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  1. Custom Score Font + Shortened Score

    tatiang
    by tatiang · January 2015
    It doesn't really address your issue of wanting decimals representations but it does provide a way to parse out each digit and you could do anything you want once you have that data. Originally, I st
  2. Spare Code ? Dump It here.

    tatiang
    by tatiang · January 2015
    Normally, custom fonts are displayed by constraining an actor's self.Image to a complicated mathematical expression that is both hard to understand and easy to get wrong when entering it. It often lo
  3. Custom Score Font + Shortened Score

    Lovejoy
    by Lovejoy · January 2015
    (Quote)
  4. Custom Score Font + Shortened Score

    tatiang
    by tatiang · January 2015
    @Lovejoy I understand and I'm providing a way to store the full decimal value in an attribute rather than having a bunch of rules to display certain values. The idea would be, for example, that if ga
  5. Custom Score Font + Shortened Score

    tatiang
    by tatiang · January 2015
    If you're displaying a number such as 28,000 as 28 Thousand, then you already have the number 28 stored in an attribute or expression and can use that for displaying a custom font, can't you? That id
  6. Spawn actors at random times without them eventually spawning at the same time

    Simple Apps
    by Simple Apps · January 2015
    make self attribute (start X )for the Spawner
  7. How to make an actor move continuously when pressing a button

    jorkos
    by jorkos · January 2015
    just have a global attribute (index). when press the right button, set index to 1, when press the left button, set index to 2
  8. swinging continuous motion

    shylevari
    by shylevari · January 2015
    i couldn't figure where to place it. i assume it's on the constrain y position rule, related to self.time.
  9. Mouse Button wont change attribute? :/

    skipnice
    by skipnice · January 2015
    im doing a simple change attribute with a rule... rule is if mouse button pressed, change attribute integer "touch" to 2, else change attribute to 1. using a display text to see if i
  10. Custom Score Font + Shortened Score

    SikkJewFro
    by SikkJewFro · January 2015
    if attribute game.score > or = to 1000
  11. Flip actor?

    Socks
    by Socks · January 2015
    Make a game attribute (Integer), let's call it AAA.
  12. Flip actor?

    GamingtilDawn
    by GamingtilDawn · January 2015
    I had all of that going through my mind. The part I was missing was the game attribute being called in the button. I always forget about those. Thank you!
  13. Flip actor?

    Socks
    by Socks · January 2015
    Make a game attribute (boolean), let's call it AAA.
  14. Flip actor?

    GamingtilDawn
    by GamingtilDawn · January 2015
    I want a button to change the position. I made a boolean attribute for the game, but I dont think thats right.
  15. [SOLVED] Spawning Actors Based On A Configurable Percentage?

    Socks
    by Socks · January 2015
    The (1,10) represents the range the random number generator works on, so you'd be better off replacing the 10 with an attribute. So (1,5) would be a 20% chance, (1,100) would be a 1% chance, (1,3) wou
  16. [SOLVED] Spawning Actors Based On A Configurable Percentage?

    SikkJewFro
    by SikkJewFro · January 2015
    @tatiang I am to assume I could generally add a "random" attribute for each ore in my game? Therefore when they buy said upgrade, I can make it change each of the ores of my choosing
  17. 2.23: Apps must follow the iOS Data Storage Guidelines or they will be rejected

    liuxz
    by liuxz · January 2015
    with the "do not back up" attribute. For NSURL objects, add the NSURLIsExcludedFromBackupKey attribute to prevent the corresponding file from being backed up. For CFURLRef objects,
  18. [SOLVED] Spawning Actors Based On A Configurable Percentage?

    tatiang
    by tatiang · January 2015
    The random() function can be used for probability. A ten percent change is created by using Change Attribute game.random to random(1,10) and a rule that says If game.random<2, spawn. A 20% ch
  19. How do i put a limit on an attribute?!?

    tatiang
    by tatiang · January 2015
    Change Attribute game.velocity to min(200,game.velocity+5)
  20. How do i put a limit on an attribute?!?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · January 2015
    Rule: If Velocity <= 200Change Attribute Velocity to Velocity + 5
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