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  1. Answered. Show score integer below whole number 1 question

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2014
    What type of variable are you using? Index attributed won't got below 0. Use a real attribute.
  2. Some actors can't keep up

    Hopscotch
    by Hopscotch · December 2014
    I have a project where moving Actors start to jitter over a certain area of the screen. There is no interaction between actors, drag, collisions or anything such. Yet actors will move fine, then jitte
  3. Some actors can't keep up

    Armelline
    by Armelline · December 2014
    The issues is this: I have a bunch of actors on screen, and every x seconds I move them all x pixels, in sync. I'm doing this by having them monitor an boolean attribute, and when that attribute is TR
  4. Constrain Actor To Corner Of Screen When Camera Rotates???

    Socks
    by Socks · December 2014
    Constrain X positon to (scene.Camera.Size.Width /2) *cos(- scene.Camera.Rotation +215)+ scene.Camera.Size.Width /2
  5. Constrain Actor To Corner Of Screen When Camera Rotates???

    Socks
    by Socks · December 2014
    Constrain X positon to 500 *cos(- scene.Camera.Rotation +215)+512
  6. Constrain Actor To Corner Of Screen When Camera Rotates???

    Socks
    by Socks · December 2014
    Constrain X positon to -500 *cos(- scene.Camera.Rotation +35)+512
  7. Constrain Actor To Corner Of Screen When Camera Rotates???

    KillerPenguinStudios
    by KillerPenguinStudios · December 2014
    Hello All,
  8. How do I make 2 actors collide but only one bounce?

    KillerPenguinStudios
    by KillerPenguinStudios · December 2014
    to be able to achieve this, give actor 2 a real attribute. Call it something like "duration". Set this to a number and in the Interpolate rule in the duration section, call it's sel
  9. Help with Display Text countdown timer

    ironDan
    by ironDan · December 2014
    Im trying to use the Display Text function to show count down timer in seconds like a stopwatch 00:00 from 60 (Global Real Attribute)
  10. camera screen tracking help

    ashtmj
    by ashtmj · December 2014
    you need to make 2 real global attributes "player X" and "Player Y" and one Boolean called "player left/right"
  11. How do I accelerate a spawner?

    tatiang
    by tatiang · December 2014
    You can adjust the divisor to anything you like! I added the minimumDuration attribute (that as well as self.timeStamp and self.duration are real attributes) and set it to 1 so that spawn intervals a
  12. Follow the finger with big scene(resolved)

    unbeatenpixel
    by unbeatenpixel · December 2014
    (Quote)
  13. Follow the finger with big scene(resolved)

    Socks
    by Socks · December 2014
    Constrain self target x To game mouse position x + camera.origin.x
  14. Follow the finger with big scene(resolved)

    unbeatenpixel
    by unbeatenpixel · December 2014
    Constrain self target x To game mouse position x
  15. PowerUp Like Mario Star

    heman85
    by heman85 · December 2014
    The problem is, I have a Rule for Kill the enemies only if the player jump over the enemy (as Mario style). If I have the Star (attribute set to true) and I killed an enemy jumping over his head, I lo
  16. Can't seem to get random timer to work correctly.

    lilpoboy1978
    by lilpoboy1978 · December 2014
    (Quote)
  17. Can't seem to get random timer to work correctly.

    gyroscope
    by gyroscope · December 2014
    Try the following, see if it helps: make an integer attribute, call it Rand, another attribute, boolean, call it Trigger
  18. Help Needed: How to check the angle of an object

    gyroscope
    by gyroscope · December 2014
    Then make an angle attribute, let's call it WheelAngle.
  19. Help Needed: How to check the angle of an object

    Socks
    by Socks · December 2014
    Or . . . constrain an 'angle' attribute to the rotation, and use that for your prize calculations (an 'angle' attribute will always stay within a range of 0-360) - example file below.
  20. Help Needed: How to check the angle of an object

    Socks
    by Socks · December 2014
    (Quote)
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