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Actor goes faster and faster
by CodeMonkey ·If you want to reset when HP=0, you need to reset the speed too. A Change Velocity behavior to 0 speed will work, or you can use 2 Change Attribute behaviors to modify the X/Y velocities. -
Actor goes faster and faster
by EpicoreGames ·I set it to change attribute self.position.X to random(30.25,533.672) -
After An Integer, Change Boolean To True Every 100
by MarcMySalad ·change attribute self.checkScoreInteger to mod(game.score,100) -
Save/load attribute does nothing
by Daftbomb ·I have an actor called game over which will update the table then switch scene after a few seconds. It has an attribute self .Bank, which I use to load the cell into, then add any coins collected duri -
Help with Moving an animated player with Interpolation
by floatingwoo ·Member RThurman had this post a while back showing how to create your own interpolations, and thus create interpolations that don’t override/interfere with collisions.Here’s a link… -
After An Integer, Change Boolean To True Every 100
by tatiang ·Change attribute game.nextScore to game.score+100 -
[Solved] I've narrowed down my jump problem
by ars_moriendi ·when all conditions are valid actor receives event key space is down attribute (player) self.jumpCount > 0.0 -
Image sizes for non-square shapes
by Socks ·16x8 pixels . . . does that mean the hit box for collisions will still be the whole 16x16" . . . . you appear to be answering 'no' ? -
Saving High Score After App closes/Quits
by tatiang ·Test it on an actual mobile device. If you're using Save Attribute and Load Attribute behaviors, it should work fine. -
Image sizes for non-square shapes
by tatiang ·(Quote) -
Image sizes for non-square shapes
by Daftbomb ·if I have an image sized 16x16 but the actual drawing itself only uses 16x8 pixels leaving a letterbox of nothing either side, does that mean the hit box for collisions will still be the whole 16x16. -
multi language game.
by MattButlerStudios ·Making an app with multiple languages would require you to first detect the language that the player wants. Make buttons that upon touch change an attribute to a certain value. -
User photos in game?
by MattButlerStudios ·Change Image Attribute: -
User photos in game?
by gizmokris ·Ahhh, so I just looked on the off chance and saw the 'Device > Clock > Month' attribute options, interesting! -
Need help with Platform Movements
by Socks ·So, with that in mind, try increasing the value of your game.NormalSpeed2 attribute to 200 and reduce the change velocity behaviour in the Player to 50 (Image) -
So Confused, but not giving up
by BBEnk ·Changing the Alpha to 0 will make actor invisible, to change back and forth from white to black try this. replace the touch rule with attribute. -
So Confused, but not giving up
by I_AM_BENJI ·* Make Attribute (integer) -
So Confused, but not giving up
by MattButlerStudios ·* Make an integer attribute (game.changeColor) -
So Confused, but not giving up
by GamingtilDawn ·A game attribute boolean (check color) to check players color. -
Photoshop & GS
by KillerPenguinStudios ·of the crate) or create a custom hit box in GS, constrain the custom hit box to the crates self.X and self.Y and have objects collide with the custom hit box rather than the crate.