·(Quote) -
Introducing Graphene SDK...
by Braydon_SFX ·Yes, for sure, but detecting those collisions, I imagine, is difficult in GS. In Graphene I assume we won't have to 'fake' this effect. (Image) -
progress on custom fonts (and other voted on features)
by Braydon_SFX ·I also voted for custom collisions, and got an email saying that custom polygon collision shapes will be added as a feature as well! So excited! -
Help with Moving an animated player with Interpolation
by RThurman ·In the game attributes I have one text attribute : -
Actor goes faster and faster
by Socks ·(Quote) -
How to make an attribute for a cell in a table?
by ofekez ·I want to make an attribute for a specific cell, Is it possible? -
Saving High Score After App closes/Quits
by Games4life ·(Quote) -
Countdown Timer
by CodeMonkey ·You would need use the game.Clock.[Year,Month,Hour,Minute,Seconds] attributes to have a reference start point(stored with a save attribute behavior) and calculate how much time has passed since then.