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  1. Simple random setup

    http_gamesalad
    by http_gamesalad · January 2015
    change attribute
  2. Move to question

    tatiang
    by tatiang · January 2015
    You're stating things that aren't actual constraints of GameSalad. They may be true depending on how you've set up your rules, though. Here's a demo that shows a few methods.
  3. Move to question

    liux2355
    by liux2355 · January 2015
    Third, I can use change attribute, but I won't be able to see the transition of the movement.
  4. Collide but not moving

    tatiang
    by tatiang · January 2015
    Try increasing the density (physics attribute) of the flappy bird to something very large.
  5. How to make an attribute for a cell in a table?

    tatiang
    by tatiang · January 2015
    Well, tables columns can have an attribute type (integer, boolean, text, etc.) but individual cells cannot. If you make a specific column an integer type, for example, then every cell in that column
  6. How to make an attribute for a cell in a table?

    ofekez
    by ofekez · January 2015
    Yes i have already watched few videos but there is nothing showing on about an attribute for a specific cell...
  7. Mute only one of the sounds?

    Socks
    by Socks · January 2015
    Just use an attribute for the sound's volume that changes to 0.
  8. Mute only one of the sounds?

    j75
    by j75 · January 2015
    I have multiple audio files firing simultaneously. Is there a way to use an attribute to mute only one of the audio files?
  9. interpolate on and then off again using same key?

    j75
    by j75 · January 2015
    You'll need an "integer" attribute
  10. interpolate on and then off again using same key?

    Lokitoes
    by Lokitoes · January 2015
    At the moment I have a rule set up so that the actor interpolates into view when the button is pressed, but I don't know how to interpolate it away again using the same key (I need to stress that is h
  11. [Solved] I've narrowed down my jump problem

    wcsd9739
    by wcsd9739 · January 2015
    Are you sure the jumpCount attribute is set to 1 at first? That's the only thing I can think of :P
  12. Introducing Graphene SDK...

    Socks
    by Socks · January 2015
    (standard isometric) - when I change the 'Skew' attribute from 24 to 0, you can see that the environment goes from being 3D (-ish) to being a flat static picture, that's how much parallax adds to the
  13. Introducing Graphene SDK...

    Socks
    by Socks · January 2015
    (Quote)
  14. Introducing Graphene SDK...

    Braydon_SFX
    by Braydon_SFX · January 2015
    Yes, for sure, but detecting those collisions, I imagine, is difficult in GS. In Graphene I assume we won't have to 'fake' this effect. (Image)
  15. progress on custom fonts (and other voted on features)

    Braydon_SFX
    by Braydon_SFX · January 2015
    I also voted for custom collisions, and got an email saying that custom polygon collision shapes will be added as a feature as well! So excited!
  16. Help with Moving an animated player with Interpolation

    RThurman
    by RThurman · January 2015
    In the game attributes I have one text attribute :
  17. Actor goes faster and faster

    Socks
    by Socks · January 2015
    (Quote)
  18. How to make an attribute for a cell in a table?

    ofekez
    by ofekez · January 2015
    I want to make an attribute for a specific cell, Is it possible?
  19. Saving High Score After App closes/Quits

    Games4life
    by Games4life · January 2015
    (Quote)
  20. Countdown Timer

    CodeMonkey
    by CodeMonkey · January 2015
    You would need use the game.Clock.[Year,Month,Hour,Minute,Seconds] attributes to have a reference start point(stored with a save attribute behavior) and calculate how much time has passed since then.
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