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  1. Actor goes faster and faster

    CodeMonkey
    by CodeMonkey · January 2015
    If you want to reset when HP=0, you need to reset the speed too. A Change Velocity behavior to 0 speed will work, or you can use 2 Change Attribute behaviors to modify the X/Y velocities.
  2. Actor goes faster and faster

    EpicoreGames
    by EpicoreGames · January 2015
    I set it to change attribute self.position.X to random(30.25,533.672)
  3. After An Integer, Change Boolean To True Every 100

    MarcMySalad
    by MarcMySalad · January 2015
    change attribute self.checkScoreInteger to mod(game.score,100)
  4. Save/load attribute does nothing

    Daftbomb
    by Daftbomb · January 2015
    I have an actor called game over which will update the table then switch scene after a few seconds. It has an attribute self .Bank, which I use to load the cell into, then add any coins collected duri
  5. Help with Moving an animated player with Interpolation

    floatingwoo
    by floatingwoo · January 2015
    Member RThurman had this post a while back showing how to create your own interpolations, and thus create interpolations that don’t override/interfere with collisions.Here’s a link…
  6. After An Integer, Change Boolean To True Every 100

    tatiang
    by tatiang · January 2015
    Change attribute game.nextScore to game.score+100
  7. [Solved] I've narrowed down my jump problem

    ars_moriendi
    by ars_moriendi · January 2015
    when all conditions are valid actor receives event key space is down attribute (player) self.jumpCount > 0.0
  8. Image sizes for non-square shapes

    Socks
    by Socks · January 2015
    16x8 pixels . . . does that mean the hit box for collisions will still be the whole 16x16" . . . . you appear to be answering 'no' ?
  9. Saving High Score After App closes/Quits

    tatiang
    by tatiang · January 2015
    Test it on an actual mobile device. If you're using Save Attribute and Load Attribute behaviors, it should work fine.
  10. Image sizes for non-square shapes

    tatiang
    by tatiang · January 2015
    (Quote)
  11. Image sizes for non-square shapes

    Daftbomb
    by Daftbomb · January 2015
    if I have an image sized 16x16 but the actual drawing itself only uses 16x8 pixels leaving a letterbox of nothing either side, does that mean the hit box for collisions will still be the whole 16x16.
  12. multi language game.

    MattButlerStudios
    by MattButlerStudios · January 2015
    Making an app with multiple languages would require you to first detect the language that the player wants. Make buttons that upon touch change an attribute to a certain value.
  13. User photos in game?

    MattButlerStudios
    by MattButlerStudios · January 2015
    Change Image Attribute:
  14. User photos in game?

    gizmokris
    by gizmokris · January 2015
    Ahhh, so I just looked on the off chance and saw the 'Device > Clock > Month' attribute options, interesting!
  15. Need help with Platform Movements

    Socks
    by Socks · January 2015
    So, with that in mind, try increasing the value of your game.NormalSpeed2 attribute to 200 and reduce the change velocity behaviour in the Player to 50 (Image)
  16. So Confused, but not giving up

    BBEnk
    by BBEnk · January 2015
    Changing the Alpha to 0 will make actor invisible, to change back and forth from white to black try this. replace the touch rule with attribute.
  17. So Confused, but not giving up

    I_AM_BENJI
    by I_AM_BENJI · January 2015
    * Make Attribute (integer)
  18. So Confused, but not giving up

    MattButlerStudios
    by MattButlerStudios · January 2015
    * Make an integer attribute (game.changeColor)
  19. So Confused, but not giving up

    GamingtilDawn
    by GamingtilDawn · January 2015
    A game attribute boolean (check color) to check players color.
  20. Photoshop & GS

    KillerPenguinStudios
    by KillerPenguinStudios · January 2015
    of the crate) or create a custom hit box in GS, constrain the custom hit box to the crates self.X and self.Y and have objects collide with the custom hit box rather than the crate.
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