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Rule, text expression, *is*
by Tryangle ·Hmm... well, its odd that I can't get strings of characters to save in an object text attribute. But I can make this work, so thanks for taking time to help. -
How to combine string text and interger attribute in a "Display Text" attribute
by pmbanugo ·I have a display text attribute that combines a string literal and a a Game attribute e.g "Level game.Level \n Start" but it displays zero so I'm sure it has to do with the data type -
Rule, text expression, *is*
by tatiang ·Here it is with a self attribute. I constrained the attribute because I'm not sure how you have your rules set up to change the attribute but, again, it still works with is. -
Rule, text expression, *is*
by Tryangle ·Change attribute self.text_placeholder to tablcecellvalue(game.|T|Data, 2,1) -
Unable to save highscore with custom font
by colander ·You also appear to have a lot of constrain and change attributes in rules with no conditions. Take them out of the rule and delete the rule. You score display actors can be reverted to prototype there -
Unable to save highscore with custom font
by tatiang ·Take out the rule condition -- that is, get rid of the rule altogether -- and change the constrains (you don't need to constrain the images on the pause scene) to change attribute behaviors and you sh -
Unable to save highscore with custom font
by Sopanda ·If game.Score > game.HighScore change attribute game.Highscore to game.Score -
Rule, text expression, *is*
by Tryangle ·Move a text from a table cell into an object text attribute, and then a rule that reads the object text attribute so when the object text attribute is "done" (when the text attribute -
Y offset issues with interpolate
by imjustmike ·Easy enough I thought, I'll have another (invisible) actor behind the hero, without all of the interp effects. The collision rules will trigger with this invisible actor, and I'll constrain the Y to t -
Updating Text Wrap
by gyroscope ·Yes, by using self attributes as you did instead of adding the letter as text to the attribute in the change attribute behaviour. -
Disappearing Attribute Names
by MattButlerStudios ·I have seen this before and another person recently brought it to my attention. Sometimes when I go into an actor to take a look at the code, some of the attribute names are blank. Usually when I go o -
Updating Text Wrap
by zweg25 ·If I understand what you are saying, I whipped up a project real quick, and using change attribute game.text to game.text..self.whatLetterAmI works for me. I can PM you the project. -
Updating Text Wrap
by gyroscope ·"q" for example, I've Change Attribute MainText to MainText.."q" in the area that shows the type- the same for the space bar, except " " of cours -
Open URL behaviour for Android
by pokapola ·So, has anyone find another way around of doing this? Say how to retrieve an attribute (game.highscore) or a table cell value (which stores the highscore values) and put it in the LINE of the open URL -
Stop player's rotation and movement
by Braydon_SFX ·- Constrain rotation to 0 ( or whatever the rotation was prior to hitting the wall) -
How do i make the spawn timing and velocity of actor ratio 1:1 ????
by tatiang ·I don't understand the point of game.Timing since you aren't actually using that attribute for anything else, but the problem here is that if you increase the speed of an actor, it will move away from -
How do you display table data in windows version of creator?
by tatiang ·This screenshot I found shows the attribute browser with "Game" selected. It's within that Game section that you will find table names as well as other game attributes. -
[Solved] Quiz game issue
by egyptcapri ·you are a life saver i was not resetting the attribute that checked if i've answered a question -
Slow Actor From Falling
by Sopanda ·Timer: For 5 seconds > Change Attribute: game.SlowMo > True -
Slow Actor From Falling