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Toast message in GS
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How do i put a limit on an attribute?!?
by benjaminmage ·Game attribute: velocity 80 real -
custom behaviors
by shylevari ·(Quote) -
Moving a player with Interpolation
by Socks ·(Quote) -
Moving a player with Interpolation
by floatingwoo ·Yep there it is. So should I drop it in as a separate change attribute inside the rule "When actor receives event mouse button is down or add it to ....? I'm trying it every way I can think o -
Moving a player with Interpolation
by Socks ·(Quote) -
Moving a player with Interpolation
by floatingwoo ·Add Camera origin X / Y as a global attribute? I mean I see it in the game attributes, but I can't seem to find it in the expression editor to add it .... -
RPG Depth
by tatiang ·Custom behaviors are just behaviors that you modify and then save by dragging to the custom area. They aren't different behaviors. So for example, I use Change Attribute self.color.alpha to 0 all th -
Creating A Rainbow Mode Effect, Best Way???
by Socks ·your actors (where applicable) instead of three constrain behaviours. -
Get an expression work after typing it in
by tatiang ·If you have actors that are not moving, you do not need to use a Constrain behavior. Instead, just change the attribute of one actor's self.Position.X and Y to the other actor's game attributes: -
Question about making a quiz game
by tatiang ·done by using a game.questionNumber (integer) attribute that starts at 1 and gets increased by one each time a question is answered correctly. You then use that attribute in a tableCellValue() funct -
Get an expression work after typing it in
by Creator97 ·I thought you understood that I have moving actor's and 100 other actor's have to constrain all the time to the position of the moving characters. -
Get an expression work after typing it in
by tatiang ·(Quote) -
Creating A Rainbow Mode Effect, Best Way???
by Lovejoy ·(Quote) -
custom behaviors
by Socks ·Adding to what @Braydon_SFX has already said . . . . (basically self.attributes don't transfer) -
custom behaviors
by Braydon_SFX ·self.original_height and self.original_width are attributes you created within the actor, not one of the pre-existing self.Size attributes. Unfortunately, if you created a custom behavior that utilize -
custom behaviors
by shylevari ·i attach the self.size to a new attribute i created inside the actor and then i used interpolate to change self.size from small to large with a timer -
Get an expression work after typing it in
by Creator97 ·Under Game Attributes you can find Display Size as an Drop down menu. Is there a way to self create those "folders". -
Creating A Rainbow Mode Effect, Best Way???
by Socks ·You could constrain each of the RGB channels of your objects to a 'clipped' sine wave (a sine wave with the top and bottom squared off), and then offset each of the channels by 120° . . . . this will -
Fast Constrain (LinkMachine v2)
by Socks ·(Quote)