-
swinging continuous motion
by Socks ·There are not multiple formulas here, this is all one formula, you need to use these three constrain behaviours in conjunction with each other. -
Moving over an Angled Platform
by heman85 ·doesn't work. If I make a rule to change the attribute SELF.MOTION.LINEAR.X +135 when Player touch the angled platform works, but doesn't look like a real movement. -
jump distance
by djdee ·I have an actor that jumps from 1 building to another. The problem is, i would like the actor to land exactly on the centre of the building when it jumps. i tried by changing its attribute self. motio -
Need help limiting actor reaction to first touch.
by Hopscotch ·A game level Score attribute? -
How to make actor stay in the boundaries of the white line?
by BBEnk ·create a real attribute and call it whiteLine.X or whatever, then use a constrain attribute in the white line and constrain its self position.x to the whiteLine.X attribute. -
How to make actor stay in the boundaries of the white line?
by http_gamesalad ·@socks I just sat down & explained it if you had the > @Socks said: >patience -
Need help limiting actor reaction to first touch.
by Hopscotch ·So, add an integer attribute to your egg actor to keep track of its state - lets call the attribute EggState and set it to 0. -
How to make actor stay in the boundaries of the white line?
by http_gamesalad ·@socks if possible I would like something to constrain to the white lines on the left & right side which if the red object hits either of the walls it won't move. The red actor is controlled b -
swinging continuous motion
by Socks ·Constrain X position to: -
[Solved] Quiz game issue
by tatiang ·It sounds like you have an attribute that is part of a rule condition that you aren't resetting on each new scene. -
Minimum timer value? (everything working, just curious)
by Hopscotch ·However, I would suggest not using a timer in your "controller" at all. Just have a rule checking if the answer attribute is greater than 0, assuming 0 is the unanswered state. The r -
Minimum timer value? (everything working, just curious)
by ryast ·The three buttons all change an attribute called "answer" with the values 1,2 or 3 -
Scrolling Background
by marc_greiff ·your actor in memory would be to use the loop attribute or to interpolate x attribute. But as socks mentioned, the easiest way is just to increase your scene width, which let's GS know that the acto -
count up timers like the timer in Red Bit Escape
by tatiang ·Make two real attributes called game.startTime and game.elapsedTime. -
One More Game Jam? ONE MORE GAME JAM!
by Chunkypixels ·@PixelPowered it's just a static background image that's moved up the screen, and when it reaches a set height off screen, its height value is changed, through a change attribute so that it moves back -
Infini Golf now out! [FREE]
by marc_greiff ·@onelasttime Still trying to figure out what the issue is with gamecirlce, the login attribute is working just fine on the iOS side, so I know the code is in the right place. It must have something -
making individual life "hearts" blink
by tatiang ·You can give the heart actor an integer attribute called self.myPosition. Then in the scene, double-click each heart actor and change its self.myPosition value to match it's position (e.g. the first -
A lot of FREE Templates by GSInvention.com
by tatiang ·(Quote) -
Constrain Actor To Corner Of Screen When Camera Rotates???
by BBEnk ·Seems using @Socks examples all you would need to do is track the cameras position using a constraint, and then you could rotate at any point. So just change the 512 and 384 to attributes and constra -
Some Attributes Not Loading
by tatiang ·ever true and therefore never saves/loads the attribute.