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  1. Rule, text expression, *is*

    Tryangle
    by Tryangle · December 2014
    Hmm... well, its odd that I can't get strings of characters to save in an object text attribute. But I can make this work, so thanks for taking time to help.
  2. How to combine string text and interger attribute in a "Display Text" attribute

    pmbanugo
    by pmbanugo · December 2014
    I have a display text attribute that combines a string literal and a a Game attribute e.g "Level game.Level \n Start" but it displays zero so I'm sure it has to do with the data type
  3. Rule, text expression, *is*

    tatiang
    by tatiang · December 2014
    Here it is with a self attribute. I constrained the attribute because I'm not sure how you have your rules set up to change the attribute but, again, it still works with is.
  4. Rule, text expression, *is*

    Tryangle
    by Tryangle · December 2014
    Change attribute self.text_placeholder to tablcecellvalue(game.|T|Data, 2,1)
  5. Unable to save highscore with custom font

    colander
    by colander · December 2014
    You also appear to have a lot of constrain and change attributes in rules with no conditions. Take them out of the rule and delete the rule. You score display actors can be reverted to prototype there
  6. Unable to save highscore with custom font

    tatiang
    by tatiang · December 2014
    Take out the rule condition -- that is, get rid of the rule altogether -- and change the constrains (you don't need to constrain the images on the pause scene) to change attribute behaviors and you sh
  7. Unable to save highscore with custom font

    Sopanda
    by Sopanda · December 2014
    If game.Score > game.HighScore change attribute game.Highscore to game.Score
  8. Rule, text expression, *is*

    Tryangle
    by Tryangle · December 2014
    Move a text from a table cell into an object text attribute, and then a rule that reads the object text attribute so when the object text attribute is "done" (when the text attribute
  9. Y offset issues with interpolate

    imjustmike
    by imjustmike · December 2014
    Easy enough I thought, I'll have another (invisible) actor behind the hero, without all of the interp effects. The collision rules will trigger with this invisible actor, and I'll constrain the Y to t
  10. Updating Text Wrap

    gyroscope
    by gyroscope · December 2014
    Yes, by using self attributes as you did instead of adding the letter as text to the attribute in the change attribute behaviour.
  11. Disappearing Attribute Names

    MattButlerStudios
    by MattButlerStudios · December 2014
    I have seen this before and another person recently brought it to my attention. Sometimes when I go into an actor to take a look at the code, some of the attribute names are blank. Usually when I go o
  12. Updating Text Wrap

    zweg25
    by zweg25 · December 2014
    If I understand what you are saying, I whipped up a project real quick, and using change attribute game.text to game.text..self.whatLetterAmI works for me. I can PM you the project.
  13. Updating Text Wrap

    gyroscope
    by gyroscope · December 2014
    "q" for example, I've Change Attribute MainText to MainText.."q" in the area that shows the type- the same for the space bar, except " " of cours
  14. Open URL behaviour for Android

    pokapola
    by pokapola · December 2014
    So, has anyone find another way around of doing this? Say how to retrieve an attribute (game.highscore) or a table cell value (which stores the highscore values) and put it in the LINE of the open URL
  15. Stop player's rotation and movement

    Braydon_SFX
    by Braydon_SFX · December 2014
    - Constrain rotation to 0 ( or whatever the rotation was prior to hitting the wall)
  16. How do i make the spawn timing and velocity of actor ratio 1:1 ????

    tatiang
    by tatiang · December 2014
    I don't understand the point of game.Timing since you aren't actually using that attribute for anything else, but the problem here is that if you increase the speed of an actor, it will move away from
  17. How do you display table data in windows version of creator?

    tatiang
    by tatiang · December 2014
    This screenshot I found shows the attribute browser with "Game" selected. It's within that Game section that you will find table names as well as other game attributes.
  18. [Solved] Quiz game issue

    egyptcapri
    by egyptcapri · December 2014
    you are a life saver i was not resetting the attribute that checked if i've answered a question
  19. Slow Actor From Falling

    Sopanda
    by Sopanda · December 2014
    Timer: For 5 seconds > Change Attribute: game.SlowMo > True
  20. Slow Actor From Falling

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · December 2014
    1. Don't use gravity, make that 02. Update the ball rules like this (delete what you have):Rule: When game.SlowMo is trueMove Behavior: Direction 270 » Speed: 100 » Relative to: SceneOtherwise:Move Be
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