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  1. Please Please! help me with a change image/animation on rotation! rule..

    colander
    by colander · January 2015
    You need to constrain self.Rotation to a new self attribute and use modules to keep it between 0 and 360 otherwise after one turn the value goes out of that range. You can test and see this yourself u
  2. Using Shortened Number Score?

    Lovejoy
    by Lovejoy · January 2015
    If all applyif attribute game.score > or = to 1000If attribute game.score < or = to 999999Display text (game.score/1000).." thousand"
  3. Why does gamesalad just break my game if things are done rapidly?

    FlyboyTrevy_
    by FlyboyTrevy_ · January 2015
    So I have Boolean game attributes called Rotate A, B, C, D, & E.
  4. Fast Constrain (LinkMachine v2)

    Socks
    by Socks · January 2015
    Switch off visibility for the Child actor so the instances in the scene are invisible - and give it a rule to check for collisions . . . for example: When EnemyBullets collide with Child then change g
  5. Problem with the Change Velocity Action!

    j_d_campbell98
    by j_d_campbell98 · January 2015
    P.S While I'm here when using Load Attribute what does it mean by "from" and "load"?
  6. LinkMachine™

    Socks
    by Socks · January 2015
    http://forums.gamesalad.com/discussion/75220/fast-constrain-linkmachine-v2
  7. Fast Constrain (LinkMachine v2)

    Socks
    by Socks · January 2015
    There are 3 game attributes, which track the x position, y position and rotation of the Parent actor (via three constrain behaviours in the Parent actor).
  8. Play one sound when actor pressed once and another sound when pressed again

    I_AM_BENJI
    by I_AM_BENJI · January 2015
    (Quote)
  9. Is it possible to separate text strings from a single cell?

    zweg25
    by zweg25 · January 2015
    If you are asking if this is in a table cell how can you make it all their own table cells you would make three text attributes (self.string, self.return, self.newTableValue) and two integer (self.fou
  10. Home button

    tbadaloff@gmail.com
    by tbadaloff@gmail.com · January 2015
    hey im am using the reset attribute because i dont know what else to use and i only use it for resetting my game because if i dont the main actor in my game is still dead. is there another way to rese
  11. Actors spawn faster

    Titch
    by Titch · January 2015
    I used my previously set Attribute 'score' that counted the score of the game
  12. Home button

    KillerPenguinStudios
    by KillerPenguinStudios · January 2015
    Hey @tbadaloff@gmail.com‌, you never really stated if you were or weren't using the reset game attribute. Are you using that attribute or do you have custom reset game rules and conditions programmed?
  13. Make something a one time thing

    robertkdale
    by robertkdale · January 2015
    1). Create a Boolean global attribute. For example: Show Scene Once Played
  14. Introducing Graphene SDK...

    Armelline
    by Armelline · January 2015
    As far as I know, pixel collisions will not be supported, so you'll still be using shapes, not relying on the transparent parts of an image.
  15. Introducing Graphene SDK...

    BBEnk
    by BBEnk · January 2015
    (Quote)
  16. Introducing Graphene SDK...

    CaptFinn
    by CaptFinn · January 2015
    What about Joints and Polygon collisions (More than just square and circle hit boundaries)? Will graphene "LUA" approach this in a solid way. And NO do not mention any working work
  17. what does reset game actually do?

    JSproject
    by JSproject · January 2015
    Yes, which also means that you will have extra loading time that can be avoided by manually resetting (change attribute and re-spawning) the game instead. Previously it also meant ram leakage, not sur
  18. Reset game timer from another actor

    jorkos
    by jorkos · January 2015
    spawn a question actor when a new one starts that references the timeperquestion attribute - if.self.time is greater than timeperquestion and question is not correct, then go into run out of time sequ
  19. Touch Controls jump left/right.

    Simple Apps
    by Simple Apps · January 2015
    When you touch Right make change attribute (self motion linear velocity x = 100, self motion linear velocity y =100 )
  20. Play one sound when actor pressed once and another sound when pressed again

    jonmulcahy
    by jonmulcahy · January 2015
    (Quote)
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