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Power Bar
by wcsd9739 ·First off, you'll want to make a behavior so that when the actor is touched it changes the power attribute... you can do this a couple of ways, one being to constrain it to a graph or something like t -
destroy actors with same color
by wcsd9739 ·First, make two boolean game attributes called RedPressed and BluePressed. -
User photos in game?
by JSproject ·(Quote) -
User photos in game?
by MattButlerStudios ·send data values such as player names and attribute changes. I could be wrong but I believe those behaviors mainly access the data already stored on the game itself. -
How to make an actor move continuously when pressing a button
by Mayhem_Madness ·(Quote) -
how to rest the whole scenes ?
by tatiang ·the value of any "important" attributes back to their original values. For example, if you have an attribute called game.questionAnswered or game.Start or something along those lin -
How to make an actor disappear and re spawn when colliding with another actor?
by jsorr2 ·IF attribute gameover = true -
My actor just works 1 time!
by Socks ·(Quote) -
destroy actors with same color
by Game_AppAd ·Hi Experts, i am stuck at the rule -"when self color is red, change game_color number to 1". How should i go about it? Create a self attribute with integer, text or else? -
destroy actors with same color
by KillerPenguinStudios ·What I would do is create two game attributes. One integer attribute and call it something like color_number; then one boolean attribute and call it button_pressed. -
Sending and Receiving data using your own SQL Server - PHP file and TestProject included
by scottharrrules43 ·On send change this bit of code to what rows you want in arrlength attribute -
How to make an actor disappear and re spawn when colliding with another actor?
by Mayhem_Madness ·Hi everyone, just wanted some help with collisions, how would I make an actor disappear and respawn in a random place when colliding with another actor, like in the game snake. Also how would I make a -
Technology Trivia: Techno Madness
by jorkos ·on that row in the table depending on their self.attribute "position" - which should be 1,2,3 and 4 (they should all be the same actor). The answer button that is position 1 is the -
Don't Move after Collision and Change Scene
by tatiang ·In the expression editor, game.End (circled above) has been typed in directly rather than selected from the attribute browser drop-down menu. You must select attributes... you can't just type them in -
playing sound when wrong answer
by Thunder_Child ·I woukd think that you must beusing three "when touched" attributes of some sort right? -
Introducing Graphene SDK...
by CaptFinn ·deciding what language to use.Hint of Polygon Collisions and Joints and other things coming to Graphene. And now your saying in this meeting that they dont know what features are going to be in Graph -
My actor just works 1 time!
by EpicoreGames ·"if self.position.y is < -20 in the rule add a change attribute self.position.y to 400" -
My actor just works 1 time!
by UtopianGames ·Then simply make a rule if self.position.y is < -20 in the rule add a change attribute self.position.y to 400 for e.g. you might have to change those numbers depending on device and portrait la -
Swiping diagonally
by Socks ·Make two 'real' attributes in an actor, call them something like swipeX and swipeY and a third 'angle' attribute, let's call that one 'swipeAngle'. -
Saving progress
by tatiang ·best for this unless you only have a couple of attributes to save, in which case you can just as easily use Save Attribute and Load Attribute behaviors. If you aren't familiar with tables, start by