GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Power Bar

    wcsd9739
    by wcsd9739 · January 2015
    First off, you'll want to make a behavior so that when the actor is touched it changes the power attribute... you can do this a couple of ways, one being to constrain it to a graph or something like t
  2. destroy actors with same color

    wcsd9739
    by wcsd9739 · January 2015
    First, make two boolean game attributes called RedPressed and BluePressed.
  3. User photos in game?

    JSproject
    by JSproject · January 2015
    (Quote)
  4. User photos in game?

    MattButlerStudios
    by MattButlerStudios · January 2015
    send data values such as player names and attribute changes. I could be wrong but I believe those behaviors mainly access the data already stored on the game itself.
  5. How to make an actor move continuously when pressing a button

    Mayhem_Madness
    by Mayhem_Madness · January 2015
    (Quote)
  6. how to rest the whole scenes ?

    tatiang
    by tatiang · January 2015
    the value of any "important" attributes back to their original values. For example, if you have an attribute called game.questionAnswered or game.Start or something along those lin
  7. How to make an actor disappear and re spawn when colliding with another actor?

    jsorr2
    by jsorr2 · January 2015
    IF attribute gameover = true
  8. My actor just works 1 time!

    Socks
    by Socks · January 2015
    (Quote)
  9. destroy actors with same color

    Game_AppAd
    by Game_AppAd · January 2015
    Hi Experts, i am stuck at the rule -"when self color is red, change game_color number to 1". How should i go about it? Create a self attribute with integer, text or else?
  10. destroy actors with same color

    KillerPenguinStudios
    by KillerPenguinStudios · January 2015
    What I would do is create two game attributes. One integer attribute and call it something like color_number; then one boolean attribute and call it button_pressed.
  11. Sending and Receiving data using your own SQL Server - PHP file and TestProject included

    scottharrrules43
    by scottharrrules43 · January 2015
    On send change this bit of code to what rows you want in arrlength attribute
  12. How to make an actor disappear and re spawn when colliding with another actor?

    Mayhem_Madness
    by Mayhem_Madness · January 2015
    Hi everyone, just wanted some help with collisions, how would I make an actor disappear and respawn in a random place when colliding with another actor, like in the game snake. Also how would I make a
  13. Technology Trivia: Techno Madness

    jorkos
    by jorkos · January 2015
    on that row in the table depending on their self.attribute "position" - which should be 1,2,3 and 4 (they should all be the same actor). The answer button that is position 1 is the
  14. Don't Move after Collision and Change Scene

    tatiang
    by tatiang · January 2015
    In the expression editor, game.End (circled above) has been typed in directly rather than selected from the attribute browser drop-down menu. You must select attributes... you can't just type them in
  15. playing sound when wrong answer

    Thunder_Child
    by Thunder_Child · January 2015
    I woukd think that you must beusing three "when touched" attributes of some sort right?
  16. Introducing Graphene SDK...

    CaptFinn
    by CaptFinn · January 2015
    deciding what language to use.Hint of Polygon Collisions and Joints and other things coming to Graphene. And now your saying in this meeting that they dont know what features are going to be in Graph
  17. My actor just works 1 time!

    EpicoreGames
    by EpicoreGames · January 2015
    "if self.position.y is < -20 in the rule add a change attribute self.position.y to 400"
  18. My actor just works 1 time!

    UtopianGames
    by UtopianGames · January 2015
    Then simply make a rule if self.position.y is < -20 in the rule add a change attribute self.position.y to 400 for e.g. you might have to change those numbers depending on device and portrait la
  19. Swiping diagonally

    Socks
    by Socks · January 2015
    Make two 'real' attributes in an actor, call them something like swipeX and swipeY and a third 'angle' attribute, let's call that one 'swipeAngle'.
  20. Saving progress

    tatiang
    by tatiang · January 2015
    best for this unless you only have a couple of attributes to save, in which case you can just as easily use Save Attribute and Load Attribute behaviors. If you aren't familiar with tables, start by
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla