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Answered. Show score integer below whole number 1 question
by The_Gamesalad_Guru ·What type of variable are you using? Index attributed won't got below 0. Use a real attribute. -
Some actors can't keep up
by Hopscotch ·I have a project where moving Actors start to jitter over a certain area of the screen. There is no interaction between actors, drag, collisions or anything such. Yet actors will move fine, then jitte -
Some actors can't keep up
by Armelline ·The issues is this: I have a bunch of actors on screen, and every x seconds I move them all x pixels, in sync. I'm doing this by having them monitor an boolean attribute, and when that attribute is TR -
Constrain Actor To Corner Of Screen When Camera Rotates???
by Socks ·Constrain X positon to (scene.Camera.Size.Width /2) *cos(- scene.Camera.Rotation +215)+ scene.Camera.Size.Width /2 -
Constrain Actor To Corner Of Screen When Camera Rotates???
by Socks ·Constrain X positon to 500 *cos(- scene.Camera.Rotation +215)+512 -
Constrain Actor To Corner Of Screen When Camera Rotates???
by Socks ·Constrain X positon to -500 *cos(- scene.Camera.Rotation +35)+512 -
Constrain Actor To Corner Of Screen When Camera Rotates???
by KillerPenguinStudios ·Hello All, -
How do I make 2 actors collide but only one bounce?
by KillerPenguinStudios ·to be able to achieve this, give actor 2 a real attribute. Call it something like "duration". Set this to a number and in the Interpolate rule in the duration section, call it's sel -
Help with Display Text countdown timer
by ironDan ·Im trying to use the Display Text function to show count down timer in seconds like a stopwatch 00:00 from 60 (Global Real Attribute) -
camera screen tracking help
by ashtmj ·you need to make 2 real global attributes "player X" and "Player Y" and one Boolean called "player left/right" -
How do I accelerate a spawner?
by tatiang ·You can adjust the divisor to anything you like! I added the minimumDuration attribute (that as well as self.timeStamp and self.duration are real attributes) and set it to 1 so that spawn intervals a -
Follow the finger with big scene(resolved)
by unbeatenpixel ·(Quote) -
Follow the finger with big scene(resolved)
by Socks ·Constrain self target x To game mouse position x + camera.origin.x -
Follow the finger with big scene(resolved)
by unbeatenpixel ·Constrain self target x To game mouse position x -
PowerUp Like Mario Star
by heman85 ·The problem is, I have a Rule for Kill the enemies only if the player jump over the enemy (as Mario style). If I have the Star (attribute set to true) and I killed an enemy jumping over his head, I lo -
Can't seem to get random timer to work correctly.
by lilpoboy1978 ·(Quote) -
Can't seem to get random timer to work correctly.
by gyroscope ·Try the following, see if it helps: make an integer attribute, call it Rand, another attribute, boolean, call it Trigger -
Help Needed: How to check the angle of an object
by gyroscope ·Then make an angle attribute, let's call it WheelAngle. -
Help Needed: How to check the angle of an object
by Socks ·Or . . . constrain an 'angle' attribute to the rotation, and use that for your prize calculations (an 'angle' attribute will always stay within a range of 0-360) - example file below. -
Help Needed: How to check the angle of an object
by Socks ·(Quote)