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Multiple condition/attribute check
by tatiang ·"Self" attributes are actor attributes. GameSalad has "game" attributes that are essentially global variables, "scene" attributes limited to a sp -
gradual color transition from blue to black and back to blue
by Socks ·Make a black actor that fills the screen, then constrain this actor's alpha channel to: -
Multiple condition/attribute check
by ryast ·Do you have a link that explains the "self" attribute a little more, please? -
Multiple condition/attribute check
by Braydon_SFX ·spawns and then stores the game.testGS in a self attribute. Based upon that self attribute value, it will change color and act accordingly. This way you can have one rule and one color actor. This sa -
Some Attributes Not Loading
by Forte ·I'm having some issues with attributes not either saving or loading. Some of the attributes load and save just fine with no problems. For example, I save a HighScore attribute under the key " -
Multiple condition/attribute check
by ryast ·Quick question, I have an attribute -
Constrain Actor To Corner Of Screen When Camera Rotates???
by colander ·You said your camera rotates do you mean scrolls? If is is scrolling the attached modified example does what you want. It will become visible as soon as the attribute "Camera_Positions&qu -
Some actors can't keep up
by Armelline ·(Quote) -
Some actors can't keep up
by colander ·tried using an integer instead of a boolean type attribute? -
Answered. Show score integer below whole number 1 question
by Armelline ·All the attribute types I outlined above are actually pretending to be those things. I may be mistaken, but since GameSalad is build on top of a programming language called Lua, all those attributes ( -
Answered. Show score integer below whole number 1 question
by Thunder_Child ·So game attribute called "score", "real attribute" -
How to use 'save attribute' and 'load attribut"?
by stefdelec ·Let's say I want the player to enter his/her name, and save it forever. How should I do? I am guessing via save/load attribute, but I don't understand how it works. -
Answered. Show score integer below whole number 1 question
by Armelline ·All of the above are attributes. So your original question should be: -
Answered. Show score integer below whole number 1 question
by Socks ·A complete guess here . . . but it might have been an integer attribute that was being displayed with additional calculations thrown in ? -
Answered. Show score integer below whole number 1 question
by Thunder_Child ·I was assuming GS would do this the opposite if I asked it to using an integer. Why it woukdnt is beyond me. Probably the same reason in the Game attribute I create (score)...when I put the value of -
Answered. Show score integer below whole number 1 question
by Thunder_Child ·(Quote) -
Answered. Show score integer below whole number 1 question
by Thunder_Child ·(Quote) -
Some actors can't keep up
by Armelline ·I tried a few things. In the version in the gif, it's a timer that triggers a set interval after the attribute is registered as true. 0.5s I think I put it at. When I've experienced this problem befor -
Some actors can't keep up
by Manto ·How do you set the attribute back to false? -
Answered. Show score integer below whole number 1 question