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  1. swinging continuous motion

    Socks
    by Socks · December 2014
    There are not multiple formulas here, this is all one formula, you need to use these three constrain behaviours in conjunction with each other.
  2. Moving over an Angled Platform

    heman85
    by heman85 · December 2014
    doesn't work. If I make a rule to change the attribute SELF.MOTION.LINEAR.X +135 when Player touch the angled platform works, but doesn't look like a real movement.
  3. jump distance

    djdee
    by djdee · December 2014
    I have an actor that jumps from 1 building to another. The problem is, i would like the actor to land exactly on the centre of the building when it jumps. i tried by changing its attribute self. motio
  4. Need help limiting actor reaction to first touch.

    Hopscotch
    by Hopscotch · December 2014
    A game level Score attribute?
  5. How to make actor stay in the boundaries of the white line?

    BBEnk
    by BBEnk · December 2014
    create a real attribute and call it whiteLine.X or whatever, then use a constrain attribute in the white line and constrain its self position.x to the whiteLine.X attribute.
  6. How to make actor stay in the boundaries of the white line?

    http_gamesalad
    by http_gamesalad · December 2014
    @socks I just sat down & explained it if you had the > @Socks said: >patience
  7. Need help limiting actor reaction to first touch.

    Hopscotch
    by Hopscotch · December 2014
    So, add an integer attribute to your egg actor to keep track of its state - lets call the attribute EggState and set it to 0.
  8. How to make actor stay in the boundaries of the white line?

    http_gamesalad
    by http_gamesalad · December 2014
    @socks if possible I would like something to constrain to the white lines on the left & right side which if the red object hits either of the walls it won't move. The red actor is controlled b
  9. swinging continuous motion

    Socks
    by Socks · December 2014
    Constrain X position to:
  10. [Solved] Quiz game issue

    tatiang
    by tatiang · December 2014
    It sounds like you have an attribute that is part of a rule condition that you aren't resetting on each new scene.
  11. Minimum timer value? (everything working, just curious)

    Hopscotch
    by Hopscotch · December 2014
    However, I would suggest not using a timer in your "controller" at all. Just have a rule checking if the answer attribute is greater than 0, assuming 0 is the unanswered state. The r
  12. Minimum timer value? (everything working, just curious)

    ryast
    by ryast · December 2014
    The three buttons all change an attribute called "answer" with the values 1,2 or 3
  13. Scrolling Background

    marc_greiff
    by marc_greiff · December 2014
    your actor in memory would be to use the loop attribute or to interpolate x attribute. But as socks mentioned, the easiest way is just to increase your scene width, which let's GS know that the acto
  14. count up timers like the timer in Red Bit Escape

    tatiang
    by tatiang · December 2014
    Make two real attributes called game.startTime and game.elapsedTime.
  15. One More Game Jam? ONE MORE GAME JAM!

    Chunkypixels
    by Chunkypixels · December 2014
    @PixelPowered it's just a static background image that's moved up the screen, and when it reaches a set height off screen, its height value is changed, through a change attribute so that it moves back
  16. Infini Golf now out! [FREE]

    marc_greiff
    by marc_greiff · December 2014
    @onelasttime‌ Still trying to figure out what the issue is with gamecirlce, the login attribute is working just fine on the iOS side, so I know the code is in the right place. It must have something
  17. making individual life "hearts" blink

    tatiang
    by tatiang · December 2014
    You can give the heart actor an integer attribute called self.myPosition. Then in the scene, double-click each heart actor and change its self.myPosition value to match it's position (e.g. the first
  18. A lot of FREE Templates by GSInvention.com

    tatiang
    by tatiang · December 2014
    (Quote)
  19. Constrain Actor To Corner Of Screen When Camera Rotates???

    BBEnk
    by BBEnk · December 2014
    Seems using @Socks‌ examples all you would need to do is track the cameras position using a constraint, and then you could rotate at any point. So just change the 512 and 384 to attributes and constra
  20. Some Attributes Not Loading

    tatiang
    by tatiang · December 2014
    ever true and therefore never saves/loads the attribute.
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