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  1. Random Actor Question

    JB makin' a game
    by JB makin' a game · August 2018
    There's a flaw in what I wrote, though. Because game.attribute.SpawnActor will have a decreasing value range (first 1 to 31, then 1 to 30, etc.). So just writing the rule:
  2. Game Almost Complete...How Do I Add Chartboost to the game iOS

    bob loblaw
    by bob loblaw · August 2018
    your attribute 'ShowAd' (or whatever you call it) is read as a stored value on a rewritable table, which defaults as 0 when the game is installed or reset. the value should be read from the table it i
  3. Game Almost Complete...How Do I Add Chartboost to the game iOS

    hzapps
    by hzapps · August 2018
    Aloha. I hope that you are having a great day. I am rounding the corner on an app for iOS and am wanting to add Chartboost ads. I have used the old apple ads years ago with game salad. But can y
  4. Random Actor Question

    JB makin' a game
    by JB makin' a game · August 2018
    You must have a rule saying why and when an actor gets destroyed. Add a boolean game.attribute.ActorDestroyed that turns to true when this rule's conditions are valid and put it above the [Destroy]-li
  5. Random Actor Question

    tatiang
    by tatiang · August 2018
    Another way to think of this is to create an attribute in each actor called something like self.ID and manually change each actor's attribute value to a sequential value (1.. 2.. 3.. all the way up to
  6. How to have similar move and jump mechanics as Geometry Dash but with controls(im on Windows)

    Twayne2
    by Twayne2 · August 2018
    I found out that I was wrong. In a rule, not in the elses, put when a key right and left is up, change attribute x to 0. That's it! (Image)
  7. How to have similar move and jump mechanics as Geometry Dash but with controls(im on Windows)

    mypingo7
    by mypingo7 · August 2018
    I changed the attribute to linear velocity x -500 and 500 for right and left https://imgur.com/a/Rs9d904
  8. SOS defense - finally ready!!! :)

    Twayne2
    by Twayne2 · August 2018
    The problem with a "real" tower defence game, is not the path, or the fact of shooting bullets, it is the problem of not having all of the turrets aim at the same game attribute. (X,
  9. How to have similar move and jump mechanics as Geometry Dash but with controls(im on Windows)

    Twayne2
    by Twayne2 · August 2018
    Accelerate to the left and right will involve slowing down and speeding up, which may be your problem. (I don't really know.) I just use, almost all the time, change attribute, then change self.linea
  10. App Store rejected me for the 2nd time / same issue

    Simple Gamer Arts
    by Simple Gamer Arts · August 2018
    The first code I was using: if attribute "contains" "iP" was only covering my iPad-mini and iPhone (but App Store seems to test apps on normal iPads, which I don't
  11. App Store rejected me for the 2nd time / same issue

    Simple Gamer Arts
    by Simple Gamer Arts · August 2018
    Attribute/device/platform/name "contains:" iP
  12. App Store rejected me for the 2nd time / same issue

    AlchimiaStudios
    by AlchimiaStudios · August 2018
    For example is you have multiple move to's triggering without run to completion on for the same actor, and/or have a change attribute self.X you will likely get odd behaviour and unresponsive controls
  13. Please share your solution on overscan

    bob loblaw
    by bob loblaw · August 2018
    for each variation, at the start of your game, have an integer attribute called "device type" and an actor that is on your first scene that determines your screen size, based on the
  14. Disabling touch spawn function over other actors

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · August 2018
    If you just want to spawn 1 main actor you could also use an Attribute starting at 0. When you spawn the main actor set this Attribute to 1 and in your spawning behaviors check the value of the Attrib
  15. Disabling touch spawn function over other actors

    Twayne2
    by Twayne2 · August 2018
    Constrain all enemmy's x and y coordinates to game attributes. Then add in your rule saying that if you press, and is not touching any of those attributes, spawn main actor. And of course say that whe
  16. enemy kicking the player

    tatiang
    by tatiang · August 2018
    When attribute = ______
  17. enemy kicking the player

    emoji
    by emoji · August 2018
    sorry, I think my question was not well asked. I know the magnitude and vectorToAngle. I just want to know now that all my attribute is meet how can I have my enemy keep on attacking my player. punch,
  18. enemy kicking the player

    emoji
    by emoji · August 2018
    what attribute or other action can I do to have my enmy keep on punching or kicking my player? btw that attribute is distanceToPlayer and vector
  19. tableSearch(game.Table, "game.Attr. Answer 1", etc. -> Can I call an attribute in tableSearch?

    tatiang
    by tatiang · August 2018
    I think of attribute names as reserved words so they don't need to be in quotation marks. Also make you aren't typing in the name of the attribute... that won't work. You have to select them from the
  20. tableSearch(game.Table, "game.Attr. Answer 1", etc. -> Can I call an attribute in tableSearch?

    JB makin' a game
    by JB makin' a game · August 2018
    Ah, when using a text attribute in tableSearch, it doesn't have to be inside quotation marks.
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